Welcome to my guide to Salvador’s Class mods (COMs)
This is meant both as a guide for new players to quickly sort through the various COMs the game may drop, as well as a complement to Sljm’s Top gear for Salvador Thread.
This is meant as an “at a glance” guide and not a deep analysis, so descriptions will be short and to the point.
Many thanks again to @Jefe and @VaultHunter101 for their help editing this from it’s original format on the old forum. (and by “help”, I mean they did everything)
A note on rarity:
All COMs ( except legendary ones ) can spawn in the same rarity as other pieces of gear in the game : white, green, blue and purple. But unlike other pieces of gear, COMs are affected by rarity in the kind of bonus they can give.
- White COMs only provide their variables bonus, with no skill boost.
- Green COMs will provide the same variable bonus as white COMs, and will boost one of the 3 skills listed in their entry, to a maximum of +5 (starting at level 50).
- Blue COMs will have the usual bonus, and will boost 2 skills out of the 3 listed, one by up to +6 and the other by up to +5. Blue rarity COMs are the only way to get a skill boost of +6.
- Purple COMs will also provide the basic COM bonus, and will boost all 3 skills listed, one by up to +5, the other 2 by +4 maximum.
So while purple is evidently better than blue when it comes to guns, it is not so with COMs. I will list for each COM, whether blue or purple is preferable.
COMs starting from green rarity will spawn with a prefix. The prefix is in direct relation with the skill with the highest boost. I will list those as well.
Format is as follow:
Meaning that :
- a blue COM is preferable in this case
- that the Altered prefix is the best
- and that Incite should be the second skill boosted.
I will use the same rating system I used in my previous guides :
- Bad: Unless you have literally NOTHING else to put on, feed this to the grinder.
- Average: May be fine for leveling up, but once you reach max level, it’s time to find something else.
- Good: Those are great choices, they probably define a particular playstyle, or boost key skills. COMs with this rating are suitable for end-game.
- Outstanding: COMs with this rating will probably have entire playstyles revolving around them. They are gamechangers.
Additional information on COMs is available here
Beast : Average
+Max Health, +Reload Speed
- Just Got Real (Savage)
- Incite (Vengeful)
- Sexual Tyrannosaurus (Altered)
Great COM early on. While in normal or TVHM, Brawn regen skills actually hold up, and this one helps a lot. In UVHM, not so much.
Ideal : Altered beast (+5 incite)
Great in : Brawn-centric builds. Normal and TVHM
Berserker : Outstanding
+Action Skill Cooldown Rate
- Lay Waste (Unhinged)
- Last Longer (Two Gun)
- Yippee Ki Yay (Unstoppable)
Do you want to gunzerk ALL the time? (who doesn’t ?) This is the COM for you!
Ideal : Two Gun or Unstoppable Berserker under level 50. Then, Unhinged Berserker.
Great in : Everything, generalist COM.
Devastator : Bad
+Team Magazine Size
- Filled to the Brim (Hoarding)
- Just Got Real (Savage)
- Divergent Likeness (Pragmatic)
Not a whole lot to tell, mostly bad to average skills, and a mag size boost… you can do better.
Ideal : Pragmatic Devastator (+5 Filled to the Brim)
Great in : multiplayer with people who need mag size boost ; Tediore chuck builds.
Hoarder : Good
Team Bullet Regeneration
- Lay Waste (Unhinged)
- 5 Shots or 6 (Lucky)
- Filled to the Brim (Loaded)
Pretty good COM, allows you to shoot nearly forever with blazing fire rates. Other players love a Hoarder Sal for the ammo regen. At the root of most “Hoarder” builds ( hence the name ). Overshadowed by its legendary version.
Ideal : Unhinged or Lucky Hoarder ( +5 to the other skill )
Great in : Hoarder-type builds ( obviously ) ; guns that use only one bullet per shot. It’s best with guns with low ammo capacity.
Monk : Outstanding
+Accuracy (Lawful)
+Fire Rate (Chaotic)
+Magazine Size (Neutral)
+Critical Hit Damage (Evil)
+Magazine Size (Neutral)
+Reload Speed (Good)
- Money Shot
- Asbestos
- Sexual Tyrannosaurus
The Monk COM, like all DLC4 COMs, is a strange one. It will get 2 prefixes, one from each set above ( if both get an instance of Neutral, the prefix will be “True Neutral”). The skills boosted have nothing to do with the prefix.
This one is great for 2 reasons : it boosts Money Shot ( one of Sal’s best skills ), and the COM bonuses themselves are great!
Ideal : Chaotic Evil Monk ( +6 to Money Shot, +5 to either)
Great in : Deputy builds, Raiding builds that rely on Money Shot chains.
Raider : Good
+Assault Rifle Accuracy, -Shield Capacity
- Money Shot (Auspicious)
- Locked and Loaded (Cocky)
- Incite (Vengeful)
A good alternative for the Monk that doesn’t have the great passive bonuses, but has other tricks up its sleeves.
As Khim puts it: