Okay, I went back and tested it with both the buzz axe and a blade attachment. Neither one seems to be having any bonus from Blood Overdrive.
EDIT: Okay, for some reason one point has absolutely no effect. Five points takes me from 500k to 674k against a bullymong, with no other active bonuses whatsoever.
So his melee damage formula is correct at least up to level 65 …
(using the same formula) Krieg’s base melee damage at lvl 76 should be …
20 * 1.13^76 * 0.8* (1 + 0.02 * 76) = 435995.722 // which doesn’t match your *1.7 empty the rage print screen …
Taking a quick look at blood overdrive 5/5 my initial result is quite contrary to your test:
krieg gained more than 500% (+5) to his melee damage multiplier when activating this close to 100 bloodlust stacks … (which again seems very at odds with your test results)
Are you on PC / Console ?
edit: the at 10/5 4.73768425 - 1.837684631 = 2.899999 o_O … less gain than at 5/5 ?! Did the 100 bloodlust stacks were not 100 at activation ?
More testing is needed to shed a bit of clarity …at some point …
Okay, I went and tested it again, this time against Bullymongs and with all other melee modifiers removed via respec. So it’s level 76, buzz axe melee(not in BAR).
20 * 1.13^76 * 0.8* (1 + 0.02 * 76) = 435995.722 is not 500k …
If we cannot even calculate his level scaled base melee damage … going further is a fools errand … Perhaps the progression of his melee damage bonus changes between lvl 65 and 76 …
Some other PC player should post his base melee damage pop -ups for kriegs between lvl 70 to 80 …
For the sake of rigor, I tested melee against the Sanctuary dummy, and get the same default damage.
Also, I tested Empty the Rage, and am going from 500k to 805k, or approximately 61% extra damage. So that, at least, seems to be working somewhat properly.
VaultHunter101
(So long, and thanks for all the fish)
#9
Just for sake of completeness, did you have any gear equipped for that? Just wondering if you inadvertently had something that would give a melee or general damage bonus (potentially even a hidden one, since that can happen.)
Legendary Torch Class Mod
Fabled Tortoise Shield(broken for speed boost)
Blood of the Ancients(Health, Shotgun and Assault Rifle Ammo)
Pandemic Grenade Mod
Ah, I found the discrepancy in your calculation, I had my badass rank activated. Gear made no difference, but without BAR I’m dealing 435k per vanilla hit.
That also accounts for the error in the Empty the Rage calculation; without my BAR active, it’s giving the full 70% expected.
With that, i’m getting exactly a 40% damage bonus from 5 points in Blood Overdrive.
Okay, I found something even more weird. The damage bonus isn’t varying based on the number of bloodlust stacks. I noticed that my damage was 610k even though my stacks were only 95, so I went back and did it again with 100 and got the same results.
So I went and tested it with zero stacks and STILL got 610k.
testing all the bloodstacks based kill skills is a bitch since the bonus is granted based on the number of stacks at activation and stacks decay so fast … it is often hard to know for sure how many stacks one had at the moment of activation without video recording … The fact that the math for the granted bonuses is not exact and the fact that I haven’t managed to isolate this parameter (current number of stacks) to ‘watch’ how it changes as various things happen doesn’t help either …
But yes Blood Overdrive seems to be even weirder than the other two … Its only saving grace its a skill most people avoid because of its nonsensical activation requirements …
Gee - if I’m capable of killing things with guns from range (gun build) … why do I need melee damage bonus with its melee range limitations ? And melee focused builds do plenty of melee damage without this, using skills that don’t require gun damage dependency to trigger …
Pretty certain this is one of the least used skills in all borderlands 2 … So its wonky workings were never worthy of closer inspection …
“Pretty certain this is one of the least used skills in all borderlands 2 … So its wonky workings were never worthy of closer inspection …”
BO = blood overdrive
ToB = taste of blood
The Formula for the amount of melee damage it adds to the melee damage multiplier is largely based on the amount of skill points in ANOTHER SKILL - Taste of Blood !!
0.1 * ( BO skill rank - 1) + 0.05 * (number of BloodlustStacks at activation) * (ToB skill rank)
A few conclusions / consequences :
BO based side of the formula:
0 or 1 skill point in BO provides NO DAMAGE bonus
from 2 to 11 skill points in BO it provides from 10 % to 100% to the melee damage multiplier (REGARDLESS of the amount of bloodlust stacks)
ToB side of the formula:
At 10/5 ToB and 100 bloodlust stacks … it adds 0.05 * 100 * 10 = 500% to the melee damage multiplier.
So maximum at 10/5 BO and 10/5 ToB triggered at 100 bloodlust stacks is 600% to the melee damage multiplier (is there a COM that boosts both those skills ? Yes Legendary Reaper) . But since so much is coming from ToB instead of BO, in practice Blood Overdrive probably functions best as a 1 skill wonder for the builds that make use of Taste of Blood. (legendary sickle …) The amount of melee damage added (if you can steal gun kills with a melee build) can be massive …
you need 1 in blood overdrive to be able to trigger the blood overdrive on kill effect .
One is all you need in order for it to gain from taste the blood and bloodlust stacks .