Neither this nor any of my guides will be restored.
6 Likes
Good job. Iâm always surprised that people would go so far as to add literally a games worth of dialog to their character. If youâd like some thorough criticism, then Iâd be happy to, but no pressure.
4 Likes
I donât mind. I have been spelling checking it on and off. Posting here allows others to tinker with it as well and give their two cents as they see things that I overlooked.
4 Likes
Troubled seems to be inherently passive as a playable character. That isnât necessarily a bad thing, but I find that the power growth of the character, the enjoyability of the character, and the memorability of the character increases the more interactive they are.
- From the instant he unlocks it, it seems that Troubledâs action skill can theoretically always be active, especially with the middle skill tree. (Granted, it has a massively long cooldown of 90 seconds)
- He only has one kill skill, and the rest of his skills tend to just âgiveâ their effects to him by him simply being in normal combat.
- This is largely prevalent in his survivability skills, but more on that later.
- After equipping Jakobs weapons, all he seems to need to do is âfocusâ Artemis on an enemy. But based on the wording, she can focus an enemy on her own?