Silly Switch weapon pair after every shoot build idea

The weapon juggler build.

A built centered around ‘All I need is one’ ‘Quick Draw + COM’ & Autoloader and rotating the weapon pairs after EVERY shot triggering All I need is one for each shot ( affects both weapons or just the first to fire ? is the damage multiplicative ? ) . (hopefully a kill occurs before your pairs of weapons run out of ammo and triggers autoloader reloads) . Inconceivable can help in the run out of clip department.

Don’t CARE ABOUT: weapon reload time , ROF, RECOIL and to a lesser degree magazine size if we can kill quickly.

We care about OVERWHELMING FIRST SHOT DAMAGE and CRIT (this probably sends it towards Jakobs shotguns or Rocket launchers or both ) . One of the groups should have 1 slag weapon. Both groups should hit hard to be able to kill and reload the other …

perhaps something like this:
http://bl2skills.com/gunzerker.html#050551001005505000504055004100551

Legendary Berserker COM for the weapon speed switch. Are there other ways to speeding this (weapon pair swapping) up ?

Could something like this be viable ? ( might need smart mouse to trigger weapon switch after each trigger pull - or leave it on ‘manual’ for better micro control …)

5 or 6 could also help with clip ammo consumption but that would require a moxy weapon in the mix (not enough skill points … and I don’t think moxy weapons hit hard enough for what were going for here ) .

Also bosses :slight_smile:

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Nope :slightly_smiling_face:

Any reason to avoid Locked and Loaded if you’re using the Leg Berserker?

I highly advocate Bus instead of Just Got Real especially since Brawn works best by health-stacking.

Consider Double Your Fun because :

Instead use grenades (Magic Missiles for example) for slag so you always have high-damage guns in both hands.

For the rest, I haven’t really used Auto-Loader or All I Need is One so can’t comment on viability.

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I was waiting for someone wiser than me to post so I could avoid putting all of the feet in my mouth, so thank you @Jefe. :grin:

Yes. I was thinking it and you confirmed it.

Yes. Also gives you the option of double Fastballing it for NKLO, but I think that slag is the best usage too.

My Hoarder Sal specced this before he went on hiatus (which should be just about over now), and it is a godsend for slow reloads. It makes Bandit shotguns viable (currently in TVHM, so UVHM could change this) for up close quick kills to proc Auto Loader again and restart the cycle.

I don’t use this either, but I think it’s possible. Maybe more work to take advantage of than I really want to put in myself, but possibly it could be done to decent effect by swapping pairs after each Moneyshot (assuming each Moneyshot results in a kill). I think. Maybe. (Of course that only works if you spec Moneyshot in the first place, which op did not. Maybe a pair of launchers and a pair of Vladof snipers to switch between?) (I still managed to get a foot in my mouth. I didn’t think I was that flexible.)

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I have a pistol build for salvador using a suave renegage with +5 in I’m Your Huckleberry and +4 in incite and all i need is one. I am using moxxi and infinity.

Although I haven’t touch it in a long time and not sure if infinity is boosed by All I need is one (noob back then), basically what I am doing is kill and swap, kill and swap.

might have to test if all i need is one boost infinity like the OSOK. Boss @Jefe do you know?

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I’m 90% sure it does not - otherwise people would be doing this all the time - but I’ve not tested it.

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first test without gunzerking

1017.888 base damage lvl 34 Trenchant Umbrage maliwan pistol
1431.294 ui after first shot // 1017.888 * (1 + 0.115 + 0.29) = 1430.132
2245.604 ui with AINIO 10/5 80% // 1017.888 * (1 + 0.115 + 0.29 + 0.8) = 2244.443 // ADDITIVE :disappointed:

COM ~ 29% pistol damage

BAR
~11.5 gun damage
~9.1 grenade damage

corrosive vs flesh Thm 0.6

damage test

1289431312    69318.000 Max     67970.641 Cur    69318.000 Prev     1347.359 Damage
         0    69318.000 Max     67221.094 Cur    67970.641 Prev      749.547 Damage

calculation
1017.888 * (1 + 0.115 + 0.29 + 0.8) * 0.6 = 1346.6658 // impact
1017.888 * 0.8 * (1 + 0.115 + 0.29) * (1 + 0.091) * 0.6 = 748.932 // splash corrosive benefits from grenade damage bonus lol

The splash doesn’t benefit from 1 AINIO

the splash for the slag SR on the other hand DID NOT benefit from the explosive damage bonus .

     588281    69318.000 Max     34853.273 Cur    39546.477 Prev     4693.203 Damage
          0    69318.000 Max     33126.180 Cur    34853.273 Prev     1727.094 Damage

// 3097.536 * (1 + 0.115) * 0.5 = 1726.87

shotgun test

    1481609    69318.000 Max     65134.418 Cur    67221.094 Prev     2086.676 Damage
          0    69318.000 Max     63047.742 Cur    65134.418 Prev     2086.676 Damage
          0    69318.000 Max     60961.066 Cur    63047.742 Prev     2086.676 Damage
          0    69318.000 Max     58874.391 Cur    60961.066 Prev     2086.676 Damage
          0    69318.000 Max     56787.715 Cur    58874.391 Prev     2086.676 Damage
         16    69318.000 Max     54701.039 Cur    56787.715 Prev     2086.676 Damage
          0    69318.000 Max     52614.363 Cur    54701.039 Prev     2086.676 Damage

as expected all shotgun pellets get the AINIO bonus

Gunzerk AINIO TEST (same pistol + shotgun from above)

     162750    69318.000 Max     50210.625 Cur    52614.363 Prev     2403.738 Damage
          0    69318.000 Max     47806.887 Cur    50210.625 Prev     2403.738 Damage
          0    69318.000 Max     45403.148 Cur    47806.887 Prev     2403.738 Damage
          0    69318.000 Max     42999.410 Cur    45403.148 Prev     2403.738 Damage
         16    69318.000 Max     40595.672 Cur    42999.410 Prev     2403.738 Damage
          0    69318.000 Max     38191.934 Cur    40595.672 Prev     2403.738 Damage
          0    69318.000 Max     35788.195 Cur    38191.934 Prev     2403.738 Damage
         31    69318.000 Max     34929.418 Cur    35788.195 Prev      858.777 Damage
          0    69318.000 Max     34179.875 Cur    34929.418 Prev      749.543 Damage

only the weapon that shoots first after the double switch gets the bonus (important when not using the same weapon)

WHY DID THE SHOTGUN HIT HARDER THIS TIME ?!?

1089.567 * (1 + 0.115 + 0.8) = 2086.521
1 089.567 * (1 + 0.115 + 0.8 + 0.29) = 2402.495 // LOL the 29% for the pistol mainhand from COM applied to the shotgun in the offhand :))

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offhand bonuses maybe, is this a body shot or a critical to the head?

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no crits

second test with pistol and SR offhand

     644015    69318.000 Max     30715.648 Cur    38966.320 Prev     8250.672 Damage
         16    69318.000 Max     29856.873 Cur    30715.648 Prev      858.775 Damage
          0    69318.000 Max     29107.330 Cur    29856.873 Prev      749.543 Damage

jackobs lvl 37 sia-siah chinook

3739.869 * (1 + 0.115 + 0.8 + 0.29) = 8246.411 // confirmed

and to be safe repeat the test with the renegade com module un-equipped

     786547    69318.000 Max     23440.906 Cur    29107.330 Prev     5666.424 Damage
         31    69318.000 Max     22759.854 Cur    23440.906 Prev      681.053 Damage
          0    69318.000 Max     22165.428 Cur    22759.854 Prev      594.426 Damage

3739.869 * (1 + 0.115 + 0.4) = 5665.901 // super cofirmed

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from Sljm

*All I Need is One
Gun Damage does work.
Exception: Bugged extra pellets that inherit damage from the main hand, such as Pimpernel’s, don’t work for the offhand with All I Need is One.

possible it is unlisted pellets of the shotgun taking the damage boost of the main hand

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there are no unlisted pellets. its a blue x10 bandit shotgun . duble bareld stret sweper . The math on the single shot sniper rifle test should clarify.

confirmed

edit - un-related money shot 5/5 damage test / verification

        657    69318.000 Max     58875.961 Cur    59557.016 Prev      681.055 Damage
          0    69318.000 Max     58281.535 Cur    58875.961 Prev      594.426 Damage
        593    69318.000 Max     57600.480 Cur    58281.535 Prev      681.055 Damage
          0    69318.000 Max     57006.055 Cur    57600.480 Prev      594.426 Damage
        547    69318.000 Max     53055.945 Cur    57006.055 Prev     3950.109 Damage
          0    69318.000 Max     52461.520 Cur    53055.945 Prev      594.426 Damage 

main hand is AR with clip size >> 12

1017.888 * (1 + 0.115) * (1 + (0.08 * 5 * 12)) * 0.6 = 3949.609 // OK wiki formula match . MONEY SHOT IS A MULTIPLICATIVE DAMAGE BONUS to the impact damage !!

confirm
9247.137 / 1594.332 = 5.8 // 5/5 moneyshot is * 5.8 !! impact damage multiplier
so at 11/5 it becomes 1 + (0.08 * 11 * 12) = 11.56 // * 11.56 o_O impact damage multiplier

This make regular additive weapon damage bonuses VERY Potent with money shot !

edit also un-related kph 5/5 test out of gunzerk

       2219    69318.000 Max     16256.002 Cur    18014.164 Prev     1758.162 Damage
          0    69318.000 Max     14337.838 Cur    16256.002 Prev     1918.164 Damage

1576.628 * (1 + 0.115) = 1757.94 // impact
1576.628 * (1 + 0.115) * (1 + 0.091) = 1917.912 // pistol explo splash has 100% base weapon damage mod ?! (tested with an ‘intense hand canon’)

and with piping hot 5/5

      11890    69318.000 Max     62127.090 Cur    64279.410 Prev     2152.320 Damage
          0    69318.000 Max     59240.820 Cur    62127.090 Prev     2886.270 Damage

1576.628 * (1 + 0.115 + 0.25) = 2152.097 // impact
1576.628 * (1 + 0.115 + 0.25) * (1 + 0.091 + 0.25) = 2885.962 // splash - double dips kph

and divergent likeness 5/5 dual pistol in berserk mode verification with pistol renegade COM

       2219    69318.000 Max     27451.494 Cur    30141.443 Prev     2689.949 Damage
          0    69318.000 Max     24516.746 Cur    27451.494 Prev     2934.748 Damage

1576.628 * (1 + 0.115 + 0.3 + 0.29) = 2688.15 // impact
1576.628 * (1 + 0.115 + 0.3 + 0.29) * (1 + 0.091) = 2932.772 // splash

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Shotguns are always unreliable test fodder. I always go with pistols and snipers. Simple and completely predictable. Anyways, nice to see the numbers : well done :+1:

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100% not working, i tried :joy::joy:

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After I read your post with my poor ability to interpret English, I made a skill composition that I think fit your direction.
I’m sure the combination of Auto-Loader and Locked and Loaded is a great thing for Sal.
And if you equip L-Berserk + RR.The up to 76 percent increase in mobile speed(The previous increase of 120% is too much.) and the 21 percent more increase in fire rate of the 3/5 All Out of Bubblegum is a change from Brawn tree compared to the previous one. And 4/5 Asbestos.

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but there are no points in all I need is one .

Then you would

refer to the other two trees.