Shock vs Non-elemental for zer0

I want to get a lady fist for zer0, and i don’t want to have it only used for just flesh or just armoured enemies, neither do i want to have every element for it - not that there’s anything wrong with that, I just like variety, I guess.

So i wanted to get a neutral version, eliminating fire and corrosive, leaving me with shock, slag and non-elemental, and as far as i’m aware, i’d probably lose out on damage if I get a slag one, eliminating that one as well (unless that is false, if so please correct me).

Now, i’ve looked online and I couldnt find anything definitive on this (i may not have looked hard enough, so I wouldnt mind being directed to another post) so please give me your verdict on the matter, and not just for the lady fist, but in general as well.

One last thing, this is me pre-emptively getting a lady fist, I havent started a zer0 playthrough yet, therefore no spec to go with it, so just give me the verdict based on your experiences and spec.

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Most folks get the Lady Fist for the massive critical hit bonus rather than elemental damage. I guess the question would be what other gear do you imagine using for slagging and shield stripping? I’d probably look more at the parts and accessory rather than element: good parts on a non-elemental would work for me.

See this for another view on the Lady Fist specifically for Zer0:

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All other parts equal, the shock lady fist will outdamage the non-elemental one if used in tandem with a Bone or Elemental relic, while having the added bonus of being super-effective against shields. It is considered a superior option by minmaxers.

However, of course the other consideration is that non-elemental lady fists are far more common than shock, and unless you have a ton of patience, you are more likely to settle with a well-parted non-elemental than a poorly parted shock.

As a weapon on Zer0, while the massive crit boost is not as beneficial as to other classes, the LF still performs really well simply because it is one of the strongest pistols around. If you are not using it with the Bee, I had recommend a Disturbed/Shadow Stalker Com boosting Rising Shot and Followthrough because it gives great buffs to pistols, but also gives alot of gun damage (as opposed to more crit damage). If you are using it with the Bee, then the Chaotic Neutral Rogue with +6 TF will be best because it gives the most FR.

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I was thinking of using either the slagga or the florentine for slagging, as i don’t really want to use smgs with zer0, so the ammo will be used just for that (in case you’re intersted, leaning towards slagga, seems more ammo efficient, although shields are being stripped).

Yeah, i saw somewhere you want raw damage prefix for zer0 because of all the crit bonuses available, so win-win prefix, right?

Honestly, didn’t even think about using a bone in the comparison.

How about how this comparison fares across all weapons for zer0? (shock vs non elemental)

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It really is very dependent on how you plan to use it.

For instance if you paired it with a shock bone, then I imagine the shock would be better(I haven’t done the math). However if you are planning to use it as a auxiliary weapon such as against fire/corrosive resistant foes where the bone is not shock then the extra base damage of the non elemental will definitely serve you better.

On other weapons I think Shock wins quite comfortably. The lady fist in my mind is a special case as it really exaggerates the tiny bit of extra base damage.

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I see, thanks for the info

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Mathematically I don’t think the amount of crit a weapon possesses has any bearing on the effect of the bone because elemental damage is a separate multiplier. The question here would be whether a Sheriffs Badge with a NE LF could outdps a shock one with the bone.

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I’m inclined to agree with you, but I am just cautious to say anything definitive because 800% crit is an extremely high value that will really squeeze every last drop of extra damage out of the additive base damage. On any other weapon I know the base damage wouldn’t compare, but this is a rare case.

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Ideally. But I have to reinforce darrel’s comment regarding parts. The gun is strongly weighted to spawn with no accessory and no element. I’m a strong advocate for matching grip and consider this my primary criterion.

I find the farming process for this gun to be particularly tedious ( although slightly less annoying with Zer0 as you can enter Deception at the gate ), so at some point you may have to settle for good enough.

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Just throwing it out their but a bandit grip is also a great option.

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