Saturn is basically impossible in UVHM

isn’t he

I just ran past him

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There’s plenty of cover available, and then it’s all a matter of taking your time. Just let him launch his attacks while you duck, and then you let him have it in between. Taking out the turrets early will make it easier.

Use the building and the bridge to your advantage, and you should have him down soon enough. Since he has no crit spots, and has a lot of health, it will take quite a bit of ammo, but that’s usually the only thing to keep an eye out for.

Zero and maya can make short work out of him with the right setup, and Gaige will ridicule him with high anarchy and a Hive launcher (which drops from Saturn, so it’s understandable if you don’t have it yet. :wink: ).

The main thing is to simply stay under cover while he attacks, and taking pot shots in between.

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Try running past it them in Digi Peak :wink:

Saturn is impossible if you’re unprepared, that’s it I suppose. As for the details of what should you prepare, you can start by mentioning who you’re playing as. Mostly it’s gears but sometimes it also involves skill builds and playstyles.

Thanks to my connection, I got ninja’d. You tell the OP, @Ronnie_Rayburn

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He’s immune to slag and has no crit spots, so get some strong corrosive weapons (Hornet, Teapot, corrosive Pimpernel, etc), or some Torgue weapons that pack a punch, and use the building for cover. Lead him around in circles around the building and chip away at him.

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He’s a bullet sponge, but he shouldn’t have health regeneration. There’s no shame in punking him from behind cover or running past him, so you just need to outlast him if you want a kill.

The most aggressive combat I do with him is using that lift as “shelter”. As soon as you’re about to trigger his drop, beeline straight for the lift but don’t hit the button. Keep the road between him and you for cover, and whittle him down. When he jumps off, hit the switch to ride the lift up. He can’t get close enough to you to stomp on the lift, and you should be on top of the road by the time he turns around and gets ready to fire. Send the lift back down, whittle him down from behind the cover of the road, and when he jumps back up, jump back down to the lift. Rinse and repeat. Hope you brought enough ammo and damage output. :wink:

It gets a little more sketchy towards the end when he starts using his bigger guns, and if you miss a beat, he’ll wreck you. That’s about as close as open combat as I’ll get to him… I can’t imagine trying to circle-strafe him out in the open or anything like that (although Salvador might pull that off).

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I’m playing as Axton

I unloaded full launcher ammo at him with current level strong corrosion launcher, and it only did like 15% damage (and remember I’m Axton with all those launcher buffs)

not gonna bother trying to take him on

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He’s not impossible, just ridiculously durable to the point I consider him ill conceived. If you don’t prepare for him prepare to spend a few ammo pools. He’s not so much difficult as he is tedious.

Axton’s…okay with launchers. He has one relatively weak launcher buff and average gun damage. Gaige, Krieg and Sal are all objectively much more powerful with them. I’d use something with a bigger ammo pool after expending the rockets.

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You’re in UVHM, right?
A quickly farmed Hornet from Knuckle Dragger should take some chunks out of him, given enough patience and your grenade damage boosts from those rocket launcher skills.
Don’t be ashamed to hide behind the barricade by the respawn station, I always fought him from behind there with little to no trouble.

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Having a large mag/ fast firing weapon can help against the flying bee things he sends at you.(or maybe an infinty?)
And you can get a second wind from them too.

LadyFist/Beehawking is probably your best bet for good damage.

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Ladyfist? Didn’t someone say he has no crit spots?

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Lul, he’s easy TBH. Even on Axton
Hornet/Corr. Lyuda + Bee wipes him pretty quick
And, Saturn haven’t crit spots

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There are certainly ways to make that fight with Saturn interesting (Zer0 says hello), but let’s try this question: if you were otherwise weaponless when you got there, what would you go farm first (as Axton) to deal with him?

I’ll second the Hornet: great corrosive damage, backed up by grenade damage buffs from Axton (and it’s not the worst farm in the world).

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I use it to take out his shoulder cannons.

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With Axton (which I usually run as explosive-based) I throw out the turret to distract and lay into him with a DPUH for max DPS while I’m getting weapon buffs from Battlefront, proccing Metal Storm and Onslaught in the process as I knock his mounted turrets out. On turret cooldown, I do the use-cover-chip-away thing with a KerBlaster (Saturn moves too slow and is too big to get away from the child grenades.) I sometimes toss some Meteor Shower (or Bonus Package) grenades his way if I’m feeling extra saucy.

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If you’re at 72 (or are willing to get a quest reward item at whatever level you’re at), the Hail is great against Saturn. Just slowly strafe around the building, lofting shots over it onto Saturn. It’s tedious but not difficult. Ammo could be a concern, so having a Hornet as a backup ammo pool would be a good idea.

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Hornet and the bee is all you need. Shoot him then get in cover, rinse and repeat.

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You get the Hail as a mission reward for completing round 5 in the Bandit Slaughter. :rofl: Maybe it’s just me, but… If he’s struggling with Saturn, he’ll be bent over completely by those bandits. But apart from that… Great suggestion! Hail is badass!

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Lot of good advice here that’s hard to add to but, as my latest Axton is explosive based, grenades like the Bonus Package (or anything similar), damn near any Torgue weapon (Unkempt Harold, Swordsplosion, Pocket Rocket, Ravager for example), corrosive weapons of any ilk, etc., etc. Heck, you could even InfiniBee him if you wanted to take the time. As has been said- Saturn’s more tedious than impossible, but at least he’s not Dexiduious…

Saturn is similar to a Constructor in being virtually completely immune to grenade damage (in addition to the whole unslaggable/uncrittable mechanic).

He’s one of the elements of the game that suffered the most from UVHM scaling- a boss with that nuch health should offer a dynamic boss fight with either phases, subs or interesting mechanics so the player isn’t literally just holding down the fire button for several minutes at a glorified health brick.

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FYI, in UVHM it does have health regen. All enemies regen health with a shared value, I believe. That’s why small turrets regen like a vampire but Saturn and Invincibles don’t seem to do it.