Subject: Updated/filled treasure maps
Greetings!
I’m replaying the first game now and, seeing the lack of complete treasure maps (save for main game map), have taken upon myself a task of making them, based on partially filled collective maps made by Mystic100 (kudos to him/her). I’ve added all crates found on wiki, forums, and by myself (after all these years, some are still not mentioned), as well as missing shops and some local objectives – it was a necessity, given the game’s atrocious handling of multiple objective markers.
Main game
- added missing shops;
- added markings for multiple objectives that are given in weird order;
- added “below/above” markings to some crates;
- added “random” markings to some crates (Treacher’s Landing / Trash Coast / Crimson Fastness);
- Trash Coast: 2 more random red crates (next to King Aracobb);
- Rust Commons East: one more white crate in Jaynistown + marked all 3 white crates as random;
- The Descent: changed the last white crate to red crate.
DLC 1 – Ned
- added missing shops;
- added markings for red and white weapon crates;
- added markings for red crates carried by Loot Goons (in brackets) that appear in any of the marked spots on each map; some Loot Goons are not mentioned on wiki.
DLC 3 – Knoxx
- added missing shops;
- added markings for multiple objectives that are given in weird order;
- altered some height markings: lines both below and above mean that a crate is located somewhere between bridge level and ground level;
- added missing markings for white, red and Lance weapon crates throughout the desert (the latter kind are marked with blue stars, as per Mystic100’s example);
- added markings for a number of crates missing on wiki:
Sunken Sea: 2 more random crates in small camp N of center (4 red crates in total)
Deep Fathoms: one more random red crate in N bandit camp;
Lockdown Palace: verified all red crates, including random ones and those that only appear after MQ mission (and stay forever); - Road’s End: added markings for “Lost Lewts” Lance crates;
- Crimson Armory: filled crate layout for 1F, 2F/3F and wall safes.
DLC 4 – Claptrap
- added missing shops;
- added markings for multiple objectives that are given in weird order;
- added markings for red and white weapon crates;
- Tartarus Station: added Hyperion gift shop layout;
- Sanders Gorge: altered the map to make pathways clear;
- added markings for a number of crates missing on wiki:
Tartarus Station: center, rooftop above “metro” area – white crate;
Sanders Gorge:
– E, above the path leading to the gate – red crate;
– gate, 1st guard tower on the left, top – red crate;
Scorched Snake Canyon: side tower dividing the E quarry – red crate (drawing distance hides it);
Wayward Pass:
– jutting rock dead E of start – white crate;
– N, long side path before Ned’s arena – white crate.
Main game: https://c1.staticflickr.com/5/4638/38196375615_07cf2721c9_o.png
DLC 1 – Ned: https://c1.staticflickr.com/5/4645/38196374945_ffa92c1d52_o.png
DLC 3 – Knoxx: https://c1.staticflickr.com/5/4645/38196374815_22310f0b3a_o.png
DLC 4 – Claptrap:https://c1.staticflickr.com/5/4579/38196374625_08e709332e_o.png