Flicker doesn’t apply to ruin(guaranteed elemental effects) /helios/scorn etc … ONLY GUNs and their splashes !
(More pep (gaige), Fuel the Fire(kill skill krieg), Cold War (wilhelm TPS), Chronicler of Elpis COM TPS are some example of more general elemental chance boosts that apply both to guns and EVERYTHING else, everything of the appropriate element damage type in short) These types of bonuses are placed in a different term of the chance to apply elemental effect formula.
Scorn vs Dummy
3x 30% chances to slag and forth hit rolling at 1x60% chance to slag. (5/5 flicker irrelevant)
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 4510.43798828
621388156 9822888.000 Max 9818378.000 Cur 9822888.000 Prev 4510.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621388156
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.3000
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 0.50; Intermediary Damage Value 13531.31445313
203 9822888.000 Max 9816122.000 Cur 9822888.000 Prev 6766.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621388359
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.3000
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 0.50; Intermediary Damage Value 13531.31445313
16 9822888.000 Max 9810993.000 Cur 9817759.000 Prev 6766.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621388375
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.3000
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 0.50; Intermediary Damage Value 276.62402344
31 9822888.000 Max 9812492.000 Cur 9812630.000 Prev 138.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621388406
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 2.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.6000
Maliwan Snider NO Flicker vs dummy ; almost 90% to slag both impact and splash
# Normal Hit = 26560.19922; using Snider; Scaled Base Gun Damage (CARD) = 23282.03906 ; Sum of Additive Gun Damage Multiplier 0.14080 (beware AMP SHIELD)
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 26560.19921875
203125 9822888.000 Max 9796328.000 Cur 9822888.000 Prev 26560.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 622133531
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 1.9966 * 1.5000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.8985
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 0.50; Intermediary Damage Value 39840.29687500
15 9822888.000 Max 9776408.000 Cur 9796328.000 Prev 19920.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 622133546
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 2.9950 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 0.8985
Maliwan Snider With 5/5 Flicker vs dummy ; ABOVE 100% to slag both impact and splash
# Normal Hit = 26560.19922; using Snider; Scaled Base Gun Damage (CARD) = 23282.03906 ; Sum of Additive Gun Damage Multiplier 0.14080 (beware AMP SHIELD)
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 26560.19921875
21578 9822888.000 Max 9796328.000 Cur 9822888.000 Prev 26560.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621930390
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 2.5231 * 1.5000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 1.1354
# Damage Type = SLAG ; ElementalMul = 1.00000; ( GrenadeMul = 1.14080 ); address = 17228C18
# vsHealthorArmorMul 0.50; Intermediary Damage Value 39840.29687500
16 9822888.000 Max 9776408.000 Cur 9796328.000 Prev 19920.000 Damage 4E55A018 baseaddress Psycho vsHealthOrArmor 621930406
# Chance to trigger effect 1.0000 * 30.0000 * 1.0000 * 3.7847 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 * 1.0000 = 1.1354
Analysis of the F4 parameter in the chance to apply elemental effect for the snider test.
1.755 is the base chance to apply elemental effect on the Snider used in the test : On the weapon's card the chance to apply slag should show up as 30 * 1.755 * 1.5= 78.975 (rare case where UI lies a bit more than the usual rounding error)0.137684584 was the BAR bonus chance to apply elemental effect
So 1.755 * ( 1 + 0.137684584 )= 1.9966… F4 parameter in the test without flicker
and 1.755 * (1 + 0.137684584 + 5 * 0.06 ) =2.523136… F4 parameter in the test with 5/5 flicker
Weapon used for tests
… some people can calculate this base chance to apply elemental effect looking at the weapon’s parts (I can’t) …((1 + 0.1 + 0.25) * (1 + 0.15 + 0.15)) = 1.755
Nice to have a weapon with guaranteed chance to slag per bullet vs targets of equal level.