The other day, I decided to do a run without my BAR active. Since I have +40 % across the board, I thought it would be a big difference. But I can’t say that it was. I noticed that it took one more shot with a sniper to kill some enemies, but that was in the very early stages of NVHM. As soon as I started getting some better gear, I felt that I could dish out damage almost as per usual.
The only stats where I really felt that it was a lot worse were Recoil reduction and Reload speed. The Accuracy loss was barely noticeable.
I remember seeing the gun damage (with the BAR bonus) somewhere, but now I can’t find it. It would also be interesting to see how the rest of the stats are calculated with, and without, the BAR
EDIT: Since I got sidetracked on this, I never realized how much BAR actually does. You may disregard pretty much everything in this post.
I mean perception will only go so far. My stance on BAR is “the less your character has of something, the bigger of a difference BAR makes”. So grenade damage on Maya, shield capacity on Zer0, critical damage on Axton, etc… tends to be a big multiplicative bonus to their overall build. Where as fire rate on Torch Krieg means much less.
I think that BAR is very useful for OP8. Reduces scaling problems on that level of difficulty. As for other difficulties, they’re plently easy without any BAR boosts.
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VaultHunter101
(So long, and thanks for all the fish)
#6
I play with it on when I’m solo’ing raids and stuff at OP8 (I’m around 450k with bonuses between 30-40%). I definitely notice the fire rate and reload speed BeeHawking, the other stuff not so much.
Yeah, that’s pretty much how I experience it too. But I could also see an increase in recoil on especially Jakobs snipers.
I was mostly curios too see if anyone had the math behind those stats. It would also be interesting to find out if there’s a point where an increase in stats no longer serves a purpose. Pity that you have to level all of them up so as not to get a selection of Maximum Health only after a while.
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VaultHunter101
(So long, and thanks for all the fish)
#9
I think you can get away with it if you only focus on a selection of the perks - say 7 or 8 - but you might need to cancel the assignment and try again a few times on occasion.
As a melee Zer0 player I can say that my flat-20%-across-the-board is a real pain for shield recharge.
Otherwise it’s the same deal for me : there are things that you just can’t notice in combat, like shield recharge rate, elemental chance or crit damage. The recoil and reload are obvious.
In my ealy days of this game, I wasn’t interested in melee at all, so I never raised it. After a while, I got the “only-max-health” option, so I had to start raising melee too. It’s possible that they’ve changed it after that, so that you can skip one stat. This was, after all, in the very first edition of the game. When the level cap was 50, and the Bee was married to the Conference Call. Aaaah, those were the days!
I’ve stayed away from it almost from the beginning, fearing that buffing a stat for one character’s benefit might be bad for a different character, or adversely affecting gear stats. I may rethink this tho, given what y’all have said about OP and that I’m having a bit of a struggle getting Maya past OP 7 (specifically Dukino’s Mom…bitch…).