I’m working on my Gaige Build and making her more viable without a teammate. (A partner helps because my main partner is a Zer0 who is super used to slagging everything). So. I keep a pretty full LBT tree, include Shock and Ahhhhh and EB and Wires.
So. My question is: if I’m gonna be running a Slag Hail, Heartbreaker (fire), Bad Touch (Corrosive), Storm as my main go around and kill stuff loadout, and an Electric Chair grenade…should I keep the Shock Bone? Or should I consider swapping bones?
On a similar note. Should I switch out the bad touch in more flesh areas for another shock weapon instead? More accurately, in Flesh areas should I run Hail, Heartbreaker, Storm, Shock gun I haven’t decide. And in Armor areas Hail, Bad Touch, Storm, other shock gun?
Just trying to cover the holes I’m making in my plans here
Edit: Probably the Yellow Jacket, for another shock gun.
Edit 2: yeah, I’m gonna use the Twister myself, but I wanna make sure this is viable without The Best Shock Weapon In The Game That Makes Your Brains Die While Farming.
Oh no, that’s not my question. I’m fully aware of that. There are pros and cons to Shock that go beyond simple “damage vs matching”.
My question is, should I keep my shock stuff up while also weapon switching, since I will always be popping off shock novas on reload and using a shock grenade.
Like, if I’m gonna pop a full clip of the Heartbreaker into the skag in front of me, and the pellets hit the skags circling me, and my reload pops a nova, is it more beneficial that that nova be stronger, or that the Heartbreaker be stronger? Mind you, that nova procs shock DoTs, and those DoTs proc new fire DoTs based on THEIR damage. Then possibly boosted by the on flesh AFTER the shock boost?
So. I’m just wondering if anyone else has thought about this and came to a more solid decision.
Actually took the Slow Hand out of main consideration because even a cutting edge will kill you in close quarters. It’s beautiful at early stage and at distance, but I had to pull it and the Shocket Launcher (peak opener) from my Close loadout because they just get deadly. Fast
It sucked cause the Slow Hand was great for dropping my shield at low levels of anarchy.
Also, trying to keep a diverse weapon pool. I don’t wanna put two shotguns in a loadout. At least, not here
Second the Dog. High pellet count, raw damage, decent fire rate, that’s a winner right there. I like the Octo but usually keep Tediore out of my Gaige loadouts. The Octo might not be bad for range if the fixed pattern mitigates some of that accuracy loss from Anarchy, but up close and personal I think the Dog would net you better results. I still keep matching bones on my BFF/OC Gaige, but I suspect that my LBT darling won’t really need them to survive once you can start chaining Evil Enchantress procs. But if experts such as Nova think I’m speaking out my posterior listen to them.
That like is not because I’d somehow think you are talking nonsense
2 Likes
paulothead
(AN awkward, not THE Awkward, Yeti)
#11
I appreciate the vote of confidence, but I assume nonsense is always a possibility when I post in the character specific subforums because I don’t main any particular toon. RNGsus knows I’m wrong often enough to warrant the disclaimer.
Jolly Roger is one of the best shotguns Gaige can have imo so if you want sub the Twister, try it.
Now, about the bone, If you are not using shock guns I think it is better to use the fire Bone with your Heartbreaker to boost its damage. The fire Bone will also boost EB damage the same way the shock one would, so it is really the same.
Now, If you are playing around SaAAAHHH!!! nova, you may want to maximize its damage. The Electric Chair also seems to have a good burst damage that could get more from the shock Bone.
In short, if your main damage source are the nova + the Electric Chair, go with the shock bone.
If your main damage source is the Heartbreaker and EB, you should go with the fire Bone and maybe swap to a Chain Lightning. It has propably less shock burst damage but is the best EB delivery system imo.
Also, why the Hail to slag and the Bad Touch?
One corrosive gun I like is the Teapot, it is pretty accurate even with Anarchy and the low count burst wastes less ammo imo.
3 Likes
sammantixbb
(I guess no one goes here anymore)
#14
So. Hahah. I was doing testing of stuff and wound up going into a really weird direction I might talk about later. But let’s just say one of my loadouts is now 4 Shot Guns.
Okay, so, I had Hail and Bad Touch because I was trying to make an almost all Moxxi loadout because my playstyle was really really aggressive and I didn’t wanna lean on a Grog. I want my healing guns to have blades but also be useful as a shooter. I guess a Corrosive Rubi is a possibility for that too. But, it’s not going with my plan right now.
The Hail in particular was chosen for It’s pellet splitting and splash damage, increasing chaotic slag potential. The bad touch because it would keep me alive as I got in to slice a robot with my Claws. But I’m definitely looking against that, now.
On the topic of shotguns, do you think the Butcher is useful with Gaige, or does it’s mag-refill get in the way of your auxiliary effects?
Edit: ah eff. was just doing some reading…are the only guns that will DoT/Grenade/Melee heal Slow Hand, Rubi, and Grog?