So this has been bothering me for awhile now, and I feel I must be missing something.
Barring special cases(Melee Zero, Hellborn Krieg etc…) it seems that the default immunity recommended is inflammable. I have mulled this over for a while and to me I would think that in most cases Grounded should be the default.
The reason for this is that the majority of the time it is a players shield that takes damage. At OP8 this is especially the case as even small capacity shields such as the Bee will have more capacity than a player does health. Furthermore only Salvador and Krieg lack a skill that regenerates shields on kill. This creates a situation where even when players take damage it is the shield that is hit and the excess then strikes at our health.
Just to explore some of the maths behind this:
For the following calculations base dot damage = 100 and I am ignoring that dots deal multiple ticks per second as all elements deal the same number of ticks per second.
Fire on shields is x0.4 and lasts 5 seconds.
Therefore a fire dot deals: 100 x 0.4 x 5 = 200
Shock on shields is x2.5 and lasts for 2 seconds.
Therefore a shock dot deals: 100 x 2.5 x 2 = 500
For reference the same calculations done vs flesh produce:
Fire dot: 875
Shock dot: 200
Now the math makes it abundantly clear that fire is capable of dealing far more damage, however this is in a vacuum. As I already mentioned 4 of the VH’s have Kill Skills that make shields regen through damage. In a mobbing situation it is fairly easy to keep kill skills active almost the entire time. Therefore shouldn’t we protect the shield that is taking damage the majority of the time?
I have a suspicion that partly what drives peoples trust in inflammable shields is that fire dots put us into FFYL more often than shock dots. As it was the finishing blow we immediately associate it as either being the biggest threat or as being inescapable. What I think a lot don’t realize is that if a fire dot has dealt fatal damage it is probably because A) kill skills are down or B) health and shields were dangerously low. Shock dots however are at their most dangerous when our shields are active, thus they weaken us and leave us open to a fatal blow of any kind. The fact that shock doesn’t generally deliver the final blow shouldn’t detract that it is often the biggest source of damage.
So what am I missing? I check the top gear and I see recommendations for Alkaline and Inflammable but not for grounded. Why is grounded not recommended equally or more so for characters that have skills like inertia or unstoppable force?