So long as they don’t have a tree dedicated solely to Sniper Rifles/Skills that ONLY buff SRs then I’m down. FL4K has been my love since I first saw them and I’d hate to have my options cut by 1/3rd. Distance/long range combat? Frickein’ awesome! Snipers only? Nah brah.
3 Likes
narfkeks
(May this forum rest in peace - Davin Dittrich)
#7
In the gameplay-reveal trailer we can see him “call” his Skag and right before the Skag appears there is some kind of nova going off with cross- & heart-signs all over the place. Looks like Fl4k might be our AoE healer this time.
So we might have ourself the classy laid-back support sniper.
I really hope they are a good sniper, I love sniper classes.
I’ve been really, really happy with… okay basically everything they’ve shown about FL4K. Snipers and maybe invisibility? Yes please. I used to be expecting Zane to be the sniper, and being like damn it I want to main FL4K because their design is awesome, so Zane not being sniper and FL4K looking like maybe sniper has been a really pleasant surprise.
The skill trees we’ve seen haven’t had a lot of skills boosting crits yet. There’s that one Zane skill that has a chance to slow enemies on crits… am I missing any other ones? If it turns out they are trying to move away from skills that boost one gun type, I’m hoping FL4K gets some good crit damage boosting skills.
I kinda liked that with Aurelia, but didn’t like it at the same time. There were skills that made non-sniper mag sizes smaller, railguns didn’t count as snipers… and the buffs we did get, while amazing, relied on crits, which were tricky to impossible to land on certain enemies.
But I do think it could be done, with a bit of finesse
If they are then I hope they’ll continue the tradition of having a 999-stack crit damage skill that’s super powerful but not necessarily needed for mobbing.
I like the idea of stacking buffs but I hate the long term stacking thing they did with Zero and Gaige. I think they nailed it with Amara’s rush mechanic.
I hope it’s sniper is not pushed heavily onto Fl4k. I want to play him 1st but have no patience for sniping (nor the aim necessary for sniping).
General Crit, Accuracy, and Recoil reduction bonuses would be fine if they MUST, as long as the words “sniper rifle” aren’t anywhere on his trees.
2 Likes
narfkeks
(May this forum rest in peace - Davin Dittrich)
#14
I can imagine them having a general accuracy bonus with an additional bonus when ADS-ing as well as maybe a trade-off-skill that reduces weapon damage, but heavily increases critical damage. I think 2 or 3 sniper related skills in 1 of their skill trees are fine when it’s not forced upon the player to play efficiently.
What I’m saying is: Gearbox should encourage sniping instead of discouraging the use of other weapon types.
Eh, I feel like the pets would cause too much chaos to consistently line up shots. I could be wrong ofc but it’s not like they’re holograms or hold enemies in place.
3 Likes
narfkeks
(May this forum rest in peace - Davin Dittrich)
#19
I could imagine that Fl4k profits heavily from mantling as it opens more options of getting to higher ground. And when we’re above the battlefield, then our pets might not be in the way too much, if at all.