Zane Skill Tree Idea: ShockOp

Sure the game isn’t even out yet, but I like coming up with stuff like this for games and I already did one for Amara, so after getting this idea I figured, “why not?”
So I present the ShockOp tree, all about Shock damage and making Zane a speedy, acrobatic Boi with hacking.

Action Skill: Gun Hack
Zane initiates a hack in a large area around himself, disabling the guns of all enemies caught in the AoE and leaving them vulnerable.

Tier 1 Skills:

Conductor, 5 ranks: Increases Shock damage by X% and increases Stun duration from Shock damage by Y seconds.

Feedback Loop, 3 ranks: Dealing Shock damage has a chance to start recharging your shields, while taking Shock damage has a chance to also deal it to your attacker.

On The Move, 5 ranks: While Zane is moving, he has an X% chance to avoid incoming enemy fire.

Tier 2 Skills:

Shock Trooper, 5 ranks: Kill Skill, Killing an enemy restores up to X% of your shields, the lower your shields, the greater the effect.

High Voltage Tackle, 3 ranks: Sprinting for 3 seconds charges Zane with electricity, increasing his movement speed by X%. If Zane runs into an enemy, they are dealt Y amount of shock damage and stunned, when the stun ends they are knocked back.

Electric Acrobat, 3 ranks: When Zane jumps, he releases a small nova that stuns enemies around him. When Zane lands, he releases a small nova that deals shock damage. Z second cooldown.

  • Action Skill Augment, Overload: The guns of enemies caught in Zane’s hack discharge high levels of electricity, dealing Shock damage, stunning them, and potentially arcing towards enemies not caught in the initial hack.

Tier 3 Skills:

Defibrillator, 1 rank: Melee Override: Zane delivers a punch that overloads the enemy’s shield, shocking them and sending them flying backwards. When they collide with a wall or another enemy, they let out an explosion of Shock damage that also stuns any other enemy hit by the explosion. Z second cooldown.

  • Action Skill Augment, Manufacturer Defect: Enemies now take fire damage from their guns overheating, the damage steadily climbs over time and ends with the weapon exploding in their hands, dealing high damage and leaving them disarmed.

  • Action Skill Augment, Shoot To Heal: Augment the bullets fired by enemies to instead have a healing property, restoring health to Zane and his allies for 6 seconds before returning to normal.

Tier 4 Skills:

Live Wire, 1 rank: Killing an enemy causes Zane’s movement speed to increase by X% and leaves behind a trail of electricity that stuns and deals Shock damage to any enemy it comes in contact with.

Electromagnetic Shielding, 3 ranks: While Zane’s shields are active, there is an X% chance for projectiles fired at him to deal no damage and be reflected back at the enemy who shot them as Shock projectiles that deal a reduced Y% of their original damage.

  • Action Skill Augment, Tediore Malware: Upload a virus to enemy guns that forces them to perform a random Tediore reload function.

  • Action Skill Augment, Shield Hack: Strip the shields from all enemies in a cone in front of Zane and redistribute them to him and his allies. Bosses take a large amount of damage instead of having all shields stripped.

Tier 5 Skills:

Defensive Arcs, 5 ranks: Every X seconds, an arc of electricity leaps from Zane to a nearby enemy, damaging and stunning them for Y Shock damage and restoring Z% of Zane’s shields.

Thunderlord, 1 rank: Ground Slam Augment: When Zane performs a ground slam he also calls down a bolt of lightning on top of him. Enemies directly under him take massive Shock damage and enemies in a small area around him are stunned.

Striking Twice, 1 rank: Enemies who have been damaged by Shock damage in the past 5 seconds take X% more Shock damage from all sources. If the enemy is also stunned from Shock damage, they take even more bonus damage.

Tier 6 Skill:

Bullet Time: Holding down the jump button causes Zane to gain increased jump height and distance. Zane has an X% chance to dodge shots fired at him while in Bullet Time and all of his shots fired while in Bullet Time deal Shock damage. Aiming down sights while in this jump causes Zane’s descent to slow. Z second cooldown.

3 Likes

I love the idea. This tree kinda represents that gadget-like flare that Zane has. I would definitely go for this tree just because of the shock. Someone should hire this man to work at GBX

1 Like

im glad this got HELLA necrobumped. this whole tree is so awesome! a ton of synergy and very cool. the big jump capstone is a lil weird, i guess its so u can slam on top of someone easier? still i would love this so much as a 4th tree. i wanna be a super speed hacker with a drone:)

im just picturing a group of confused badasses just chucking their rocketlaunchers XD

1 Like

Great idea, but I kinda feel like there needs to be a skill in the tree that makes shock neutral to flesh for the idea of “shock zane” to work truly well. Also, love the idea of hacking as his 4th action skill! That is such a zane effect and honestly would probably suit him better than whatever they do happen to give him if new skill trees bring along new action skills.

1 Like

Perhaps something like,
Shock Treatment, 1 rank: Scoring a critical hit on an enemy has an X% chance to make them vulnerable to the Shock element. Enemies who were resistant to Shock damage become neutral to it and enemies who were neutral against it become weak against Shock for 10 seconds.

A flat “shock is now always neutral to flesh” seemed like it would be too strong, so I thought making it a conditional weakness would be a better idea. Alternatively, replace getting a crit with dealing shock damage having a chance to make them vulnerable to future shock damage.

2 Likes