We all know the motto of Borderlands right, "more players, tougher enemies, better loot"
So I played a lot split screen, because of that motto right, and with two sirens both with catalyst MOD ( +2 rare items)
I thought it will give me better chance of rare loot, then I thought okay let’s check if this COM works.
I did Farmory runs with two sirens with MOD on and some other characters without it, single player and split screen.
This is my total.
Two sirens mod on both of them — 7 - 8 legendary’s each time ( 3 runs )
Soldier and siren ( mod on) — 7 legendary’s each time ( 3 runs )
Soldier alone — 16 legendary’s ( 1 run )
Mordy mod on — 9 legendary’s ( 1 run )
Mordy no mod — 11 legendary’s ( 1 run )
Siren no mod — 13 legendary’s ( 1 run )
all done in one day
So each time I used +2 rare item mod I have got less rare items, how is that fare?
Well, the short version is that they don’t work. They never have. They were tested with a much, much larger sample than any one player can achieve and the conclusion was clear.
The slightly longer version is that they don’t work as expected, in that they seem to improve the quality of green and blue items very slightly.
(I may be misremembering the details here, and I’m sure I’ll be corrected with the actual effect. But it doesn’t increase your chance for rare items.)
7 Likes
VaultHunter101
(So long, and thanks for all the fish)
#3
The linking for the quoted post in the following doesn’t seem to work for some reason, but the details in the quote refer to an EXTREMELY extensive study posted by @MeltintheSun:
As @Psychichazard said, it clearly does not work as expected. It’s probably a bit like the Vault Hunter’s Relic in BL2: that lowers the probability of common items and distributes that across all the other categories, resulting in an infinitesimally small increase in chance for legendaries, and a much bigger increase as you go down to blue and green rarity.
I’ve heard that so many times, yet nobody has any information on what that actually means. Can’t even find loot tables.
I totally believe it, I just haven’t seen any information about what that ends up meaning.
3 Likes
VaultHunter101
(So long, and thanks for all the fish)
#9
Speculation: if it’s similar to the basics of the BL2 loot system, it means that ransack has it’s own line in the enemy drop table, and that line includes the %chance to drop the additional item when the skill is active. Beyond that, it’s a question of whether it has a truly unique loot table (that defines actual drops) or is simply a copy of a world loot pool table.
It’s a direct copy minus unique drops. It has its own calculations and percentages are the same from what I remember. It’s ran alongside the normal loot table and as far as I know does not interfere or effect normal drops
Ok, see, that’s the most I’ve heard about the table so far. Great!
Yeah, Ransack drops don’t influence what the mook would drop anyway, but I had no clue that the drops were a near copy of the base tables anyway.
I could be wrong. I remember very little of the game today. Some things are coming back to me and I havnt researched anything in a long time. Research it. Many people have pulled extensive data on this
Speaking of RNG. I gained access to me Siren. I have a freakin Invader Lightning Nemesis on her. Wow. Forgot I found one of these
This is the situation I found as in Eridian weapons so it was my assumption the game thought of them being rare.
But as it was for finding rare items it would include coms etc.
Sorry for the late reply, I don’t frequent here as often as I should lol.
+2 find rare items was found to increase the average awesome level of lower tier loot… (popular hypothesis of means is that it raised the minimum awesome level, but maintained the average distribution of greens*, purple, legendary etc) which explains the increase of eridian gear from lance chests.
Ransack is indeed its own calculation, but it has a relatively high awesome level (my terminology may be off).
I believe the awesome level of Ransac is on par, or higher than that of Cramerax (70ish)
Awesome level dictates the probablility that a weapon of high quality will be spawned.
Awesome level (iirc) is also a hidden stat on each gun that is just the summation of the rarity of each of its parts.
Again, my terminology may be off, but the concepts are correct.