Well, finally started up the remaster. I’ll say this already, getting it set up is a lot faster. I didn’t have to do any fiddling out of game to avoid motion sickness. Great performance too. Albeit turning off the windows key seems to have made the game pop the windows key every time I alt tab… Might just skip that option.
Space bar refills puts it up with the best in the franchise IMO.
Honestly, one thing I was surprised by is the new weapons. I was only a bit curious earlier, since you know, fixed parts. Now I’m outright sad, because Silent Night is so good that using it was a borderline religious experience. It disintegrates enemies it’s so overpowered, and it killed Nine Toes in one shot. Genuine pity these are part locked.
It still freaks me out how BL1 and BL2 have two completely different end game crowds…
I was just thinking about that earlier, BL2’s release didn’t just mark an influx of new people, but marked an outflow of BL1 players. I wonder if we’ll see major changes like that with BL3.
I’m more interested in just the two radically different endgames.
BL1 - Lets go kill craw thirty thousand times and thottbot dream gear from the legendaries we got
BL2 - Lets go get our dumb gear out and murderfuck something on OP8
BL3 - Let’s go play the game and discuss our overt sexuality?
Well I mean, that’s one possibility. Not one I expect, but hey!
Yeah though, I think the different play philosophies proceeded to a degree from the different games themselves. Different players want different things.
I made a big post on the reddit the other day in a thread talking about the different loot systems. By big I mean 1.4k words that I rattled out in a little under an hour while taking calls at work. The one thing I’m not worried about is the loot system, because I really think the system in each game is different because it works for what the games were aiming for individually.
I don’t entirely agree with that, the loot systems are similar enough that judging their design comparatively is reasonable. I just think that some people flat out don’t want the same thing from a game, even in the same subgenre. Apart from that… I’ve just strangled my loot hype and let my inner cynic run wild. It worked for making me less disappointed in TPS’ loot, so I expect it’ll work for BL3.
I think each is a product of it’s times and overall game design, but we’ve been down this road before and will just go back and forth with essays for forever if we go any further.
So lets go from that into wild speculation-
I think BL3 will have higher loot drops, mostly to make anthem look stupid because that’s what the genre looks like right now. I think legendaries will be more unique but less “wacky” than they were in bl2 - I’m not expecting anything as warping as bee, DPUH, shockhawk, but a lot of interesting gear that’s situational. Most of all, I think the system will be tuned to the game and I think gbx has done a good job of that in the past so I’m not super worried about it.
Heh. I’ll consider you wildly optimistic, but apart from that I think it’s likely to be more and not less wacky just based off the trailers. Not willing to go much further out on a branch than that though, we’ll see what happens when it happens.
Here’s my crazy thing - I think the use of the word “Billions” instead of “Gazillion” (or something else) describing the amount of guns means we can probably expect a dumbed down weapon system because of the criticisms of that same boast by the OG crowd on BL2. It was a highly called out thing that a lot of people complained about. This doesn’t surprise me, because I feel like in alot of ways, BL2 was a response to a lot of the criticisms of BL1, so I’m expecting BL3 to kind of mirror that and the current state of the market.
The current state of the market is that people aren’t super happy with Destiny 2 or Anthem. If GBX responds with some higher level loot distribution with less variation so you can more easily get the “good thing” you want.
But obviously that’s me making guesses.
As of now there are about 189 threads full of guesses. Yours are some of the better ones I read yet… so, steady on!
… This is one of the times I think you’re just off. I remember some of the complaints from BL1, and the only ones I can think of that got addressed were story and polish. Which I’m still not sure counts as a topic exactly? I mean more polish just seems like it might be more funding, but then again given other games I suppose it’s possible.
Props for the depressing predictions on itemization though, and here I thought you were all rainbows and sunshine all the sudden. Still I think it goes against your essential argument otherwise too (if it’s backlash against other problems, I would expect a more complex, coherent itemization system. Plus billion does argue for that if we assumed it wasn’t cosmetic/locked changes again.)