Things That Don't Work on Offhand Guns

Hey guys! This is a port - NOT MY WORK!
This is @Sljm’s guide to offhand guns - the web archive version is here and I will endevour to maintain its format.
However, this may require some updating so please let me know and I will update the guide.

NOTE - one statement that was in the OP has proven to be incorrect : “Magazine Size boosts from Relics don’t work for the offhand.” - I have changed this to “does work” in the guide.



More Sljm ports to check out :

Get Some! - a Salvador Guide

5 Shots or 6 Mechanics Breakdown - the real skinny

Critical Damage Stacking



Oh, hi.

Simple post here. I’d like to maintain a list of “stuff” that doesn’t work for offhand weapons, for quick reference for all my fellow Gunzerkers. Dual-wielding leads to some interesting stuff, but for all the glitches in our favor, there are also a lot of things that simply don’t work on the offhand weapon.

It’s worth noting that all Badass Rank stats work for the offhand.

Unless I specifically mention it here, assume that it does work for the offhand.

I welcome contributions to this list, for example:

  • Something not mentioned here that doesn’t work for the offhand.
  • Something that I stated doesn’t work, that does work for the offhand.

I haven’t tested everything, so if I’m wrong or missed something, I welcome the opportunity to do more testing.

Equipment

  • Gun Damage, Recoil Reduction, Accuracy, Min/Max Accuracy and Accuracy Regen modifiers from Relics and Class Mods don’t work for the offhand.
  • Fire Rate, Reload Speed, Elemental Damage, Burn Damage, Burn Chance, and Critical Damage modifiers from Relics and Class Mods do work.
    • Exception: Fire Rate and Reload Speed boosts from Monk Class Mods don’t work for the offhand.
  • Magazine Size boosts from Relics do work for the offhand.
  • Magazine Size boosts from Class Mods do work.
    • Exception: Magazine Size boosts from Monk Class Mods don’t work for the offhand.
  • Amp Shields don’t work for the offhand.
    • Exception: Bugged extra pellets that inherit damage from the main hand, such as Pimpernel’s, do work with Amp Shields.
  • Orphan Maker’s self-damaging effect doesn’t work when held in the offhand.
  • Shadow of the Seraphs’ Extra Shot Chance doesn’t work for the offhand.

Skills

(ed. - some skills are absent from this list - I have added them in the post below - Jefe)

I’m Your Huckleberry

  • Pistol Damage doesn’t work for the offhand.
  • Pistol Reload Speed doesn’t work for the offhand.

All I Need is One

  • Gun Damage does work.
  • Exception: Bugged extra pellets that inherit damage from the main hand, such as Pimpernel’s, don’t work for the offhand with All I Need is One.

Lay Waste

  • Fire Rate doesn’t work for the offhand.
  • Critical Damage does work.

Keep it Piping Hot

  • Gun Damage doesn’t work for the offhand.
  • Grenade Damage does work (on weapons with Splash Damage).

Money Shot

  • Technically works, but it uses the Magazine Size for the main hand instead.

5 Shots or 6

  • Chance to add bullets doesn’t work for the offhand.

Incite

  • Reload Speed doesn’t work for the offhand.

Just Got Real

  • Gun Damage doesn’t work for the offhand.

Special note: It may not be readily apparent from the formatting above, but none of the boosts from Monk Class Mods work for the offhand, except Critical Damage.

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I don’t think this is correct. Making a mental note to test this later.

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We’ve already discovered this is not true. Posted the results for @DeputyChuck per his request in your Striker Salvador thread. :wink:

The allegiance Relic for Jakobs I used when testing shows the accuracy/recoil reduction buff does apply to the offhand while Zerking.

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Mad day at work today - so I’ll review it tonight. I’ll PM you if I need some clarification ( my brain’s a bit scrambled atm ).

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no worries Jefe. I’m just happy you ported it. Super stoked, this is awesome. Crazy how some things have changed.

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Hey! Jefe. I have a question. The skill “All in the Reflexes” works on off hand?

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It’s very interesting that you asked this. I was just checking this thread earlier today to see if Bubblegum was listed here. It’s not, so I tested it (it does work with the off-hand).

I never thought about Reflexes - I just assumed it worked - so I tested it too using two shotguns that have the same reload speed (2.3) and they reload at exactly the same rate.

Remember this is not my work - I just copied over from the old forum. So if there’s stuff missing, we’ll just have to test it for ourselves.

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I just asked without much consideration, and you gave me a sincere experiment.Thank you.:+1:

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I’ve tested the some additional skills. I don’t feel right altering the original text too much, so I’ve just added a note to link this post. Anyways,

  • Locked & Loaded : fire rate increase on reload does work for both guns
  • Quick Draw : critical hit damage increase does work for both guns
  • Inconceivable : shots may not consume ammo does work for both guns (I think everyone knows this, but adding it anyways)
  • Filled to the Brim : increased mag size does work for both guns
  • All in the Reflexes : increased reload speed does work for both guns
  • Out of Bubblegum : increased fire rate does work for both guns
6 Likes