Gonna farm these later today, but I’m not 100% what element to go for. If you could get 2 Pimpernels/Sandhawks, what would you choose? Playing Maya with Ruin/Scorn usually.
I heard the Pimp is great for slagging. Was thinking Slag/Shock Pimp and debating Shock/Fire/Corrosive for Sandhawk.
I didn’t think about this (kinda new to BL2), but if you use Chain Lightning to strip shields, would you really need a shock weapon? Or are they still good for shielded bosses too?
Corrosive is the way to go in the Peak, so definetly get that. On both!
If you have both Scorn and Ruin, I don’t see the need to go for a slag Pimp. On the other characters it’s great.
Chain Lightning will take care of the shields most of the time, but don’t forget that Ruin is also very good at that. Most Maya veterans will tell you to use a Quasar instead. The extra crowd control is really nice, and… it also strips shields.
Shock weapons strip shields faster than other elements, also on bosses. You’ll run out of grenades long before the shield is down on the big bosses, so it’s definetly a good idea to have at least one shock weapon in your inventory. If you get a shock Sandhawk, then… great! If not… you can go for a ricochet Fibber, an Infinity pistol or a nice Thinking (Hyperion shotgun with Hyperion barrel). These guns don’t use SMG ammo, so there’s that.
The Sandhawk is better at getting wider crits via traditional aiming, which applies well to Loaders, so getting a Corrosive is a good move.
For most of the main bosses, with a couple of exceptions, they are weak to Fire or Corrosive, so Fire would be my other suggestion for a Sandhawk.
When it comes to shock weapons, the best I can think of are grenades (storm front, quasar, chain lighting). Preferable to strip shields with those then use your Sandhawk or Pimpernel.
The way the Pimpernel has that counter-intuitive aiming makes it trickier to use against some loaders when aiming for crits, but great for slagging. Slagging is kind of redundant with Maya, so going for Shock or Corrosive isn’t the worst idea, but using the Pimpernel to apply a Status Effect of an Element/ Damage Over Time is a perk of the multiple projectiles “flowering” out of the shot that lands. That perk applies to enemies weak to Fire, as in Bandits and wild life. So Slag & Fire for the Pimpernel are the ones I see put to use the most.
It wouldn’t hurt to have all elements, and getting a Gentelman’s Pimpernel for that bonus Crit damage is a good move.
In either case with those recommendations (imposing the 2 per weapon limit) it is all contingent on you getting those shock grenades for shielded enemies.
I’m weird in that even with Ruin I still like to have a Slagga on Maya (it’s also pretty good at just killing foes). As for the Pimpernel I like corrosive, for the Sand Hawk fire, as most enemies (including raid bosses) are flesh. Drop any shields with a Tesla grenade (Storm Front if you can get it) then apply the weapon of choice- fire SH for flesh, corrosive Pimp for armor. For the rare enemies that resist fire- like fire Nomads- your shock grenades should be of help for them…
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#10
I would only recommend that for the slag version, but honestly if they can’t/don’t want to be picky barking, banbury, or gentlemen’s are all perfectly useable.
Oh btw my apologies if it seems like i single you out for criticism a lot, it’s nothing personal