So something’s been racking my brain since dinging 71 and taking out my 71 Conference Call out for a spin. Perhaps I should have expected this but the CC has range with both Precisi0n (5/5, 10/5 from the Legendary Sniper) and Vel0city (4/5, 9/5). But it did get me wondering… is Vel0city really one of the things that make the Conference Call wonky or am I just imagining things?
Haven’t really tested it but most likely yes. I assume the game counts it as bullet split and bullet splits are based on time on air rather than distance travelled, so the split would occur farther the faster the bullet.
Testing time!
But really, the bullets split on impact , not distance. So no - anything you are experiencing should be due to Precision - not Velocity.
Are you sure? Although I’m never entirely comfortable citing it, the wiki says “Each projectile generates additional projectiles upon impact or after sufficient distance.” I think testing is definitely in order!
I may be able to get on this very soon - stand by!
I’m with @VaultHunter101 here… I’m pretty sure the downwind shot sprays horizontal shot regardless of impact (and Vel0city should space those horizontal shot occurrences out, but that’s something I’d want to test too).
Seems like there might be some rooms in Southpaw S&P or Bloodshot Stronghold that could be tested in?
I just arrived home, so I can probably do that.
I would think however that testing would require me to re-spec. Which I don’t have much of an issue with but I do kinda want confirmation that it may be necessary.
I would personally try an open map like Dust, Tundra.
Unspec to find the latent split distance. Then spec 5/5 in Velocity only ( not Precision just in case ) and check. Then add the COM and check.
It might be enough to test with/without the COM though to avoid the respec part.
So I went to check and it does in fact seem like Vel0city is not affecting the CC at all. Latent split distance seems to be roughly the same un-specced, with Vel0city at 5/5, and maxed at 10/5. So it did turn out to be Precisi0n affecting it.
Doesn’t seem like an inherent bad thing though, but distance between Zer0 and target would have to be more minded than usual.
Side note, it did get me thinking on whether to use Vel0city as my third skill vs. 0S0K. Since I don’t use a lot of slow-projectile-speed guns anyways, 0S0K does seem to be the better option.
If you have one or two spare points burning a hole in your pocket, it’s still worth putting them into Velocity. One point goes a long way.
Wait - so it does affect split distance? Do you have this recorded Ronnie?
Also, I’m not quite getting what you mean by first, second, third salvo. Do you mean the split distance can change?
Edit : I think I see what you mean about the split point shifting @Ronnie_Rayburn ( you can sort of see it at 0:57 in the vid). That’s pretty weird.
This was very interesting - I actually didn’t know the CC has multiple splits. Velocity at 10/5 has a relatively minor impact on split (and least compared to other bullet-splitting guns).