I’m new to the forums. I bought a Borderlands bundle not so long ago when it was on sale, and since then I’ve played Lilith up to level 40, Axton to 50, Maya to 72 and Athena to 35. With Maya for the last levels I needed more than half an hour per level, I farmed the Beatdown Bar over and over and it was extremely boring.
The reason I forced myself to farm was mostly because of “treasure turns trash”. Meaning when I find a rare gun I really like, it will be underleveled in just a few levels, and I’ll be forced to replace it with blue or green gear. This gun will end up be thrown away, maybe stuck on a level 1 char. So I wanna be max level to find weaponry which I will actually keep. This may sound like a contradiction, because when I’m leveling so slow I’m using the gear for a long time. But I simply don’t like the fact that the gear loses, so I want to get past it as fast as possible.
When I compare the 3 games now, I had the impression that I leveled up way faster in Borderlands 1, the progression was very satisfying and way more fun. Also Borderlands 1 and TPS both seem to have a much lower scaling, I had a level 12 gun with Lilith while being around level 26 and I still did decent damage. Since TPS came after Borderlands 2, I hope that they realized the scaling was too much in B2 and for B3 they take a similar approach to TPS. Also in TPS there are all these loot boxes which cost moonstones, so I find similar gear to the one I like. (I hope they keep this mechanic as well.)
But Borderlands 2 has the most content for now. And when I reached 72 with Maya, someone showered me with legendaries, and I thought “Wow this gun is so cool, no use for Maya, but supercool with Zer0, I want to try it with Zer0!” and Zer0 is… well. Level 0. Do I have to level up for 100 of hours just to try this? Do I have to cheat? Or just give it up? Also I like Jakobs weapons most, and at some point I googeled who’d be the best char for these, and it turned out to be Zer0.
I do have some proposals to solve this problem.
Let the characters level up faster in Borderlands 3. Normal mode levels up to 66% of max level, skip true vault hunter mode, and directly into UVHM.
(I suggested this already to the Diablo 3 devs because it has a similar problem) Implement a mechanic to “level up gear”. But (especially when it’s legendary) it cannot be as cheap so you’ll be able to play through the entire game with only one gun.
Let the 2nd and following characters level faster than the 1st. “Profit from his experience”. For example, everyone starts with an (non tradeable) artefact doubling the experience with a max level requirement matching the level of the 1st character, instead of min level. Such an item could also be dropped by the end boss.
In short, no. Leveling doesn’t take too long apart from in UVHM of TPS. This kind of question is indicative of how lazy gamers have become in recent years. It doesn’t take 100 hours to go from 1-72, not even half that amount of time, but because people these days want pay to win stuff and are lazier than in previous generations, people want immediate gratification.
This isn’t a dig at you though, it’s just my general opinion.
Well, please keep in mind that I’m not a hardcore gamer any more. If I want to try 2 or 3 characters, needing 50 hours (and a bit longer for the first one, because I’m learning the game), that’d be between 150-200 hours just to get to the point where my loot doesn’t become trash after a few levels. I think that’s quite a lot. It was more satisfying for me in Borderlands 1, where it felt faster.
My opinion is that the leveling up can be fun. If you are not enjoying the Bar Room Blitz, then do something else. With the Handsome Collection, you have all of the DLC, so there are plenty of different ways to gain XP while enjoying the game.
Leveling up helps me learn how to play the characters in different ways by changing their specs and using different mods.
Another option is to use the Moxxi’s Endowment Relic (reward from The Good, the Bad, and the Mordecai) which gives more XP.
Moxxi’s Endowment Relic has about +10% at level 72, which means you need to be level 72 to carry it, which is ridiculous. Also 10% (only for kills) isn’t much, this could be outperformed by a relic giving boost to your action skill cooldown. Especially in UVHM, where you relay on it to slag.
Just to make sure, I’m not particularly lazy, I simply think, the way is too long. 3x story and most of the side quests just for one character… I’ve done it with 1.5 characters, that should be enough. It’s like having a 2 hour walk to and from school every day, and when you complain about it, someone responds with “pupils are too lazy, and with that I mean you”. (Which is an insult by the way. Not particularly nice). Also I’d be more ok with it, when your gear doesn’t need to be replaced each 5 levels. And also again, I’m ok with it doing it for the first character in normal speed.
Just my two cents:
BL2 is good because of gameplay. Loot is icing. To structure the game around loot as the primary motivation would reduce it’s quality. As an example I played Diablo 2 a lot. I was done with D3 before the first expansion because the development strategy focused on the loot and the gameplay suffered for it.
Different folks have different preferences. Thankfully there is sufficient variety in devs and publishers to meet most of them.