And, I’m back. Armed with a spreadsheet, I have done MATHS! And the results? Actually, a bit surprising. I expected Tandava’s large base damage to carry it ahead of Reverberation for much longer, in a one-to-one “enemies hit” comparison. Well, enough teasing. Here are the charts!
Comparing First Hit With Different Buffs
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=1211198098&format=interactive
Straight-up Damage
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=611666302&format=interactive
Varying Flavors of Total DPS (as opposed to next enemy hit),
All Damage Buffs
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=2656381&format=interactive
Damage Buffs and Cooldown Buff
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=175164229&format=interactive
Damage Buffs and Splash Damage Buff
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=1944939625&format=interactive
Damage Buffs, Splash Damage Buff and Cooldown Buff
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ7kbQu8fB9KqflNkmXZ0DbxDH2Ua9IXPgOkktyjR2xBylzN3Kox_G1MwR-2GkKSuo2zI87ELZpmXdM/pubchart?oid=2016437058&format=interactive
The cooldown buff boosted the DPS of each skill by 1.25x.
I assumed that Arms Deal – the splash damage buff I picked for Tandava specifically – was a multiplicative damage buff. Turns out, it really doesn’t matter. Reverberation runs away with the total DPS at the third hit anyway.
Conclusion:
First, Awakening (as I calculated it) seems to have only a marginal effect. It certainly pales in comparison to Avatar. Perhaps tacking 5 extra Rush stacks to a COM that also buffs this skill or giving those same 5 stacks for putting one point into this skill will change my mind… but as it stands, those points are probably better spent ensuring that you get all 20 stacks once you have Avatar, and on Remnant. Wrath, From Rest, Violent Tapestry, and Alacrity come to mind if you don’t want Remnant. But more on Remnant later.
Tandava is quite lackluster with only these straight damage buffs. So lackluster, in fact, that I would probably only choose it at this point if it reduced weaker mobs to giblets. Of course, its splash damage radius could be so massive that it hits 2-3 more baddies than either Phasecast or Reverberation when used after chucking a singularity grenade… but if Reverberation hits 4 things in a row, it is unbeatable in pure DPS.
And here is where I caveat this whole post with a reminder that the game is crazily complicated – and we don’t even know everything about it. My three hours in the evening ain’t gonna compare to the balance team that’s been working for Lord knows how long. Here are some reasons I would still spec into Tandava over Remnant just off the top of my head.
- If it is really hard to get those cheeky bastards to line up!
- If its damage scales to consistently kill lightly weakened enemies, thereby proccing Remnant 3-5x per cast!
- If its explosion is so large it hits more than 4 enemies where Reverberation could only hit 3.
- If speccing into Revelation or Allure allows for more than simply double-dipping what you hit the first time. Bonus points if these ultimately proc Remnant extra!
- If survival becomes a big deal, and Soul Sap doesn’t heal with Reverberation’s overkill damage.
I’m sure there are more reasons to take one over the other, but I think the biggest thing from this post is that unless I am sorely misunderstanding how Awakening will work, it is not worth building into without a serious rework before release.
A quick note about Remnant, and why I think it would be a reason to spec into Tandava over Reverberation. In short, it is the relatively high 99 base damage it sports. If Tandava can cheersplode 4 mobs, proccing Remnant, that is nearly 400 damage for free, plus the (probably marginal) overkill. To get that kind of overkill with Reverberation, it would have to hit 6 mobs and overkill 3, or 7+ and overkill 2.
Finally, some speculation into other trees.
If you spend the points to get down into Remnant and/or Avatar, you’re probably going for high-damage action skills. That means Downfall, from Brawl, or Ties That Bind from Fist of the Elements. If you’re aiming for control with Fist of the Elements, I wouldn’t recommend speccing Do Harm at all; its damage buffs are really quite weak alone. Just pick up enough skills to get down to Ascendant, perhaps the reload buff from Alacrity and certainly cooldown from Restless, and go get some survival from Brawl.
Thanks for reading! I’m sure I missed, mistyped, overstated, or understated something in this post. Feel free to point it out, I’ll try to fix my errors as best I can. New builds based on this speculation always welcome, and I eagerly await theorycrafting of your own!