I have a level 57 turtle shield that gives almost 400,000 protection, but reduces health by 63000. Just wondering if anyone finds the tradeoff worth it. This is the only legendary shield I have in that range. All my others are 50.
If you’re specced into Expertise you could give it a try since ADS will increase your movement speed. Speaking for myself though I’ve tried a Fabled Tortoise on one of my mules and the trade off of speed and health for extra shield capacity isn’t worth it to me- moving faster AWAY from danger will keep you alive longer than the extra shield capacity will…
You can never go wrong with a good adaptive shield. Even though it doesn’t have nearly as high capacity as a Turtle shield, it will give you a hefty health increase and a solid elemental resistance. Well worth using, imo.
Personally, I prefer one with Maliwan body and battery plus Anshin capacitor. This setup works really well on Maya, and should also work well on Axton. Other characters require different parts.
Oh, I see, when you click to inspect you can see this. Do people specifically look for certain shield combinations? I’ve never really given it much thought. Axton seems to have a lot of shield recharge perks, so does that mean he can go after ones with longer delays, in return for extra up front protection?
Absolutely people look for certain specific parts and specific combinations.
Gaige with Blood Soaked Shields doesn’t care about recharge delay or rate, so getting parts that give the highest capacity ( Pangolin ) is preferable.
Melee Zer0 wants the highest roid damage possible so wants the parts that give the highest “special effect” boost ( Maliwan ) and avoid parts that have a quick recharge delay ( Tediore ).
Axton’s shield skills actually work better with parts that already have fast recharge speed and low delay ( Hyperion and Tediore ) so so can get instant recharge. This is particularly good for Preparation : near constant health regeneration.
Wow, all this info makes me wish my vault was bigger
On the topic of adaptive shields, does adding a relic with more elemental resist stack on top of this? My adaptive covers 47% of elements, and I have a relic that adds around 20% more to corrosive, shock, explosive and something called “non elemental” (I assume this just means physical like melee and bullets).
It does but I don’t know how the math would go. It’s not something I’ve really thought about because I don’t find those relics to be useful ( certainly not when compared against elemental, cooldown, health and allegiance relics ).
Yeah, I have a purple 33% cooldown relic right now, and I’ll tell you, when I remove it I can notice. Especially since my mod doesn’t have cooldown either (I’m using a Terramorphous one, so it’s hard to turn down +4 in five skills).
While most Slayer of Terra coms are considered ‘meh’, the one for Gaige gives her an additional 200 stacks of Anarchy, for a total of 600- really useful for when you want to tell a particular enemy to 'Eat this!" This has nothing to do with the subject at hand- I’d just thought I’d mention it…