My idea for a siren for Borderlands 3

Hello,i havent used this forums before,but finally decided to join in on the community,so nice to meet you peoples.

So I have a concept for a siren i had in mind for BL3 since a few years now,i would like your input on it.

Basically,the new siren would have an ability called ‘Phase Barrier’,she would summon a spherical force field around her similar to what those EMP loader or Axton Turrets have,this force field would follow with the siren when she move/jump around since she is at the epicenter of it and it can block any enemies projectiles,only when an enemy pass trough the barrier can it damage the player,also other players can also go inside the force field to protect themselves.

Now,there would be different skills wich would give different effect to that barrier ability.

One skill could increase the size of the barrier,so the zone would be larger and it would be easier for other players to stay inside it.

One skill can make it so the barrier not only block projectiles,but also deflect them back toward enemies.

One skill or more could make it so that when other players are inside the field zone they can either regenerate health or shield or ammos or even increase dmg weither it’s gun damage or elemental damage or melee damage,that also include the siren herself.

And one skill would give the inside of the force field a microwave effect on enemies,basically when an enemy go inside your field zone they receive constant elemental damage over time.

Finally,as for the look of the character,to make it different from the previous sirens,i always imagined a more tanned skin siren (the comic does show those 2 unknown sirens having slightly darker skin tone) with a spanish or brazilian accent,as for her default color it could be a blend of orange,green and purple.

So it’s a character class perfect for both solo and co-op sessions,she would be a more defensive type of siren,enough survivability to stand on her own,but also got skills that can support others players if needed.

So what do you think,would it be a nice and fresh idea for a siren character for BL3 ?

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Welcome to the forums.
Its an interesting idea , a shield skill worked well for the Titan character in Destiny , and I can see how it could be added to both offensively and defensively.

Also , the next Siren should hail from Cancun! :wink:

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In Borderlands 2, we refer to this as a “shield”.

Antagonist shield

Neogenator or Evolution
A shield that regenerates the… shield! Wait, What? :confused:

Sounds an awful lot like a Bee and/or a roid shield

OK, so to sum things up… Salvador in a bikini, with some new tattoos and a bunch of extra shield slots.

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Been playing the Titan in Destiny 2 recently? (oh wait, I see someone beat me to this). :laughing:

Seriously though, having tree skills (not the full action skill, since most shields behave in the ways you mention) that would confer certain shield abilities to other shields would be a hoot. Points in “Amp” would give whatever shield you have on amp shield behavior, “Roid” would give whatever shield you have on roid damage, etcetera… some fun combinations available there. A single-point skill called “Repeat Amp” that gives you amp damage through the full capacity of your shield (instead of just the first shot) until it reaches some minimum value might be interesting. A turtle shield with bullet absorption, a Tediore shield with a nova, a spike shield with roid damage (unlike the Hide of Terra, no nova, no element lock, and you can put it on whatever spike shield you actually have on hand).

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The differences between the shield a character equip and the spherical force field is that the action skill is like an extra layer of protection around your’s and other’s characters and while it does sound very similar to an equipable shield,those can be damaged while the force field can completely block projectile and not being damaged/destroyed because it doesnt have a ‘set amount of shield points’,and the fact that it’s also a ‘zone’ type of ability like Axton turrets and the EMP loaders have,and this force field doesnt break until the time limit of the ability runs out.

And while there are equipable shields that can give certain effects like you mentioned,then are you saying that both Roland and Axton Turrets are pointless ? (one can regenerate health and shield,while the other can have small spherical force field wich block projectiles from hurting the turrets and you if you go inside them).

As for the amplify and roid shields,those are ‘additional set amount of damage’ while what im suggesting is ‘dmg/melee/bullet speed/movement speed/etc increased by %’ when you and others players are inside of the zone of effect,and if i remember i dont think there are shields that increase elemental damage.

Oh and also,you forgot about the microwave effect skill,i dont remember any shields like that either.

Ronnie,i feel like you are trying to make this concept look pointless,but it’s probably because you are confusing the equipable shields with what im trying to explain,sorry if you are misinterprating it.

Instead i would suggest you open your mind a bit more and imagine what the concept would look like,this isnt just a simple shield,it’s a second layer of shield with an actual zone of effects,so this is a lot more useful and not as pointless as you think it is.

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Ill be honest…this is more creative than anything i could think of

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You should know that this is just Ronnie. Always a jackass, and - I hate to admit it - almost always right.

He’s not belittling your idea. Well not completely anyways. Taking some well aimed barbs from him is one of the joys of being a forum member.

I “liked” his post because it was funny. I also “liked” yours because I like your idea, and the time and thought you put into it.

Also welcome to the forum!

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I understand his points,but he’s basically simplifying the idea by saying that there’s already something kinda similar,but what im suggesting isnt completely the same.

It’s like if i was saying ‘hey i got a force field generator for my car for more protection’,then he say ‘yeah but you already have something for protection…the car itself’,yeah but what if i want something to protect not only me but also the car.

Exemple: let say you have a amplify shield weither you are the siren or another character,with the action skill you or another player would create a bubble around you and the others that would actually help keep the effects of the amplify shield since you and others dont get damaged by enemies projectiles,it’s an additional almost safe zone for the players but also their shields,like i said a 2nd layer.

Only when enemies enter that bubble will their projectiles or melee attacks will hurt you/others.

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First of all… I’m not trying to bash an individual person in any way. But if an idea, statement or whatever deserves a bashing, then I will gladly provide one.

This concept doesn’t need me to look pointless. I see one or two ideas in it that are worth developing into something, but as a whole… These are mechanics that we have gotten used to for a long time in the form of shields. A quick namechange and slapping on a new sticker will never make things feel “new and fresh”. The Pre-Sequel is a very good example of that. TPS is a great game, no argument there, but it felt old right from the start. And the reason for that was the fact that it WAS old right from the start. Same thing with this!

If you want to sell this idea, then I think you should develop the ideas that you have, and explain why this action skill is very good. Just having protection, but not explaining how it’s also an offense is why I don’t see it’s usefulness.

:rofl: ALL HAIL THE KING!

I will frame this post, and hang it on my wall.

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This would be like Athena’s Aspis (with many of its associated buffs, but a few new ones) and instead of this barrier being directional, it covers a full perimeter around the player, no? Is this shield portable, as in, will it follow her around, or is it stationary, and she can come and go around it?

The Titan shield in Destiny 2 is a fun game mechanic… this could be fun too.

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Only one moderate criticism but an important one for me.

Having played a Siren in BL1 & BL2 and being a mostly solo player, I’m familiar with non-Sirens’ expectations when a Siren enters the team - “a Siren’s purpose is by definition defensive and we expect her to keep us in good health.” It’s a major reason I preferred playing solo or on a team with other Sirens.

I’ve never bought this propaganda about Sirens being necessarily defensive and don’t like being burdened minding three other people’s health when they should all know that it’s hard enough minding one’s own health in this game. I believe it was this aspect of the Siren that motivated the developers to delete the Siren as a playable class in TPS: i.e. it’s as though they said “we’ve been asking her to do or to be too much in this game so far so let’s solve this problem in TPS by doing away with her completely as a playable class.”

I think they took this idea overboard, never really resolved it & left it for us to resolve.

My problem with your proposed modification of the Siren’s role for BL3 will even more deeply burden her with living up to her already too well-established role as healer - who will protect her health? Must she learn two times the wisdom that is expected of other vault hunters - must she learn the wisdom of being the game’s best fighter as well as being the game’s best healer?

Why not develop the game with all playable classes being equal in terms of offensive as well as defensive skills? That’s the way a solo Siren must play so why not her team mates as well? It’s a positive thing to be well-rounded in real life and I’d say in gaming too. :balance_scale:

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The perimeter follow with the siren,with her being at the epicenter of it.

Just imagine what if those EMP loader (blue/white hyperion robot) were able to move around with their force field always staying around them,that’s kinda like that.

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I think there would have to be a nerf of some sort? That sounds a bit overpowered off the cuff; you’re basically invincible from all but melee characters. Athena’s Aspis (and the Titan’s shield for that matter) are functionally two dimensional. Athena gets to carry hers, but she only blocks fire from the front. The Titan doesn’t get to carry his, but he can hop on either side of it for cover as needed, but he’s still vulnerable if someone catches him on the same side.

Maybe she gets very slow movement speed while inside? Maybe the cooldown is atrocious? Maybe she can’t fire her weapon while inside? Incoming melee damage is quadrupled while inside?

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Melee enemies are not the only one who can damage you,if an enemie with projectile attacks enter your force field,then they can hurt you and others,like i said it would be very similar to those EMP loaders force field tough a bit more larger.

When EMP loaders make their force field,any bullets you shoot at them get blocked,and when you go inside then you can damage them,but you receive constant shock damage when you are inside of it.

This siren would create something similar,a sphere like force field,that can be modified to be even larger or deflect bullets or give buffs/regenerations to anyone inside of it while enemies get constant elemental damages if they dare to go inside of it or if you go to them to put them inside of it since the force field move with you as you move around.

As for any offensive aspect to the action skill,well there’s already the bullet deflection,the microwave interior effect,and maybe once the time limit reach zero,the force field explode damaging closely nearby enemies weither they are in a 360 radius around you or if they are either above or below you,kinda like how Lilith created an explosion when coming out of her Phase Walk.

As for the duration and cooldown,it could be like a time limit of 10-15 seconds,but the cooldown on the other hand would be quite long.

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For those who still have difficulty picturing what im talking about here are a few exemples…

pics from Borderlands 2

http://images.akamai.steamusercontent.com/ugc/268338411966607389/760E639A374D9E747454ED748B7B27C818B208BB/

http://vignette2.wikia.nocookie.net/borderlands/images/7/78/ION_Loader_shield.png/revision/latest?cb=20141121031603

pics from sources wich have similar concept

https://vignette4.wikia.nocookie.net/titanfall/images/2/28/Dome-shield_screenshot.jpg/revision/latest?cb=20140512230130

So you have a clear picture of what im talking about now.

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Well, we got the general idea. We just didn’t see it as a potential action skill worth developing.

No matter what kind of nerf you come up with, it will be the kind of nerf that basically makes you NOT wanna use your action skill.

The point I tried to make earlier in this thred was that an action skill is mainly an offense. Having a super defense is great and all, but when that action skill runs out, you’re in a world of hurt. If you could expand on how the skill tree for this action skill would look, then it would be easier for you to get your point across. Remember that it has to work in all of the trees. Gaige and Krieg have whole skill trees that casically do nothing for their action skills. This is something that has always bugged me, since I think they’re both great characters when it comes to personality and damage output. I’ve always had a hard time coming to terms with the fact that I can do a whole playthrough on them without ever activating my action skill.

@devs: clears his throat before screaming at the top of his lungs I WANT MY ACTION SKILL, AND IT WANT IT TO BE SUPER COOL!

One thing to keep in mind, is the fact that such an action skill will greatly diminish the offensive skills on some of the regular shields. Nova, spike and roid shields for example.

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I like the concept. Here would be my twist on it…

There’s a BAR for getting kills with the Action skill. Maya’s action skill affected one enemy and could transfer to another enemy. So what if the new Sirens barrier attached to an enemy. Could be a small bubble, that could increase in size with points put into it. The shield would allow bullets in, but not out.

One tree, could add elemental storms inside. Maybe like Mechromancers shoot Deathtrap to give him that elemental effect or Athena’s shield could absorb and then throw all elementals collected. So, the shield could cause a storm inside it of any elementals shot inside it.

Another tree could add a magnetic field to it, essentially increasing the enemies hit size. Any bullet that enters the shield will be drawn to the affected target. Allow for enemy bullets to be drawn in, so if enemies behind the affected enemy or enemies in the shield would be dealing damage to the affected enemy. Other debuffs could be applied to enemies with-in the bubble as well.

Last tree could be the shields strength, duration, size, cooldown, and maybe the ability to add a defensive bubble to yourself, that would actually protect you and any allies inside, whenever you apply a shield to an enemy.

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Here’s what I’m looking for in a “new” character. Things that are actually… Yep, you guessed it… NEW! Even though it’s really hard to avoid skills that improve your health, shield regen, dps and whatnot, they always need to be accompanied by skills that make a character really shine. If the action skill itself doesn’t shine, then you need to make it shine by having some really nice ideas on the skill trees. Here 's a very good example of what I mean.

I can’t imagine the effort to create this, but it’s awesome.

I’m not suggesting that you do it as thoroughly, but it would be nice with a deeper view on how certain skills interact with each other, and especially how they interact with the action skill.

And one more thing… Don’t be afraid to think outside the box. We don’t have a clue as to what BL3 will actually be like. Don’t focus on mechanics that are exclusive to BL2 and/or TPS. Let go! Jump from the roof! Skydive without a parachute!

Cheers! :wink:

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Heck no,not all action skills need to be 100% offense,heck some of the characters actions skills in the games are actually half offense and half defense.

Take Lilith from BL1,her action skill was pretty much a ‘dissapear,regenerate,then come back’ type,that’s why lots of peoples when playing as her used a ‘shoot,flee,then repeat’ kind of tactic,they would go into a battle,then if they found themselves in a critical situation,they would ‘phase walk’ wich not only turned them invisible,but also made them immune to any damage,regenerated their health and made them move faster,so technically Phase Walk was mostly used to flee during dangerous moments or getting around the maps by running faster,sure there was the whole explosion when coming out of the phase walk but it wasnt much effective on stronger enemies.

Then how about Roland,his Turret was a way to attack of course,but it also had a shield to take cover and you could regenerate yourself when staying behind the turret,so yet again it was not an 100% offense action skill,instead it was a 50% offense and 50% defense.

So basically having actions skills that are not 100% offense IS possible and have actually been done in previous games.

Follow your own advice ,dont focus only on 100% offense based action skills,open your mind.

Sincerely…from Private Joker.

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image

Sorry - couldn’t resist

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