- immune to slag
- immune to corrosive, fire and electric DOTs
- while most of their body is armor ( * 1.75 corrosive damage) - THE EYE IS NOT ARMORED !! Jackobs SR crits will do more damage than corrosive sniper rifle crits because of the higher crit multiplier/ damage per hit
-superbadass constructor (before bunker) had 95% !!! splash damage resistance (both eye and non-eye regions) so torgue & maliwan weapons wimpy against them since ~half or much more when high grenade damage multiplier is involved goes up in smoke against them. High anarchy Gaige with torgue splash build goes against a brick wall if counting on close enough ā¦ - saturn (story UVHM) has 90% !! splash damage resistance (test data (2408.000 / (23725.57813 * 0.9 * 1.12819) = 0.1)
- constructor 3.0 (arid nexus) had 80% splash damage resistance
DOT definition in Borderlands 2 context
// constructor splash damage test .
// 24189.23633 * 1.12819 * ( 1- 0.95) = 1364.5027
Normal Hit = 24189.23633; using Hand Cannon; Scaled Base Gun Damage (CARD) = 21320.67969 ; Sum of Additive Gun Damage Multiplier 0.13454 (beware AMP SHIELD)
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 24189.23633
30812 27186800.000 Max 21178694.000 Cur 21202884.000 Prev 24190.000 Damage 21336558 baseaddress Badass Construc vsHealthOrArmor
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 272.89963
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 272.89963
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 272.89963
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 272.89963
# Damage Type = EXPLOSIVE ; ElementalMul = 1.00000; ( GrenadeMul = 1.12819 ); address = 18738C18
# vsHealthorArmorMul 1.00; Intermediary Damage Value 272.89963
31 27186800.000 Max 21177330.000 Cur 21178694.000 Prev 1364.000 Damage 21336558 baseaddress Badass Construc vsHealthOrArmor
The splash resistance involved here seems to be grenade type of splash . According todemoniteās splash guide there can be other 2 types of splash āreaperā and ālauncherā ā¦