Oh the Crit. A gun that isn’t even underrated at this point, it’s absolutely forgotten. I myself actually forgot this gun existed until recently but when i was completing quests i came upon it and decided to try it for fun and honestly… It’s really good I enjoyed playing with it a lot so later i decided to look up some videos and forum threads about it. And i was absolutely stunned by the lack of acknowledgement and coverage for this gun… and even worse thing is that the other two Moxxi SMGs aka The Touches are generally used and liked all around to the point of being included in Maya’s Top Gear…so here is my thread looking for info why do poeple seem to dislike this piece of equipment while at the same time praising the other two. Is the “drop reload” gimmick that bad? Because i know it’s not that bad so what’s the problem.
I can’t speak for anyone else, but for me it is the drop reload. I’ve seen speed kill videos where drop reloads are a thing, and I’ve heard that it’s something that PC players do intentionally, so I suspect that on PC it has some benefits and isn’t that annoying. But on PS3 it’s just a PITA. It interupts my flow and I wasted some time looking for it when I tried it out, so I’ve not bothered to grab one since. The Crit’s drop reload and the Chulainn’s self slag are 2 of the 3 things that make me wish I could try the UCP.
I feel the need to add a qualification for the sake of transparency and clarity. Namely that I don’t think it’s a bad gun, I actually share the opinions that have appeared down thread, it just has a shortcoming that I don’t necessarily want to practice working around. I might one day, that day just hasn’t come yet.
Yeah it’s gimmick ruins the weapon for most people. I’m sure some people have had it fall off a cliff or something due to it slipping
In the few minutes that I have ever used it I had it go off a cliff and had been incapacitated once when it distractedly fell out of my hand. It along with the Bane and the one SMG you can receive from the clan war story line have horrible gimmicks that render whatever advantage they have obsolete.
I was fortunate to have a good first experience with it. I’m also known to have a thing for 2nd rate guns.
So yeah. It’s strong. But unreliable.
Like anything RNG it seem to always strike at the wrong moment. Either it behaved for a while and hit you off-guard or strike multiple times in “that one fight”.
I’ll probably equip it before speccing in Silence the Voices.
The Crit is an amazing gun. You simply learn to work around the drop thing. It’s a great way of exercising situational awareness. The crit increase is I believe higher than the Bitch.
Just give it a proper chance.
To the contrary, I never forgot the Crit. Moxxi’s smgs are always good, and the crit essentially makes the elemental trio.
The reload gimic gets a little old, but I actually became really good at it over time. Often I can hold the button and re-equip it before it hits the ground.
I see some PC streamers use this gun effectively, they just do drop reloading.
Honestly I never gave it much of a fair shake because I never felt like dealing with the gimmick. I tried it out for a little while, had it slip out a couple times, and from then on I was like “meh, pass…” and never thought too much more about it. Kinda mentally filed it away with other oddball-drawback guns like the Chulainn and the Bane. But after reading this thread I may give it another whirl.
The actual DoTs from the Storm’s orbs are the only DoTs in the game that scale with gun damage. So even very little gun damage makes the Storm easily win, and something like Anarchy’s 700-1050% makes it the king…(…)
This, although I know Ada knows it too. Along with EB you can effectively nape half a map in a couple of magazines. It’s borderline evil.
On topic I frequently drop-reload but have never given the Crit a chance for the reasons others have given. Might be my loss, will give it a spin.
The actual DoTs from the Storm’s orbs are the only DoTs in the game that scale with gun damage.
This, although I know Ada knows it too.
I wasn’t sure! This is an odd enough mechanic that I wanted to do my own research to confirm, but it sat on the back burner, and I never got around to it. When I did my testing in Sanctuary, it was with 0 Anarchy, but it should be easy to test by watching the Storm’s DoT value increase with stacks (so yeah, it should only take a few stacks before it outpaces the Crit in per-damage tick).
I used to love this gun and use it along with the florentine and sand hawk, but one day i was playing the game and it literally dropped four times in a row during the dragons of destruction, I died because of this, threw my controller against the wall, and got rid of my crit for good. It’s a fun gun but the reload drop ruins my fun completely with it
Hot tip : don’t use the Crit in the Dragons arena
( I learned very quickly to only use it in safe areas - never near an edge )
I learned very quickly to only use it in safe areas - never near an edge
Rat infested areas are also no-go’s when using it too, I’d assume.
It’s a great way of exercising situational awareness.
It’s like a shell game : which one of you bitches stole my gun?! And don’t you dare bury it!
That most famous Pandoran street hustle, 3 Rat Monte.