I am currently in the process of leveling up a Gunzerker. Don’t really know much about the various mechanics associated with Sal’s skills and the mechanics with gunzerking. So I’ll be asking those.
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How does Inconceivable work? I looked at the thread from the old forums that explained how Inconceivable & 5 Shots Or 6 works in terms of adding/saving ammunition. But how does the chance work for Inconceivable? The 5/5 bonus is 50%. What is that when you’re at full health and how damaged do you have to be to get the bonuses? No worries if no one can answer that. Mostly just curiousity on my part.
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How important is Money Shot? I’ve read through the threads that show how abusing Incon + 5SO6 with Money Shot can result in some absolutely insane dps, especially against raid bosses. But is it worth picking up while leveling? I tend to use SMGs most of the time, which don’t deal stellar damage on each shot. So I feel like that amped damage wouldn’t be amazing. And seeing as I’m the process of leveling up (level 37 as I type this), I have to work with what I’m given. Which means greens & blues. So no special guns.
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I’ve read that Brawn sucks in UVHM, but not in NVHM and TVHM. So is it worth speccing into in order to survive instead of using a Rampage & Gun Lust build? I typically do that anyways (Rampage + Brawn) but I don’t now the mechanics, math or facts behind it all, so curious about that.
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How does bonus accuracy work with Divergent Likeness and Steady as She Goes? They both give +30% accuracy. I know that accuracy changes how tight the reticle is. Does that play any part when gunzerking? Also, how do accuracy bonuses and recoil reduction work with Hyperion weapons? I read somewhere that it causes Hyperion weapons to actually be worse rather than better. But I haven’t noticed any sort of difference. Might just be blind or something though.
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I read somewhere that I’m the Juggernaut is a bad skill because you already have 50% damage reduction through gunzerking and damage reduction suffers from diminishing returns akin to cooldown rate. How much actually gets added?
5.5) More of a general mechanics question. I can ask this somewhere else if there’s a better place for it. Apologies in advance. Anyways, how do diminishing returns work with damage reduction and cooldown rate? In that how much can you get before you get diminished returns from various sources? What’s the actual cap on them both?
- This is my skill build as I’m writing this at level 37. (I’m using a Hoarding War Dog class mod currently, which I enjoy a lot. 23% reload speed, 29% magazine size with +4 Filled to the Brim and +3 5 Shots or Six. Which is why I only put 3 points into 5SO6). I like reload speed a lot (I hate the idea of going into FFYL/dying during a reload animation). That being said, there are issues I have. I want to be able to gunzerk more often. I read up on Sljm’s thread about the interaction between Last Longer, Yippee Ki Yay and Get Some. Being that you must have 8/5 Last Longer or invest into YKY in order to gunzerk as you exit out of gunzerking. But I don’t know what to drop here. I know that I can just invest more into Rampage before branching out into Gun Lust/Brawn, but I’m not sure how good of an idea that would be.
Another issue I have is just generally how good my playstyle is. I know the point of a game is to have fun. I chose to make a Sal because his entire shtick is gunzerking. To fire lots and lots of bullets with lots of fire rate and reload speed. I love his Rampage tree, a lot. But I’m afraid of how good it actually is. The issue I have with Rampage is that it has nothing in the way of survivability at all. It also doesn’t offer a ton of damage to my knowledge. Keep Firing seems great with its fire rate, but it takes a long time to ramp up and the bonuses are reset if you let up on firing your guns at all. Other than that, you only have 5SO6 and All in the Reflexes for damage output. The former being a kill skill. Which is great for mobbing since that’s what I’m doing.
My other issue with my build/playstyle is not having Gun Lust. There are skills I want very much from Gun Lust. Mostly I want Down Not Out. Because a lot of my deaths have resulted in gunzerking and then going into FFYL in a few seconds because I made a mistake or got unlucky from a barrel exploding near me. But it takes you 15 points to get to DNO and the 16th point for the skill. Which only leaves 16 points for Rampage/Brawn. Is it really worth investing that far in Gun Lust for DNO before touching Rampage/Brawn?
- Forgot to add this one in. The skill Bus That Can’t Slow Down. I’ve seen people say it’s nice/really good. Why? As far as I can tell, movement speed doesn’t seem to make much of a difference in terms of enemy AI. Enemies that can shoot bullets seem to fire in a pattern around your character. Meaning if you’re moving, some will hit, some won’t. Movement speed won’t change that. The only reason I could see it seeing use is on melee based enemies (badass psychos, bullymongs, most of Tiny Tina’s DLC) or in raid boss encounters to avoid certain mechanics. Please correct me if I’m wrong on this.