This is the build I use at level 52 along with a Celestial Lawbringer.
Even though I use some really good level 50 guns, it still feels a lot harder than it did with Aurelia and Wilhelm. Even the Luck Cannon, which was a beast in TVHM, seems a bit lackluster. The only gun that performs as expected is the Flayer. So… I would like some advice on how to go about this.
Is shield stripping more important when using non elemental guns?
I’m having trouble finding 4 guns that I can go with as my main guns. I’m currently swapping all the time just because I can’t find a nice balance.
The build I’m aiming for at level 70 is this.
Once I get her going in Showdown, everything dies pretty fast, but do I really need to go into Showdown every time I come across a couple of basic enemies? The kill skills really change things.
2 Likes
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#2
For non-elemental there effectively isn’t another build besides this one. As you’re going to have a very sub-par time in UVHM without:
Trick Shot at at least 6/5
And you lose quite a bit of her base damage/DPS from not having Quick Shot or Rarin’ To Go, not to mention the multiplicative fire rate from HCWM.
And on the other hand there are somethings wasted on a Nisha that wields Jakobs pistols and Shotguns.
Staying in Showdown is actually a bad thing. Ruthless just causes you to waste time in your AS with nothing to kill. Nisha has the DPS to kill everything she needs to in the base time, and then she wants in on cooldown ASAP for the next time she needs it.
Normal fire rate from Unchained is worthless on a semi-auto gun with a 12.5 fire rate.
NP,NG is a very bad skill. You get much more guaranteed damage from RTG, as well as a massive reload bonus to guns that only have an effective mag of 4-6.
Gear
There are guides somewhere if you don’t know why I say no substitute.
Accept no substitute, a blue Crapshooter with +6 Tombstone and +5 Trick Shot.
Highest capacity turtle shield you can find for mobing. And I mean no substitute.