Question about shock damage over time

I have just noticed that my shock dots ( both in BL2 and TPS ) never really stacks.Because of the short time dots exist I never care about it. Did some testings with different weapons,skills and found that I can’t have more than 1 electrocute effect on one target. Wiki says that u can stack dots of every element, but I see that fire and corrosive dots stack, while shock ( and cryo ) can only be prolonged. So…the question is…guys , your damage over time behaves in the same manner, or its a problem with my version of the game , or some kind of glitch?

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Maybe it only stacks if they are vulnerable to it? If the shield breaks the become nuetrel and maybe it won’t stack anymore?

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I like @Ryoushinteki’s suggestion : it should be tested on a shield. The TPS dummies have shields don’t they? What did you test on?

This is very interesting, by the way.

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I’ve tested on everything(dummies, enemies) , the same result. The easiest way to see it - do some testing with pimpernel in bl2 , cause u can easily apply more than 1 dot stack with 1 shot.
P.S. fire an corrosive dots still stack on every kind of defence.
If only anybody can do some testings to approve or disapprove it?)

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I was just about to roll the dice to figure out what I was going to play this morning, but this works too.

Hmmm… what weapon would be best for this. I have an arsenal of fixed elemental gear; no shock Pimpernel, but maybe a Crit or shock beam laser?

edit - Athena with a Raging Storm COM that puts +6 points in Storm Weaving puts the elemental effect chance at 250% (with 12% from BAR) should make it easier to fire this up.

Nope! I’m still testing, but nothing I’m throwing at them seems to fire up more than one. I’m hitting the test dummies, but I may go outside to take advantage of the electrocute chance in a vacuum with a duality Oz kit.

2nd edit - even standing shock damage like Hades Shackles, Tesla grenades, or Tediore laser reloads don’t seem to fire up more than once. I’d lay into them with the Thunderfire, and the fire DoT couldn’t come out fast enough, but still only one shock DoT. I’d also be down for some peer review, but with other elemental damage types, it’s pretty obvious when you have more than one on deck…

…except cryo: I seem to be experiencing the same thing with that element. Can’t fire up more than one instance of DoT?

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Ahhh, another stick to throw onto my Gaige hate fire. :fire:

But in all seriousness, I did a very short test and my findings matched the OP’s.

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It should work woth shotguns with multiple pellets , and maliwan pistols with ‘double laser’ attachment ( 2 rounds and 2 splashes = 4 times elemental effect chance ). But you can test it with any gun , dots dont always stack simultaneously , often there are simply more numbers ( shock dots last 2 sec, so really hard to test)
Maybe gearbox thought that shock is too op an cool?)) When there is no information on wiki , or its wrong…that makes me sad *(

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There’s a cap to how many DoTs of the same element can be active at the same time on a single target. Once that stack cap is reached, further procs will just reset the timer on a single instance of DoT until other stacks time out (for example, hitting the cap with fire DoTs will result in about 5 seconds of many DoTs followed by a few seconds of only a single DoT).

The stack cap for shock and cryo is one, meaning that those DoTs will never stack. Fire is capped at 6. Corrosive is capped at about 6 in BL2 and only 3 in TPS.

Also, Claptrap’s Maniacal Laughter skill in TPS tracks instances of DoT damage as skill stacks, which can be used to calculate the DoT stack caps in TPS.

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Thank you, thank you, and thank you(T.K. Baha). It’s the information I was looking for , really helped. Thanks )

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Oh wow, that’s good to know. Part of me wants to see if it’s possible to remove the shock DoT stack cap, but another part says that it would make Athena a little over powered (her skills were probably balanced around this cap).

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Removing the stack caps would make dealing damage with DoTs much more viable. As it is now, most fire and corrosive weapons will hit the stack cap quickly when element matching. This means that the stack caps limit the base DPS of DoTs, preventing stats like rate of fire and elemental effect chance from raising that DPS.

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I don’t think it would really affect her offensive acumen - she doesn’t really rely on shock dots for DPS and the SF is already a very good stacker. But she would probably become alot more tanky than she already is, given Conduit can now re-proc itself basically endlessly. She would be nigh invincible even at around 300 stacks I reckon.

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She would also gain and maintain a far higher average stack count as there would be more instances of shock damage, so yes her offensive acumen would increase, although probably not by much in normal mobs but bosses and the mutator arena would definitely feel the boost to how quickly her offensive power would climb.

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I am inclined to think the opposite. Athena is well capable of hitting max stacks against just about every major boss in the game (stormfront is just too good) and the mutator arena tends to be the mobbing arena where Maelstrom shines the brightest. Against normal mobs the difference will be greater, because Athena tends to cap off at around 300-400 stacks for regular mobbing - so additional shock dots proccing certainly would allow her to hit higher stacks faster.

Fire dots can already stack and are very useful in stacking to the 200 stack range. The thing is, when you hit the 300-400 stack region (and beyond), the driving force behind Maelstrom stops being your dots - its that crazy fire rate and all those pellets stacking from your shotguns/multi-pellet weapons (with a Thinking and even just +150%FR, thats 80+ stacks a second).

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