so i was digging through the borderlands story line across all three of the games and i found that the story doesn’t make sense. in Borderlands 2 you find a n audio log about the the first set of vault hunters showing up and jack telling angel what to tell them. with that in mind it doesn’t make sense that if jack had lost his mind before the first game but completely disregarding the pre-sequel. but if the pre-sequel had happened before the first game how did Hyperion get the eye of the destroyer.
I like to think that Jack wasn’t a complete ‘baddy’ at that point, he was still somewhat mean to Angel in the way he made her control the first vault hunters but I don’t think he had evil intentions then.
He just wanted to profit from the opening of the vault. Only during the presequel his intentions change from trying to make pandora civil to going on a revenge quest to kill anyone who opposes him.
Like above, your chronology is a little off. Acurrate numbering as far as being crucial to lore:
Borderlands
Borderlands 1.125 Armory of General Knoxx
Borderlands 1.25 Claptral’s Robolution
Borderlands 1.5 - The Pre-Sequel
Borderlands 1.75 - Claptastic Voyage
Borderlands 2
most of the BL dlc follows the chronology of its release but the only ones I recall having character introductions and story elements that matter are:
2.125 Scarlett’s Booty
2.25 Torgue’s Crater
2.5 Hammerlock’s Hunt
2.675 Tiny Tina’s Assault
2.75 Wattle Gobbler
2.875 Son of Crawmerax
2.9 Tales From the Borderlands
Echo logs in each game all refer to varying points across the timeline before and during the games, and that’s where the chronology breaks down. Narration in the intros, outros, and eveb in game, is also outside of the in-game chronology as well, inclusive of some cut scenes.
Well, the morse code messages don’t read as one coherent statement, and more a series of smaller ones, like dispatches relayed out in succession over an undisclosed period of time like messages in bottles.
And the graphiti easter egg reinforces the harder to decipher coded message but it stands alone as well.
Now I wonder if they will ever broach the idea of a shared universe to give the messages context beyond a developer using an available property as a means to mutually hype one in development and itself?
I can see why. This may sound contrary, but the universe of Battleborn felt more clearly fleshed out, at least as far as interstellar lifeforms/ races and their connected lore by virtue of character design alone. It benefits from being a newer game, with the experience of the previous ones in tow. That and a vastly larger pool of characters having to be created.
If they had dropped those characters and skills into the Borderlands 2 levels to mob with it could be pretty fun.