Hello, so my friends recommended me to play as Zer0. Last time I played as him… didn’t go quite well… So any tips I should know for Zer0?
Thanks :))
I’ve got a question. How many of the BL2 DLCs do you have? (Not counting skins or Headhunter Packs.)
Also, do you prefer up close or at range?
This is a great place to start.
All of the dlcs, I have the handsome collection
unless you wanted to go melee all the way, you can try gun Zer0 for NVHM and melee Zer0 in TVHM when you have the points for the right tree, but the enemy levels are still very forgiving and you don’t have to shield strip every time on smaller enemies.
Alright. If you decide to run the Fight for Sanctuary DLC, there’s a sidequest after the main mission chain called “BFFFs”. The reward is a sniper rifle that’d be right up your alley for a sniper Zer0 build, the Amigo Sincero. It’s a Jakobs Legendary that completely ignores shields.
Anywho… Zer0 is, as you’ve likely found, rather squishy compared to other Vault Hunters.
That’s an odd build that doesn’t seem to make much sense on the surface…You have Many Must Fall, but how are you getting MMF chains with Grim and without Ambush and Backstab?
Truthfully, I’ve never played Zer0 myself… so the provided build is more of an example, than an all-out “Do this.” idea.
My first suggestion would be that if you haven’t played a character, suggesting an endgame build to another new player probably isn’t very productive for either of you…
Although I’m on the forums a bit, I don’t post much about Axton, Gaige or Salvador builds because I don’t play those characters at max level…
There’s a number of excellent Zer0 players on the forums and some of us like myself who have leveled both a melee and gun Zer0 and have some idea of the basic setups for these… The standard line for Zer0 at max level is the left and middle trees for gun Zer0 and the right and middle trees for melee Zer0, but posting a max level build probably isn’t helpful for the OP (or you if you are starting a Zer0) because it’s a long time before you get there and a lot changes along the way. You can of course play a mid range gun/melee hybrid involving the Leg Killer or the Spy COMs, but I’m not very familiar with those and they are often hard for new players in practice.
edit: no offense but you can see your lack of familiarity with Zer0 in your attempted take 2 build… the reason the UCP swaps Grim and Fearless is that although Grim is a great skill it doesn’t work with melee Zer0 as it doesn’t work with MMF. Therefore the UCP moved Grim out of the melee tree, swapping it with Fearless, which isn’t a great skill but works when your shields are down and melee Zer0 needs his shield down. You also have to know that Ambush and Backstab are multiplicative boosts and therefore essential to melee Zer0 while Be Like Water and Like the Wind are additive and don’t change much. There’s no way to know this stuff ahead of time unless you play with the character and study builds from experienced players that have already worked this out.
The thread jefe linked will have a lot of good tips and probably some overlap but, some general zero tips (some are obvious)
Zero is squishy, especially without moxxi guns, so you’ll want to be smart about your fights, don’t be afraid to back off around a corner for a bit and get some shield regen.
Deception is your best survival tool, you’ll want to get used to using it often. While you are invisible, you aren’t invincible, enemies will still shoot at your decoy, so you usually want to throw your decoy at an angle so you can escape/re position.
In the same vein, shield related relics are solid, cool down ones are even better imo, the more you’re in deception the better. Transfusion grenades can also be a godsend
It’s been a while since I leveled up a zero, and skills will depend on what playstyle you want to do, so I can’t speak to best way to build him in the early stages.
I know Altair hade a good melee zero leveling guide
Not sure if there’s something similar for other builds (sniper/general gun)