Quickest way to kill Gen.Knoxx when farming?

I was wondering, what is the quickest way to kill Gen.Knoxx when farming Armory?
I’m usually killing him with double stinger and smg damage / ammo regen MOD
What is your preferred methods?

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Shoot him in the head. My method is too use a rifle with huh damage and fast fire rate. Killed that sucker in 17 seconds.

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Sniper or assault rifle? Even landing headshots I don’t think I’ve ever come even close to 17 seconds using a scoped AR.

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Masher or Defiler headshots.

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Is corrosive the best element for General Knoxx? I know it’s pretty hard to beat in the Knoxx DLC generally (with certain obvious exceptions).

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Revolver headshots in general are great against him. You can stagger him a lot while blasting away. DoT elements are just an added bonus.

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Knoxx is immune to DOT. I’ve usually just masher-ed him to death…find what works for you! With a merc COM a double stinger is a good start.

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Good to know!

I’ve always tried to stagger him as much as possible, since it throws off the timing for some of his more obnoxious attacks.

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Yep. Once you get the head shot rhythm going it’s stagger city.

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I thought that revolvers are too slow for him, because then his medic friends appear. I’m trying to kill him before first devastator appears. Will try sniper rifles today.
Thanks for all your comments!

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Corrosive thanatos to the face with mord, for me.

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I don’t think that’s going to work. From what I’ve seen, all additional troops spawn based on Knoxx’s remaining health. It appears to be 75% for the Devastators, 50% for the Medics and 25% for the Badass Devastator. The second wave of the medics only spawn after the first two are dead at least.

I just blast a whole lot of lead into his head with the Double Anarchy of course. It’s been a while since I killed him solo on 69 though so I am not sure how fast that goes.

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I’m killing him solo 5 times a day at least, but it takes roughly 9 minutes each time.

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I got curious and timed my solo kill: 1:15. So here are some stats:

The main tool of destruction was the Steel Anarchy: 233x4, 27.0, 13.8 and 54. No reload penalty and my SMG proficiency is obviously at 50.
660 Mercenary COM with +4 in High Velocity.
Slayer, Enforcer, High Velocity and Quicksilver all on 5/5.

So what I ultimately did was to get up close to him and make some head cheese. I quickly disposed of the Devastators by corroding them with my 1305 dmg Defiler and then finishing them off with the Steel Anarchy.
For the Medics I destroyed their healing stations first, also with the Defiler, because their “orbs” go to the medics as they are closer to the station.
After the first wave of medics I flat out ignored everything else and just blasted Knoxx.

With a bit of RNG the time can be improved if you have Core Collection active as you might get a Power Core to drop which helps immensely.

Fortunately you only need to fight Knoxx once if you exploit the Armory refresh by leaving and reentering the area. However, that means the barrier leading to the armory never goes down meaning you either have to do an incredibly difficult grenade jump section (works with everybody but it’s much easier with Roland) or splitscreen and have the second player Sledge you over the barrier.
If you already glitch into the armory, we might as well go all the way, eh?
(Side note: Not all chests refresh, three Atlas chests in particular and one of the stacked chests don’t. Still, you save so much time with this it’s absolutely worth it)

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this seems ridiculous. I’d like to see this, if its done legitimately.

The quickest I’ve killed Knoxx was with Roland with a really nice Serpens and Rifleman com focusing on crit shots so Knoxx keeps staggering so he can’t unload his electric orbs on you.

I do very well with Lilith too. Plague com with Serpens same approach, face shots. kinda hard to do with Serpens “serpentine” projectile movement. I gut up close and hip fire the serpens in his face. sometimes I have to back up a bit cause Knox will do that floor stomp. I focus on the medics when they first come out. In order to not let their orbs heal Knox, you kill their turret first. that is what releases the health. Kill that first then kill the medics. Once that turret is gone the remaining health that was already released will be absorbed by the medics. as you are now focusing your firepower to eliminate them. Repeat that if you haven’t killed Knoxx before the next wave.

I’ve killed Knoxx so many times I have started to experiment. Lately, Lilith will just use the Merc Com and double anarchy in his face. Or, Tsunami, which actually works pretty good if you can keep critting. :blush:

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And he did it without Gun Crazy for some reason.

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funny how Knoxx was just waiting right there when he came up. lol must have died on purpose to get a faster time having Knoxx physically closer to your entry point. lol Cool, none-the-less. :smile:

that is kinda confusing to me as well. Why wouldn’t he take the extra shot chance. :thinking:
it’s possible this build wasn’t made for what Joltz used it for in the vid. Meaning, he could most likely shorten the time if taking Gun Crazy and even more so with a maxed Defiler. The corrosion hitting first then the extra shot chance taking the extra damage. Nice to know there is room for improvement. lol

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I mean he started the timer when he started shooting Knoxx, so that’s not it. Probably made for a qucker-paced video.
That and to get him away from the medic spawns.

Don’t know what’s with that lack of Gun Crazy, guy must really like Riotous Remedy for some reason.

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Yes, this makes sense. :thinking:

However, the medics don’t spawn for a while and Knoxx will come to you if you stay where you come up the elevator. So, providing distance from medics seems a bit of a stretch to me. What it seems like is the fact that Knoxx is already in position to be fired upon straight out of the gate(elevator). regardless of when he started the timer, this allows him straight crit shots from the first shot to the last. Where as if he did it without having Knoxx right where he comes up, would require a bit more accuracy with that distance and his Masher. having all 7 pellets crit is essential and I think that was the reasoning for that.

And as far as medics go, there is a little trick I use, I think @farsight37 told me about it. it’s running straight to Knoxx and run behind him where they have a lowered floor with iirc, 4 metal pillars on each corner creating a square. If you stay there and crit Knoxx the medics health doesn’t fly back in this area from what I’ve noticed. I don’t use that tactic often, but when I did it seemed to work as suggested. :blush:

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Yup, precisely.

:+1:

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