[Build] In Brick's Shoes: A Melee Build That Actually Works!

THIS IS A PORT OF A BUILD BY @Nick21000 . THE ORIGINAL THREAD HERE.

I TAKE NO CREDIT NOR RESPONSIBILITY FOR ITS CONTENT. I HAVE RETAINED MUCH OF THE ORIGINAL FORMATTING BUT HAVE REDONE SOME TO HARMONIZE WITH THE FORUM BUILD STANDARD. PLEASE LET ME KNOW IF ANY CHANGES ARE NEEDED. I WILL ONLY MAKE CHANGES FOR THE PURPOSES OF ACCURACY.

CREDIT TO @IdlePhantom FOR GETTING THIS STARTED. HOPEFULLY WE CAN GET ALL THE BUILDS PORTED!



Sal’s jealous. Brick is everything he isn’t. Brick is a huge, muscular monster who breaks skulls with his bare fists. Sal is a short, slightly less muscular guy who can only crack skulls with shotguns, or pistols, which is cool. But anyone can do that! He wants to be more like Brick. A scar-ridden giant who can stop a train with 2 fingers, or one thumb! So he got to work.

While he was working out, he realized that he was short, and to use that size to his advantage, he started running track.

This build is a melee oriented build that utilizes several speed enhancing skills to make you a quick, ninja like, melee master.

Lets get started!


Here is the build:

http://bl2skills.com/gunzerker.html#550041041500555000511055004105000

Essential skills have (!) beside them.

Gun Lust

Locked And Loaded 10/5 (With Class Mod):
Reloading your gun gives you +50% Fire Rate for a short time.

Quick Draw 10/5 (With Class Mod):
+70% Weapon Swap Speed and +20% Critical Hit Damage.

Divergent Likeness 4/5:
+24% Damage when Gunzerking with two of the same type of guns. +24% Accuracy when Gunzerking with two different types of guns.

Auto-Loader 1:
Killing an enemy Instantly Reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Loader has reloaded a gun triggers Locked & Loaded.

Lay Waste 4/5:
Kill Skill. Killing an enemy gives +32% Fire Rate and +20% Critical Hit Damage with Guns for a short time.

(!) Down Not Out 1/1:
You can Gunzerk while in Fight for Your Life. This is always useful, no matter what build.

(!) Keep It Piping Hot 5/5:
While Gunzerking is in the process of cooling down you gain +25% Gun Damage, +30% Melee Damage, and +25% Grenade Damage.
Combined with Get Some, this will give an almost constant 30% melee damage bonus.

Rampage

Filled to the Brim 10/5 (With Class Mod):
+50% Magazine Capacity and +30% Ammunition Capacity for all weapon types.

(!) All in the Reflexes 5/5:
+25% Reload Speed and +20% Melee Damage.
20% melee damage makes this skill worth getting

(!) Last Longer 5/5:
+15 seconds Gunzerking duration.
This helps you continue to get maximum melee damage
By dual wielding bladed guns for a as long as possible

(!) Yippie Ki Yay 5/5:
Increases the duration of Gunzerking by +3 seconds every time an enemy is killed while Gunzerking.
This helps you continue to get maximum melee damage by dual wielding bladed guns for as long as possible

(!) Double Your Fun 1/1:
Throwing a grenade while Gunzerking throws two grenades instead of one. The second grenade doesn’t cost ammo.
Double Grenades is a great way to get out of a sticky situation.

(!) Get Some 1/5:
Shooting an enemy decreases Gunzerking cooldown by -0.6 seconds. Has a cooldown of 3 seconds.
Combined with Keep It Piping Hot, this will give an almost constant 30% melee damage bonus.

Brawn (Yes we are going into brawn)

(!) Hard to Kill 10/5 (With Class Mod):
+40% Maximum Health and regenerate +1.0% of your Maximum Health per second.
That Extra Health regenration is worth keeping this, unless you health gate, in which you can ditch this.

(!) Incite 10/5 (With Class Mod):
Taking damage gives +60% Movement Speed and +50% Reload Speed for a few seconds.
Fitting with our build, this extra movement speed is a must!

(!) Ain’t Got Time To Bleed 4/5:
While Gunzerking you regenerate up to +3.2% of your Maximum Health per second depending on how low your health is.
This Is useful : extra health regen is always nice, unless you health gate, in which you can ditch this.

(!) Fistful of Hurt 1/1:
Melee Override. Throw a heavy punch dealing massive damage and knockback. Has a cooldown of 15 seconds.
THIS IS AN ABSOLUTE MUST! You get a ridiculous 4x Melee multiplier every 15 seconds (8-10 seconds with relic)

(!) Bus That Can’t Slow Down 5/5:
+50% Movement Speed while Gunzerking.
Since we are going for speed, this is a must.


Equipment:

Essentials have (!) Beside them. All equipment stats shown are Overpower Level 8

(!) Legendary Berserker Class Mod
-plus ~40% Melee damage (mine is 43%), and you move 20% faster while Gunzerking, This COM matches our build perfectly!

(!) Might of the Seraphs
- Another item that fits our build perfectly, this gives us +43% melee damage, and +43% melee override cooldown.

(!) Love Thumper
- With roid damage ranging from 500,000 damage to 1,500,000; I urge you to get one with at least 1,000,000 (Mine has 1,086,065).

(!) 2 Rapiers 1 Slag
- dual wielding these will give us an absurd +400% melee bonus.

(!) Evisceration Rubi/ Grog Nozzle
- Quick healing! This way you can set up your gunzerker to hold a rapier in the offhand and switch between a second rapier and a healing weapon in your main hand.

Law & Order combo
- With this revolver / shield combo, every connecting melee attack also heals you. Not a must, but a good change of pace.

Slag Transfusion / Slag O-negative / Magic Missile
- For slagging, and some quick heals.

Fastball Grenade mod
- Quick healing while holding a Moxxi Weapon
- With non-existent splash damage, you can throw this at an enemy for quick damage, and it will never hurt you, regardless of how close you are.

Rocket Launcher
-If you want to use one, it will help get you up when your down.

Set-up:

I recommend setting your characters weapons Like this :

Slot 1:Rapier
Slot 2:Rapier
Slot 3:Rubi/Grog
Slot 4:Nothing

Loading out like this will enable you to switch your main hand weapon, without effecting your offhand weapon. I’m sure most of you were already aware of this, but if you weren’t, its an incredibly useful thing to know.


Now for the Math.

I will showcase some different types of hits with this build

!!PLEASE NOTE!!

  • B.A.R. is turned off for these tests.
  • A Critical Hit with melee is +100%, or double damage.
  • I will highlight critical hits in orange, and slag in purple.
  • The Love Thumper’s Nova will hit for anywhere from 200k to 750k. I didn’t include these in the numbers because it is relatively negligible.
  • K=1,000 (Some people don’t know)

Base Melee Damage Against An OP8 enemy: 158k / 318k (slag)

  • With all skills, Might of the Seraphs, Legendary Berserker COM: 327k
  • With all skills, Might of the Seraphs, Legendary Berserker COM, and a depleted Love Thumper: 1529k
  • With all skills, Might of the Seraphs, Legendary Berserker COM, a depleted Love Thumper, and 1 Rapier: 4030k / 10344k
  • With all skills, Might of the Seraphs, Legendary Berserker COM, a depleted Love Thumper, and 2 Rapiers: 5561k / 19597k
  • With all skills, Might of the Seraphs, Legendary Berserker COM, a depleted Love Thumper, 2 Rapiers, Fistful of Hurt, and a critical: 133469k

Base Melee damage:158,000

Max one shot Potential:133,469,000 (I know right?)

That calculates to an astounding 84474.05% increase!


NOTES

  • You will be able to 1-2 shot most slagged trash mobs/basic enemies without fistful of hurt, although it really helps for bigger targets.
  • A Chain Lightning will strip your shields
  • Be aware of the condition of your shield, because as strange as it may sound, you don’t want to attack an enemy with your shield up.

This is my first build on these forums, I hope you enjoy it! Like always, if I calculated something wrong or messed up in any sort of way, please alert me and I will have it fixed promptly.

This Is Version 1.0. I will be updating this build regularly as I improve it. If you have any questions, Comments, and suggestions, please feel free to reply.

By the way, Salvador went on to become a 5 time Pandorian Olympics Seraph Crystal medallist. Brick Smashed Salvadors medal with his pinky toe.

The End

6 Likes

nice work thats a long one, and i think all sal done now

3 Likes

I have to say, this one is extremely cool. I’ve done melee Sal before, but I think few others have. Having this build around is a great asset. I highly recommend people try this out!

4 Likes

ive never done it so i may have to look at trying it now this is here

3 Likes

I’ve tried it, thought I changed the skill distribution a bit.

It’s a lot of fun, but miles from the mindless way many people play Sal.

A roid shield is a must though.

6 Likes

I’d use this.

http://bl2skills.com/gunzerker.html#550000541515055000505105500140000

With that you can melee your way up Candlerakk’s crag, walk into Vora’s arena and kill him all without ever having to visit a new-u station to respec.

Also Chain lightning for shield stripping and healing.

2 Likes

I’ll add this in my bucket list - To kill Master Gee at 72 using Melee. I have done it before with Krieg, Maya, Zero, Axton and Gaige but not yet with Salvador using Melee. Will have to try it soon.

2 Likes

I have several Fastball self-deaths that would beg to differ on this point. And in general the :baseball: is an odd choice for Moxxi healing - it’s hugely excessive to any possible need (especially with Double Your Fun), and one will generally want sustained healing in that kind of situation anyway, thus the Storm Front usually serving this role.

I think you mean slot 4, and as I recall this is specific to however console controls handle weapon swapping. It’s definitely complete nonsense on PC to leave a slot open.

So this line should be under Equipment, shouldn’t it? Honestly it seems like a better grenade option than any of the four listed under Equipment.

1 Like

Remember this is a port, not my work, so there’s only so much I feel ok in changing.

Fixed the Slot 4 bit though.

5 Likes

If you really want to analyse it, the build is unoptimized and a bit outdated.

BUT! What matters is the idea.
Before Nick wrote this, nobody has seriously thought of running a Melee Sal, and he made it WORK

There is a lot of tweaking to be made.
For once, This was written before the loot hunt buffed a bunch of guns
But the basis is there

This is just for posterity.

4 Likes

The idea of this build is interesting and unique certainly. I have not tried it and, who knows, I may love it. Unfortunately just because something “works” does not mean it is fun. Still though, I think I am going to try this idea out a little bit. It is a pain to get 2 Rapiers on console though. Let the farming begin.

1 Like

Anyone have game play footage of this/something similar? Would be be fun to watch.

If you’re carrying a CL anyways and just slagging with guns, a hide might be usable since you’ll be getting shot a lot and it would probably be down about as much as the thumper in combat and with more dmg potential.

1 Like
6 Likes

Thanks Chuck, does having the rapier offhand negate the curse like it does with the Orphan Maker?

While the rapier isn’t a great gun, I wonder if it would be worth using a fire (or whatever element) one, losing out on a little slag potential but it might be worth it for a little more dmg

2 Likes

I don’t know
I also don’t know if handling 2 doubles the curse

I don’t think so: the slag chances on the rapier aren’t that high, so you need to stack them a bit to get results IMO.

And you would also have to carry a corrosive one for that strategy to make sense, and now we’re getting a bit out of the scope of that build. Slag also has the advantage of not having a negative elemental multiplier VS any targets. and lastly, the recoil on the rapier is such that at long range, you will be to inaccurate for that to matter, and at short range…you’re better off walking a few steps and start stabbing.

6 Likes

Wouldn’t this be easy to test in co op?

2 Likes

Yeah, probably.

…You do it :stuck_out_tongue:

4 Likes

The hunt starts soon, so I’ll be back to playing bl2 soon.

2 Likes

I remembered another run by the sadly missing @SixelA :

1 Like

I hadn’t seen - is there another community hunt event this year?