Of all Amara’s and Zane’s skills we saw at gameplay reveal there’s one that really caught my attention and it’s Infusion which is a tier 1 skill Amara’s Fist of the Elements skill tree. In this topic I would like to share my examination of this skill.
The description of the skill says “convert a portion of damage dealt by Amara’s weapons into her Action Skill Element. Converted damage: 4 % per rank (up to 5 ranks)”. So what’s special about it? It’s not additional damage. It does exactly what it says (I confirmed it by finding a streamer who used it) - it decreases the damage of the weapon but adds the same amount in the element of the action skill (which can be shock, corrosive or fire)
This leads to some very unique interactions between the weapon element, the action skill and the enemies. Sometimes this skill will increase damage, sometimes it will make no difference and sometimes it will even decrease it. For example, converting damage to shock will not change shock weapons in any way, it will increase damage against shields for other elements and it will decrease the damage of fire weapons against flesh targets. But how will it affect fire weapons against shielded enemies? You will deal more damage against the shield but lower against the health. How will the total damage output change?
It gets more interesting when you take into consideration Tempest skill, the tier 2 skill in Fist of the Elements tree. This skill is said to increase all elemental damage with shock damage increasing more than other elements.
There are two questions that I wanted to find an answer to:
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When does Infusion give an increase in damage and when does it decrease it?
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How much does Infusion affect damage and when is it worth putting 5/5 points?
To answer these questions I calculated how much damage you need to deal to kill an enemy and compared the damage output with and without 5/5 points in Infusion.
I calculated it for the following factors:
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Physical, shock and fire elements.
I didn’t make corrosive because it is very similar to fire but used against armour so you can just replace fire with corrosive for the same results (the only exception being converting to corrosive having better effects on physical weapons than converting to fire because physical element has a penalty against armour) -
Against flesh-only enemies and shielded enemies assuming their shield capacity is equal to their amount of health
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Multipliers for elemental damage from Borderlands 2 Normal Vault Hunter Mode and True Vault Hunter Mode.
I used them because I found them to be nigh identical in Borderlands 3 from what I saw in the gameplay footage. Even if they’re not correct it’s not important because my goal is not to make some kind of guide on Infusion but to get a general idea of what this skill can potentially do -
0/5 in Infusion, 5/5 with Shock action skill element and 5/5 with Fire action skill element
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0/5 in Tempest and 5/5 Tempest
I’ve comprised all the results in one picture to make it easy see to them all.
We can get following conclusions from the results:
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The effects of Infusion are much stronger with the TVHM multipliers
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The effects of Infusion are much stronger with 5/5 in Tempest
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Converting to fire/corrosive gives good boost against flesh/armour -only enemies
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Converting to shock gives a very strong boost against shielded enemies
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The biggest decrease in damage (-8%) is seen when converting fire to shock against flesh-only enemies in TVHM
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The biggest increase in damage (+91%, huge) is seen when converting fire to shock against shielded enemies in TVHM with 5/5 in Tempest
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Using pure element weapon against appropriate enemy type gives better results than using a different element with Infusion
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Physical guns seem to be very underwhelming when specced into Tempest
Also a thing to note is that the converted damage can inflict Elemental effect though the damage over time seems to be proportional to the damage inflicted. This gives you additional Rush stack when specced into Violent Tapestry. So if your build uses skills that rely on Rush stack mechanic (Do Harm, Violent Tapestry, Alacrity) you benefit from just 1/5 in Infusion so that you can get these additional Elemental effects.
There some other questions about Infusion that I wonder about:
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Are there any bugs similar to Immolate and Electrical Burn in Borderlands 2 where the damage multipliers apply twice to the converted damage?
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How does it affect Elemental effect damage? Does Infusion decrease damage over time of the main weapon element? How does it work with Elemental effect related skills like Conflux and Catharsis?
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How good are Jakobs guns with converted damage?
Naturally when the game releases and all the elemental damage details and mechanics will be known a complete guide on Infusion will be possible.
I hope you found this topic interesting, thanks for reading.