Update I just moved cross country and out of my parents house and I have to get a new computer of my own before I get to work on it again (struggles of an 18 yr old). While Iām gone, someone is welcome to take over for me. Just email me directly so we can talk about the future of this mod pack. If anyone out there is interest please let me know. Iām sorry about how things are happening but be patient, I will returnā¦
Includes map
Custom Weapons (I dont have screenshots of all of them)
Custom lancer skins
New bosses
new enimies
a bank
custom vending machine inventory
new combat areas
custom quests (I dont Have screenshots of all quests)
This gets updated almost every day so come back to see if an update is out
Big thanks to Mr_GJ For letting me look at some of his assets and learn from them. Thanks to him I was able to make some really cool skins.
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#2
Hey there. Great job on this. Glad to see you came through with posting this.
Just a few things:
Donāt forget to leave credits where credits are due. Iāve noticed youāve copy-pastaād some code from my Arsenal into your .upk files. For example: the code for some animated weapon skins, the code similarities are too great to be a coincidence and after all these yearsā¦ I know my work. So if you used resources which arenāt your own, leave credits. Even more so, ASK PERMISSION FIRST, its proper etiquette. (Iād like to point out that I have a ToS on my Arsenal that sorta forbids appropriation of code I made w/o permission so Iād like to you take these things out of your pack)
As for synopsis. I took a look at your .upk files and I can see a whole truckload of definitions that are just taking space and serve no greater purpose. I suggest going through your work and look very critically if you really needed a ācopyā of it in your definitions or if you couldāve just linked the standard GBX definition instead. There are also a lot of filler material that can just be tossed. For your own working efficiency, only keep what in necessary and ditch the rest.
I also took a look at your map. Not bad for a first attempt. Pro tip: Ease on the use of Pathnodes, you can really do with A LOT less of them. Also makes it easier for NPCās to navigate the world. Perhaps add some HybridNavigation areaās to improve local Ai behaviours.
Iād have to give your stuff a longer look and a whirl in-game before I can give your more feedback, this was just feedback on a glance. Hope it helps and makes you aware of the fact that you need to ask permission before you start taking othersā hard work for your own.
I will take out the things out of my pack, I would also like to ask if you could help me a little? the whole reason iv made this was because you and HJB inspired me to do something for the community. I have figured out basically everything involving the editor on my own. their isnāt much online about this editor. based on my previous game engine experience iv just put 2 and 2 together. Now some info involving some things in your pack, I have not copy and pasted anything from your pack, I just looked at how you had things set up and did a test on my own to see if i could get similar results. How ever I will still get rid of them. Some things relating in work have poped up and I donāt think I will be able to work on this as much as I was previously able to. I give you full permission to add anything you want to the pack if you want, i know you retired the bl1 content creation but if you want to add anything just let me know. If you could help me figure things out that I couldnāt figure out like how the hell did you manage to get animated skins to work? Iv tried literally everything, even looking at how you got it to work and I still couldnāt get it to work. Like damn My respect for you went up like 1000%. Same with the salt racer. I tried to put it into the car station but every time I spawned it in My character just T modeled over top and the car barley moved. Like damn dude I literally messed with it for like 5 hours. But anyways, Thank you for looking at my work, I really appreciate it. If your interested in helping me let me know. I donāt know if I am going to do much more with it any time soon but If you would like to help, let me know. It would be a great honor to work with you.
Iv taken out your things you asked me to. If you find anything else you would like me to take out let me know. (My intent was not to steal your work it was to learn about how you did it. Iām trying to learn as much about this editor as I can so I can make better content. I hope some day my content will be as good as yours.)
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#6
Its quite alright m8. Iām not gonna go after you or anything. Itād just be nice if you mention it when you put things up which arenāt OG yours. Also I havenāt retired content creation, in fact Iām still very much active in it. Me and my friend @SleepMaster are still very busy with the 5th DLC.
Its just that such work takes time. Iām also on the verge of updating my Arsenal with a hotfix, its just that I need to find a quiet place where I can do some serious VA work for my Myriad.
The animated skins were shown to me by Dopefiend and Sleepmaster. I just took it to the next level after they showed me what to look for. Iāve since developed new and better methods, however I still credit them for at least showing me that āit can be done.ā
Not sure if I want to touch your work, I mean its your thing and you probably have a vision for it. Iād just screw it up. Besides the 5th DLC has my full attention during the times that I, can, work on it.
1 Like
Giuvito
(Maining Ms. Phaseswole)
split this topic
#7
Dude thatās awesome,. I thought you were done with content for some reason, I canāt wait to see dlc 5. Btw this is jlada14, I canāt log in to my other account because I accidentally used the wrong email when I made the account at like 5 am, and now I canāt sign in. Fantastic right. Well anyways thanks for being cool with the fact that I looked at your stuff and i did not say anything about it. I meant to take them out but they werenāt in use and their was a bug involving spawns that caught my attention and I forgot. Thanks for not trying to take me down. Have you had a chance to look at it in game? I figured out how to make quests with a bounty board and Iām really proud of it. My quests descriptions are pretty funny. (Or at least me at 3 am while I was writing it though it was funny) I plan on voicing the retired lance. Thatās later on down the road. Iām on the steam version of the editorā¦ I want to die. Thing crashes every time I try to do anything. Iām going to try to get the retail version soon. Itās amazing I got this far without any node icons. Making dens was hell. Anyways I want to ask you something real quick, I couldnāt figure it out but is it possible to make the eye of the destroyer into a firing definition? I noticed you got it on that sick looking green machine pistol that does random things. But I was thinking a sniper rifle called eye of the destroyer as a boss drop that shot the beam. Iāll figure it out I just need to know if itās possible. Anyways thank you for the help and advice on the map. Next map will be better
Their isnāt much, but their is a screen shot of one boss and the only custom enemie at the moment. I have already made more just havenāt implemented them yet. There are 3 bosses. Big ass skag, dragon, and commander decks. The custom enemie is the lance chemical sniper.
Hey, I was wondering if I could take a look at your pack and see how you make Shields and grenade mods? I feel bad about not asking last time so I am going to make it right this time by asking. I wonāt directly copy anything and call it my own because that is not how I roll. Iām all about honest work.
Not yet, grandparents are stopping by from out of town and I havenāt worked on it yet. Iām going to try to push an update probably on Tuesday or Wednesday. Iāll add enemies and attempt making grenades and all that stuff. Just stick around for more information on what Iām adding. Also there are patch notes in my pack. Just take a look at them to see what is new
Mr_GJ
(The Gunsmith himself - General Designer (34BigThings))
#16
Iād suggest looking at how GBX did grenades and shields to see how it works.
Iāll have to take a look. Idk if Iāll be able to work on it for a while though, my grandparents just came from out of town and Iām trying to move out of my parents place, they just offered to take me with them tomorrow. So it will be a little bit before I get a computer of my own. The struggles of an 18 yr old these days am I right?!!
Niiice.
The first weapon I found is that soviet AR, and I like it (the music, the built-in orc effect)! Actually I bought it from a vendor (do they always have a pearl/lenegrady as an item of the day?)
And a note: if you picked up that special money quest, and you donāt finish it before quitting, it will reset, and you have to gather all the money again when you re-enter the game.
The vending machine rarely has a custom gun in it, Iām aware of the money quest however I literally just moved out of my parents house and donāt have access to the computer anymore. (You may ask why not just go to my parents house but I drove across country and moved from Washington to Tennessee.) So I am currently not able to work on it. When I get a new computer I will continue to work on it. Iām glad you enjoyed it!! It took me so long to get it into a playable state. Anyways, if you find bugs, if you want, make a list of them and send it to me via email and I will look into them when I get a computer. I donāt think many people have played my dlc and itās always good to get some feedback. Thanks for playing my dlc!!
Iām lucky then, because I found 2 nipple twisters (luckily it did not crash my game, however I use a ~8 years old computer).
No problems man!
Also: when Iām in the crimson base, sometimes a voice tells āmoney shotā. Is that mean that the shotgun is nearby, or somebodyās using it?