My Level 80 Krieg, thoughts?

My build: https://bl2skills.com/psycho.html#50500515555151555005155100000000000

I mainly use:
Maggie
Hellfire
Conference Call
Florentine

Rough Rider
Storm Front
Blood of the Ancients
Legendary Sickle

I need to put the skill point from Redeem the Soul into something else as I now play solo.

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I’m far from an expert, but these are my thoughts.

Pull the Pin seems like a wasted point at max level, and Blood Trance is less than desirable as RtB usually likes rampaging more often better than for a longer period of time (this is a personal preference of mine, it may work better for you than it did for me). If you’re not planning on climbing the peak maybe swap Pull the Pin for Light the fuse (less effective at higher OP levels but lots of fun below). Maybe Blood Twitch or Blood Overdrive instead of Blood Trance. Redeem the Soul is still good in solo play for the extra FFYL time. I also don’t see any gear for reliable Bloodbath procs in your loadout. Maybe some Torgue guns (Kerblaster, Harold, SWORDSPLOSION!!!) and Fastballs, and I prefer a Slagga to the Florentine for painting the field purple. A slag Bouncing Betty is pretty good at getting the field ready for a rampage too.

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Krieg was my least used character which is why he’s so undergeared and why I have lots of questions. Would weapon swap be from switching from slag weapon to damage weapon, I don’t really understand how that has utility.

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Asking questions is how I got mine to 72 originally, and asking questions is the best way to learn more. Have you browsed the topics in this subforum? A lot of the threads here are what got me through UVHM.

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I think the Redeem the Soul is actually a better skill solo as it gives you more FFYL time for free and you don’t have to down yourself to revive someone…basically you get all of its benefits without its normal downside

to put your question another way, how would being able to switch weapons faster not be more useful? I’d throw at least 1 point in there…you can then slag in FFYL before switching to a damage gun or your rapier (for melee damage if the enemy is still close)

Blood Trance depends on your playstyle… Do you like being in RTB longer or do you like cycling in and out of it. I prefer to cycle in and out and so don’t take that skill. Pull the Pin and Light the Fuse are useless at high levels. 1 point in Thrill of the Kill goes a long way, even without a Leg Sickle. You’ll get full heals off 1/5 or 2/5 in Thrill of the Kill usually. You probably don’t need Fuel the Rampage, but you are solo and you have extra points. I’d toss 1 or 2 in Blood Overdrive, but it’s not a great skill like Fuel the Blood is.

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https://bl2skills.com/psycho.html#50505515050150550105155150500000000

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That’s the utility. You could use slag and a Fastball to get the swap speed buff, slag a new goon, swap to a big boomer, proc Bloodbath again, swap to whatever gun needs the buff. If you’re in a boss fight with adds it lubricates the situation, and sometimes you can’t melee as efficiently as you’d like. If that’s not something you’re ok with you can use Blood Overdrive for the melee boost. I don’t think Light the Fuse falls off until the OP levels, but it is useless once you’re into them. 1 point in Thrill of the Kill and a Fastball is as good as a Moxxi weapon generally, but it can throw off your RtB timing.

you can try any permutation of skill point allocation and see if it works for you, the things I posted were based entirely on my experience and the reading I did to prep myself. You could get different results than I did, in which case you should let those guide your thought process.

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Pull the pin is kinda just a bad skill. I’m not a fan of Blood Trance as you generally wanna get out of Rampage to re-slag and stay alive longer.

Needs more Torgue!

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So took some Torgue stuff off of another character with whom I didn’t use them so I added a Seeker and Swordsplosion! Also added a Fastball in the grenade slot but don’t have a DPUH or Slagga yet.

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:+1: The SWORDSPLOSION!!! may soon be your favoritest killstick (you could get a Unicornsplosion from Butt Stallion in the Backburner too, it’s the same thing but it shoots unicorns instead of swords). It does phenomenally well at distance but is a little suicidal up close. Keep your eyes open for a Ravager or Hulk for less self explodey goodness. The Seeker may be too slow and less precise than you want, I usually use it from a distance against slower enemies. A Kerblaster (or a Peak Opener if you can get it from Haderax) would probably be a little better for most situations. I prefer my Harolds without the DP, but that’s a matter of preference. You don’t need a Slagga, it’s just the premier slagging tool. Look for any slag element gun with a high slag chance (a Slagy will do admirably, as would a slag Bone Shredder) and try for a Slagga in your spare time. You can always get the mission Grog or a slag Rubi for healing utility as well. Slag + Torgue is a winning combination for Krieg.

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It’s a LOT suicidal up close. Much like the carnage, if your within , like 50 feet (idk, close) you’re goin down too.

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I tried Light the Fuse. It’s terrible. Playing the Fight for Sanctuary and the New Pandora soldiers heal and are also super tanky.

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You need Fuel The Blood active for it. Check this from Bew on the old OP8.

It still works on L80, not sure on OP10.

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So, I’ve read guides and watched videos but I still don’t understand Bloodsplosion.

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What questions did you have on it? I main Krieg, so I might be able to help out, as well as help with your build.

There’s a few properties and synergies that you should understand about Bloodsplosion, especially in regards to a melee build. Bloodsplosion’s damage is dependent on four variables: number of bloodlust stacks, overkill damage, grenade damage bonuses, and elemental bonuses based on the element the enemy is killed with, which, on melee builds, is generally explosive (strip the flesh is good for this). Bloodlust stacks are gained rapidly on melee builds, since one melee kill will net you 65 stacks (plus number of swings to kill) during BAR, not including additional Bloodsplosion damage. The overkill damage allows for Bloodsplosions to stack, allowing for massive damage when chained on multiple enemies, which is one of Krieg’s instant raid boss killers, and especially devastating for mobbing, since the range of the explosions is deceptively large. The thing that makes it especially strong for melee is Fuel the Blood (which should be 10/5, especially because of its synergy with Buzz Axe Bombardier), which adds an additive 200% damage to the Bloodsplosion for 7 seconds after a melee kill. Strip the Flesh makes this even stronger, since elemental damage bonuses are multiplicative, so the 15% extra damage comes in after all of the other bonuses are applied. Also, Blood Trance and Fuel the Rampage are generally bad, because if you’re timing your RtB properly, cooldown isn’t an issue, and you want to be able to get out of BAR frequently so you can still slag enemies and take advantage of Blood Bath and grenades. Pull the Pin is useless, since you have to die to trigger it. Don’t be afraid of the Hellborn tree, because there are plenty of skills worth investing in there, such as Numbed Nerves to stack more damage resistance, Elemental Elation, which boosts Buzzaxe throw speed, which is much higher in damage than regular swings when Fuel the Blood is active and you have BAB (you also don’t hit yourself when throwing Buzzaxes, so that’s cool too) and the Legendary Sickle COM boosts Pain is Power, so 1 point there doesn’t hurt, and your crits will still do more damage than body hits. While being on fire, if you’re using FOTFH, your shield will always be down between that and FtM and EtP, and you can still ignite yourself during BAR. Between Blood Filled Guns and Elemental Elation, Nervous Blood isn’t super necessary, since your magazine size will be huge, so I like to throw a point or two into Blood Twitch to swap between slag and DPS weapons while I’m out of BAR. This is my build here: https://bl2skills.com/psycho.html#41500515031150550005155105515100000
You can remove some points from Hellborn to spec a little more into the Bloodlust tree in skills like Nervous Blood, Blood Twitch, and Boiling Blood, but I find that I get more mileage out of the skills I pick up in the Hellborn tree. If there’s any other questions you have, I’ll be on for a good while today.
Edit: Forgot to mention Bloodsplosion triggers Blood Bath, making your guns super strong once you get out of BAR, so more synergies there.

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So Bloodsplosion works best with a melee build?
And with Rough Rider I have no shields all the time just no nova.

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Spunky is that you?

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Bloodsplosion can work with either Hellborn or melee builds… the Roughrider is best for higher level melee builds because it mitigates the self damage from Silence the Voices…

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This. The only time you shouldn’t spec into Bloodsplosion is when you go full Hellborn/Mania, a tankier alternative, but less CC and damage output because of it. RR is a great shield for Krieg, and if I use it, I generally will move the points from EtP into Flame Flare if I’m going melee, since self ignition is harder during BAR w/o FOTFH, and Fire Fiend is generally not good when you’re killing enemies before DOT can be applied anyways.

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