What issues did you have with BLTPS?

Hopefully this fits here. Not really sure whether it’s fit for BL2 or BLTPS’s forums. Apologies in advance if this should be other there. Anyways.

After playing through BLTPS a lot (though not UVHM yet), I’ve come to think about it a lot. I, personally, have had trouble constantly playing it like I constantly play BL2. I’ve got… so many playthroughs and hours into BL2. It always has me coming back. I can recite everything in the game at this point and now exactly the fastest way to complete every mission and every route on every map. I struggle to play more than a few hours of BLTPS, even after long breaks of several days.

So I thought about it. And I think I pinned down the issues.

First, I’ll point out what I like/love about BLTPS and what I think it did better.

  1. The story. I think it’s great. It’s short, as it’s meant to be, but I really like it. New characters introduced, particularly Athena and a strong emphasis on the Eridian side of things (which was pretty much ignored for 99% of BL2’s game) is a nice change of pace. It’s nice seeing the decline of Jack throughout the events that occur.

  2. Most of the areas are nice. I particularly love Tycho’s Ribs and Eleseer, along with the space station.

  3. Gameplay improvements. A big one is the inability to be damaged by vladof AoE grenades anymore. I’m surprised that was never patched in BL2. It’s fantastic not have to worry about walking into your own grenades anymore, if they’re vladof. If not, then using cryo grenades for melee Athena would be a real pain.

I also, personally, think that cryo is a great replacement for slag. I don’t mind slag, at all, but it has no interaction. No real effect. It’s simply “make enemies have mountains of health and force the player to use slag to kill them” which takes up slots. Cryo works differently. Having cryo interact with explosive damage, melee damage and aerial slam attacks creates much more variance of play, particularly on harder enemies. And makes explosive damage more relevant, I think.

Laser weapons are great. Most ARs are basically crap, and I think they’re a nice replacement. They tear through ammo, but they’re an alternative to SMGs (which I use a lot) and quite accurate. Effectively giving them sub-types (SMG as blaster, shotgun as splitter and sniper rifle as railgun) is pretty neat as well.

  1. Grinder. It can be annoying, at times. But I think it’s a fantastic addition as a sort of way to “customize” your guns. It’s not really a build-a-gun, but it allows you to do something else other than farm world drops or raid bosses for the 500th time in a row for drops. And do something with your inventory other than just sell everything.

  2. Shock damage. I’ve seen people complain about shock damage in BL2, in that it’s a wasted element that no one uses. Which indirectly hurts Gaige. I think this is fixed in BLTPS. What with Marines having larger shields than health (and quite a bit at that) and the Eridian guys are absolutely loaded with health. Then having Boson be 95% shields gives you a boss to really fight that uses shields and shock damage. Oh, and Shadow-TP and EOS.

  3. Glitch weapons. I think they were an awesome addition that really added to the variety of the game. They’re great fun when you get them, despite just being weird looking weapons with purple-stat rarity.

  4. Interesting skills. A failing of BL2 is that you don’t really have any interesting skills there, for the most part. There’s some nice stuff. Mostly on Gaige (Interspersed Outburst, Electrical Storm, Claws, Discord, that aerial damage thingy) and Maya (Cloud Kill, Sweet Release, Slag Orb, Blight Phoenix, Sub Sequence). The rest of things are just various buffs to various stats.

BLTPS has things like Money Is Power (which is just a variant on Discord, I know). Sponsored By is really unique and amazing, I think. As is Company Man in how it works. Nisha’s Law & Order tree in general, with its emphasis on aerial slams and mixing melee with guns, even if Zer0 already did that kinda. Wilhelm with his Saint tree capstone and the healing zone. Wilhelm’s Wolf dive bombing when he dies or the skill ends (would be great if Deathtrap did something like that).

Now, for the issues I think it had.

  1. Pacing. This is the really big one, in my opinion. I think it has absolutely god awful pacing. By which I mean the frequency of running around and enemy placement. About… 75% of the game, maybe 80% involves the player driving, running, boosting somewhere. The enemy placement is very sporadic and it takes so long to get to the areas where you can actually fight things consistently. Of which there are only three: the space station (which is about 70% of the way through the game), the Robot Industrial Facility (halfway through the game) and Tycho’s Ribs/Eleseer (end of the game). Claptastic Voyage is a lot better about this, but that’s too little too late, I think.

BL2 does it amazingly. You do move from place to place often, but you’re always dealing with enemies of some sort, or going through a gauntlet. Maybe it’s just a lack of content and a shorter game. I dunno. But BL2 has Frostburn Canyon, The Dust (buzzard camp and that prison thingy), Hero’s Pass, Lynchwood, Sanctuary Hole, the entire area leading up to the Bunker and afterwards with Angel, Thousand Wood Cuts and the bit with Brick in the story, the facility with Bloodwing. The list goes on. Lots of gauntlets for the player to really test their ability.

  1. Enemy types. This is another big one. I know this is a lack of content, but I think that BLTPS had great enemy types, but issue with placement and lacking in quantity. Shuggaraths are only encountered in the large icey place (forget the name). Torks are only encountered in R&D and the robot facility. (Torks are great, btw, I love them). Rathyds are tied to torks. Everywhere elese it’s just humans, short human, big human and the eridian guys which are just weird versions of humans with a bigger emphasis on shields. Lost Legion Eternals are great, though. Love transforming enemies.

  2. Lack of raid bosses. I know, another content issue. Still important, though. A reason I think I have issue to keep playing BLTPS is that I know nothing is really waiting for me. It has like 10% (if that) of BL2’s unique and legendary items which heavily limits variety. This is compounded by the fact that only two raid bosses exist: Sentinel (which is a story boss, which I felt was sort of lazy and turning a story boss into a raid boss just isn’t fun) and Shadow-TP/EOS. Both of which I think are amazing bosses that are really fun fights. Dunno about Iwajira, haven’t it yet.

  3. Balance. I don’t think this was really something that was on 2K’s minds when they made the game. But… ouch. At least with Sal, he relied on powerful equipment in order to abuse Money Shot. The fact that Jack & Nisha just decimate everything is insane. Jack with his permanent kill skill system that gives him something like… 65% gun damage and 20% Relaod Speed, Fire Rate and Accuracy. All of which are unboosted. Along with amping his Jacks, all in the same skill tree. Further leveling giving him infinite grenades, which is just crazy.

Nisha with her massive amount of stat modifying buffs (Tombstone being a big one) with survivability tacked on. At least with Sal, his survivability was tied to his action skill.

Athena I feel like she’s okay because her shield thing is a frontal damage limitation and maelstrom takes time to ramp up.


Anyways, that’s how I feel about it. How about everyone else?

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Lack of content is my only major complaint. I do wish there were more mobs in some of the maps and i agree with your pacing issue, but not to the extent you do

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Pacing & Enemy Variety is definitely a key issue. The level design can be a headache in some areas where “map-outs” can be common, particularly in the low-g environment during combat.

Torks appear in Outlands Canyon as well as R & D & Stanton’s Liver if I remember correctly. rhathyds are tied to shuugaraths, and not torks. I think that was just a freudian typo.

The game seems more about transit between story points, and less about mobbing maps for fun and the levels aren’t really built for that kind of game play that is relentless like Sawtooth Cauldron or Southpaw Steam and Power or Bloodshot Stronghold. Then there are maps like the Veins of Helios and the Inner Hull that are full of areas but a chore to navigate with spending a lot of time figuring out. Or thr Drakensberg, which you reallu only have one path to navigate, which results in a lot of back tracking (Same for Outlands Canyon & Spur) when doing certain sidequests.

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I’m an end-game player, so it all boils down to that for me. The core of the game is great, but it’s a lot of little things that add up.

Difficulty: everyone is so powerful, but there isn’t anything that gives much of a challenge outside of Loot Haxorz.

Loot: the gear itself is great, but the means to obtain it isn’t. Enemies mostly drop crap, bosses mostly drop crap, the chests mostly contain crap. Checking vending machines and dashboarding the grinder is not my idea of “fun” farming, and a lot of things don’t have designated sources and are left to world drops. (that stuff is fine, but I don’t want it to be the main method of getting good gear)

Enemies: there isn’t a whole lot of variety, and most importantly, this game lacks the fun, RNG-based things like Loot Midgets, Tubbies, evolutionary enemies like Varkids and Goliaths, etc. That stuff gave incentive to take your time and loot everything as you made your way through maps. Without midgets or tubbies, I would never farm something like Frostburn Canyon. (also, the mobs are very thin compared to BL2)

Story: this kinda ties in with the rest of what I said. The story itself is whatever, I don’t hate it and I don’t love it. With BL2, I enjoy doing UVHM resets because it gives me “something to do” while I’m killing and looting. When I get to “Hunting the Firehawk”, I know I’m doing the full-loop to check for midgets and tubbies; when I get to “Train to Catch”, I usually look for midgets, level up some goliaths and take a poke at Vermi. In TPS, there’s simply no reason to take your time going through the maps like that.

Going in to TPS, I knew it wasn’t gonna be another BL2, and I was ok with that. We all got kinda spoiled with how great BL2 is. Ideally, I would’ve liked something with BL2’s content merged with TPS’ classes and gameplay.

edit: wow, I can’t believe I forgot: the EXP and leveling up. Getting to lv. 50 isn’t bad, but the grind from 50-70 is awful. As someone who enjoyed most of the classes, this became a huge issue trying to get everyone maxed.

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Pacing and lack of content as well, though I don’t really fault them for this. Claptrap’s DLC is second only to Tiny Tina’s DLC for a Borderlands expansion in my opinion, and it’s a very close second (absolutely worth it if you haven’t gotten it yet), and I’m looking at TPS through the lens of BL2, which had a lot of content.

The pacing I think was done intentionally as a way to be true to their vision of the way the moon was laid out, and again, looking at it through the lens of BL2, it’s much farther between mobs, but the enemy density is still higher than most out-of-franchise games.

The Mutator Arena in Claptrap’s DLC is hands down the best Circle of Slaughter available, and the Holodome is quite good too: the map is so big that on occasion, you’ll lose an enemy on the other side, and you have to go find them to keep going (which breaks the pacing a bit), but if you stay in the thick of it, it can get really intense in there. It’s got variable air, gravity, environmental hazards… like a Borderlands version of that final map in Quake III where you fight Xaero.

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I honestly prefer the Shock Drop Slaughter Pit to the Holodome. The Holodome is visually appealing, but the actual map, spawns, and how the AI interacts with it is cumbersome.

The L33t Hex0rz / Shadow Trp arena is a happy medium between Shock Drop & Holodome.

I have been playing with the TPS UCP and it helps alot with the loot drops & leveling issues, but as far as replay value, there’s still a shortfall. For me, looting isn’t really fun if it’s not in the flow of mobbing through a fun map. Otherwise it’s like playing a slot machine, which I cant really get into.

The most fun I have in TPS comes when I get the mission flow lined up in areas so the spawns pick up and the 'mini-bosses" are active.

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Oh man I really wish I could come here and say TPS is better than it is currently. And it would’ve been if 2k Australia didn’t go bankrupt and shut down as they were already working on the 2nd DLC. I think TPS has the best Vault Hunters in the series with extremely well designed skill trees and awesome dialogue from specific ones like Jack and Claptrap. My only issue as others have stated is the lack of content which is a sad reality because the Claptastic Voyage DLC is my favorite in the series, even above Assault on Dragon’s Keep. In that DLC is where you could really see 2k Australia’s creativity and ability to give us something wonderful. The other thing I dislike is the recycled legendaries, and while some were added with the Claptastic Voyage DLC the legendaries in the game as a whole felt kinda samey. But to be honest TPS gets far more hate than it deserves. It’s a great game, just a victim to it’s devs going bankrupt :frowning:

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Yeah, mistake on my part. Whoops.

Yeah, that does seem to be the case, sadly. It also really hurts some potentially really cool crowd control setups. Such as using a singularity grenade and then having Wolf divebomb. Or Athena creating a singularity when she aerial slams in order to throw her Aspis for the storm effect on several enemies. It’s a real shame. Gauntlet bits are my favorite parts of BL2. Especially with Maya.

Been noticing this problem as well. Kind of a let down and farming the grinder and vending machines is the opposite idea of fun for me. Seems to be the case due to relegating a lot of equipment to world drops or mini-bosses.

Yeah, pretty much a big issue with me. Despite the visual difference and behavioral difference between enemies like spiderants, skags, threshers, crystalisks and the like, they all feel different to fight and require a different approach. It’s not just humans everywhere. Which is to say nothing of the armored category, with various loaders, constructors and surveyors.

Maybe not the place to ask, but figured I’d ask anyways. Is there some sort of guide somewhere that explains how to best do that? I assume midgets and chubbies spawn naturally, but goliaths and varkids. What’s the best way to level up goliaths? I’m pretty early in UVHM at level 55 (just finished Firehawk). Seems like it’d be rather difficult to knock a helmet off a goliath and just let it go to town without getting eaten alive by all the other enemies. Similarly, I’ve never fought Vermi and I seriously question my Maya’s ability to take it down. How do you go about leveling up varkids without dying to them since it’s a more problematic version of goliaths?

I love the Mutator Arena. Being able to change the arena fights with so much variance is so fun. The Holodome, however, I genuinely hate. I can… sort of get why people like it? It’s just super annoying to me. Having the atmosphere change sporadically that reduces the effectiveness of fire guns is annoying. You can end up fighting a LLE that ascends and you really need that extra damage boost from burn (this has happened to me a lot) and you can’t do it because you got caught in a weird place and he kills you. Or those annoying Sera Guardians that float through the air and just pelt you constantly with attacks. Or when you accidentally get knocked away by a huge attack into the massive drop pit below. Plus the sheer size of it causing the player to run around is something that genuinely bugs me. It’s more like a “search & destroy” rather than a sort of wave defense thing.

I wish I had SDSP. :frowning: Didn’t know it was a pre-order bonus and I have the Handsome Collection anyways since it’s a steal for all the content contained therein. It’s only $5, though, so I’ll probably buy it at some point. What’s it like, exactly?

Wanted less clutter here, so I just quoted this bit. I agree with you, though. I’m aware of 2K Aus going bankrupt and having to shut down. It really sucks. I have a strong attachment to games and the game industry, so it really sucked to hear that. And I was not aware they were working on a 2nd DLC when they had to shut down. Would’ve loved to see what it was. I agree that the voice lines are great (something I’m eager for in BL3) especially in their frequency in that they respond to basically everything. I thought the skill trees were awesome as well (if broken at times). Claptastic Voyage is pretty much #2 on my list, second to Tiny Tina’s DLC just because I love fantasy and Tiny Tina as a character. Loved Claptastic Voyage, making corrosive not useless, exploring Claptrap, glitch weapons and the Shadow-TP/EOS fights.

Not trying to hate on it at all.

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This.

For me it’s the best DLC. Gameplay hours is just about right (2-3 hours), I would usually reset my gameplay open my game to public and play the Claptastic Voyage. Then I will do the same the following day.

Overall I feel it is underrated, i think I saw someone blaming top borderlands youtubers because of their negative feedback on the TPS that’s why it did not gained any traction.

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There are some good areas:

Behind Boot Hill in the Dust is good for letting Goliaths level up off spider ants and bandits.

Thousand Cuts is good for Loot Midgets, and Brick’s Warehouse is great for leveling Goliaths.

Frostburn Canyon is another place where loot midgets are more common & Goliaths can be leveled up.

As for Shock Drop. It’s a small arena with a couple of platform with two tiers. Enemies spawn from cliff face that surrounds the arena and they repel in.

Oh crap, I forgot about that! What I like about is it’s very varied in there - lots of corners, nooks, and crannies for that combat, and lots of enemies come swarming in. Even better: after you do the missions, if you go there, there is a mob waiting for you to fight again (no reward, but still: good combat).

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yeah shock drop is a good place for testing builds and gears as well.

The problem i have with it is that enemies spawns one at a time and dealing with them feels way to easy that way.

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They should actually spawn in pairs from the three main spawn points ( two left from the elevator, on to the right). Two or three come out at the max for me from each one.

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There been a couple of these threads and I’ve never replieds. Mainly because I just really gave TPS a real shot.
So… Everything that been said ad nauseam.
And it’s blue! Lot’s of blue. Lot’s of monochrome blue! To the point I have trouble finding foes. Beside the fact that the red dots appears way before you can actually see them. Which doesn’t help. Especially in multi stage fights.
The other thing we heard a lot about it the “platform gaming”. The bouncing around. I think I can safely say we enjoy it… For the most part. Not when I fall in lava or some other void thou.

Which bring me to the other point. Maps.
All design as maze. You think it’s a big room? Wrong!! It’s (yet another) figure 8 corridor! They’re all like that. So when you die. Which cost you 7% of your cash. You respawn 2 mins away of maze so you can try this jump again… And die again! :smiley:
So in my opinion TPS is some good hits and a lot of misses. I could go on but we all heard it before.
I like the game. It’s different yet the same. The verticality is a nice addition. (If only I could see the stupid foes.)
If only 2K Australia didn’t go bankrupt… If only I had won the lottery…

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Almost forgot about those… Invisible walls.


Or in other cases. You’d expect a wall and there’s none. Like in the Research Center where I’ve been thrown out of the map 2-3 times by Stalkers.

Little annoying details. But frankly annoying.

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Eh - BL2 has its share of invisible walls (though the count of invisible walls per square foot might still favor TPS because BL2 has so many more places where they’re “needed” due to the volume of map available).

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Not so much the number as where they are… Or not!

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Been playing “the Furies” aka Nisha, Auralia, & Athena where I take each through the same mission flow with the same start and stopping point recently, and the one thing they have never changed that really suffers in TPS is the mission flow of quests resulting in some really tedious back tracking to areas. The two exceptions are:

Pity’s Fall & Vorago Solitude, where the missions appear upon arrival or occur in close proximity to the area where you would normally exit after the mission, if (in the case of the Return of Captain Chef) you did the prerequisite mission.

In a lot of areas you have no choice but to double back between two or three maps to finish certain quest-lines well after their point in the story, if there was one to begin with (Stanton’s Liver).

Working out a continuous flow to the missions through the areas would really help the pacing and leveling of the game.

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I don’t have to many complaints about the pre sequel. I really do love the game. Some things i really like:

  1. The vault hunters and their awesome skill trees.
  2. Double jumping and jump pads.
  3. Lasers, cyro, and alot of the new red text weapons.
  4. Grinder and moonstone chests.
  5. The maps and how beautiful the moon maps look.
  6. Mutator arena

Some things im not to fond of:

  1. Low mobs in some areas
  2. Quite a few Named/ mini bosses with no red texted drops.
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Not getting bored.
Edit: The first playthrough was fun tho

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