, i still don’t understand why people are so terribly dissatisfied with this game.
I feel like i really just experienced it fully for the first time starting back in the middle of February when i did my first ever fuly solo playthrough with Aurelia (well, solo until i got to level 50, and then i co-op’d UVHM with @acnaero ss Athena) and i finally did every side mission and fully explored every map.
Obviously, it wasn’t quite as long as BL1 or 2, but, it wasn’t super short, either.
The levels and graphics are gorgeous, the dialogue and storyline are amazing (aside from one ridiculous Falcon Punch), there are plenty of funny references and some cool Easter Eggs, and, if the game is shorter, it is because i think they focused more on plot and character development rather than having a bunch of pointless & repetitive “revisit this area and pick up these items” side missions.
Admittedly, the game did suffer from a lack of RAID bosses, non-repeatable enemies, and a relative lack of legendary / unique weapons, many of which were recycled, as well as changing the focus of loot / gear farming from chests & enemies to vendors & the grinder.
However, the introduction of Oz kits, lasers, cryo and the grjnder all really helped make up for that, in my opinion.
I think the main thing honestly comes down to DLC, RAID Bosses, and Arena type levels; within 2 months of release, BL2 had two amazing campaign DLCs (both of which had at least one or more RAID boss), a fifth character, and an extra Circle of Slaughter (on top of the Circle of Slaughters already in the game).
TPS just seemed undersupported,which is tragic.