Jakob's Assassin Zer0 Questions

(Continuing the discussion from What did you do in your most recent session, PT2!)

Do you play your Jakobs assassin at OP3 like the rest? I found OP2 to be a bit tough going. I’m still rolling berween OP0 & OP2 trying to find the right balance. His highest level is OP2 because it was just about impossible to unlock OP3 as Jakobs allegiance.

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Yes

Yeah, I brought my allegiance characters into the OP levels as far as I could before I let them share my “pool o’ overpowered gear” to make it the rest of the way (Bee shield, Grog Nozzle, Pimpernel, DPUH, Sandhawk, etc.) Jakobs fell probably second only to Dahl, where Torgue and Tediore got pretty close before drinking the kool aid.

Would you post your build and your favorite loadout(s)? Are you doing pure allegiance or some variant thereof?

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The point in Two Fang is for a L Killer if I happen to feel like it.

This is the typical format :

  • Sniper in slot one
  • mid-range AR ( Gat, Damned Cowboy or HB ) or pistol ( Unforgiven ,Maggie, Longarm ) in slot two
  • mid-range shotgun ( Coach, Striker, Triquetra, ROM, Tidal Wave ) in slot three
  • big bore shotgun in slot four ( Bushwack, Quad, Hydra )

But can vary wildly : all shotguns for example.
Gear is always : Antagonist, slag transfusion, Leg Sniper ( or Killer ), Jakobs relic

I’ve got variants at OP0, OP1 and OP2

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That’s how I do it… when sniping, it doesn’t fire so often that I sweat the occasional bullet wasted since I’m reloading anyway for 0ne Sh0t, 0ne Kill, but five more points really helps unload those assault rifles in a hurry.

What level is your Antagonist? Those weapons should be working them over pretty well (not necessarily Digistruct Peak, but the rest of the campaigns).

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I’ve got a 72 and an OP2. It just seems like my damage with an OP2 gun is just lacklustre. I’ll just play around with it some more.

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As Zer0, how much damage buffs are you throwing into each shot? Death Mark? Slag? 0ne Sh0t 0ne Kill? B0re? Without the, I’m pretty much using the Elephant Gun on low- to mid-level locals or it’ll take more than one shot. I do play with 20% BAR on too.

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Yep. All that. I also usually play with BAR on ( same - 20% ).

Slag might be part of the issue. Maybe I’m just used to not caring at OP0 so I was more conservative with my grenades. They are also not the most reliable at slagging.

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A Slag Transfusion should be super reliable at slagging. How many children and what rarity? I might have just wound up with a good one after all the ones I upgraded through. The initial splat damage has a decent chance, but the child grenades invariably slag.

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Purple , level 72 and x7.

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That should do the trick? That’s a good one. How often does it not slag?

Maliwan Mechromancer ran the Bloodshot Stronghold, picking up map challenges with the Volcano. Sniper Gaige? With the Volcano? Here’s how! Get yourself a Legendary Catalyst COM, sprinkle points liberally in the Little Big Trouble tree, and equip a fire Bone of the Ancients relic.

Shoot an enemy… if they’re low-level chumps and/or don’t have a shield, use a body shot. You don’t want the shot to kill them, just bring them close to death. Interspersed Outburst will slag (and damage a little), so the subsequent fire DoT (also buffed by the relic and COM) will finish him off. If it’s close to not killing him, help it along by shooting the ground near the enemy so they eat splash but not a direct shot (more fire damage without consuming stacks).

This preserves your IO stacks so when you do get the kill and Evil Enchantress is on deck, you also have a full stack of IO or are otherwise close. If you maintain a cadence where your direct hits are followed by some time before death (usually by letting DoT polish them off) so IO can rebuild while Evil Enchantress is up, you get a few seconds where your next shot whose DoT will have automatic slag and be buffed by Evil Enchantress.

In practice, it only works against flesh targets, shields are a problem, enemies that rush you break the cadence, so I might only get as many as three of these shots in a row on my best day, but it’s still entertaining. Lynchwood might be easier for this.

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Looks like I got myself a new topic!

Anyways, it’s a character that’s seen little action recently, so I’ll fire him up again and make it work at OP2 and report then.

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WE GOT SCOOPED MAN! :laughing:

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You might want to cut/paste your Gaige tale back into WDYD :rofl:

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heh - I was trying to keep it on topic. :smile:

So… anyone else rockin’ a Jakobs Assassin? I suppose I should post a build or something. :confused:

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Might as well :man_shrugging:

@Trahurn is rolling a Jakobs assassin. We get the odd report from him.

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Here’s mine… pretty basic? I don’t do “pure” allegiance (and I let grenades and shields slide for Jakobs; he similarly gets a slag transfusion). I’ve got a lot of single-points out there to activate random things, as he uses a lot of different COMs.

…never thought about giving him the Antagonist though. :thinking:

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It’s a purely practical choice. I actually don’t have any other shields for him.

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Whoops! Oh well…

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He’s weapon allegiance only (though currently using a recoil relic because I’m stubborn and keep using multiple shots from a magazine). Using a slag transfusion and whatever shield is available. Only 50something (53 or 54) at the moment so not real picky on named gear. Still using a 48 purple sniper as the primary because it has the highest damage.

I don’t pay much attention to parts at the moment - just damage, accuracy, and sight type.

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Eventually ( for snipers ) I’d concentrate on matching grip and Dahl / Hyperion stock.

Any favourite shields yet? I seem to recall liking spikes before I got the Antagonist.

There’s a pure allegiance build posted on the forum with Rough Rider and only the default grenade. I never gave it a shot, but just might for poops and chuckles.

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