Does anyone know the actual damage cap in the game?

Hey guys, this isn’t really story related so I didn’t post it in the other subforum. So I am wondering if there is an actual damage cap to this game (not the 999999k visual damage cap)? I saw one of craig semi-recent videos of him setting respawn to zero and watched him continuously bloodsplode the enemy. So the continuous explosion stopped at 43 trillion but i am wondering if it can go farther? I assumed he may have stopped the script himself or does the game engine crap out after that damage?

Edit: yeah i checked and it does go to inf+. Also causes the game to freeze sometimes :sweat_smile:

Probably whatever the maximum value of an unsigned long integer is in the Unreal Engine used to build the game. If that’s a 32-bit integer, it’ll be somewhere in the ball park of 4294967296.

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Yeah would make sense, the skill has an undefined limit so it would keep on increasing till the engine limit, though they maybe using floating points maybe since he hit 45 trillion which is over the max of what the unsigned long int is?

Assuming the trillion was accurate, and not an exaggeration, I guess that’s possible. Not sure if UE3 does fixed types or converts as needed?

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Yes that would make sense, craig responded and said it will go till the console displayed inf+

image

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They lost me at “hey guys!” :thinking:

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:rofl::rofl::rofl::rofl::rofl: yeah sorry, was wondering if there was an actual limit

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I’m also curious.

Now I want to find a mod that goes past the 99999K limit and setup a big Bloodsplosion chain! :smiling_imp:

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That’s just the visual damage cap. Actual cap is much higher — as VH conveyed above.

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That’s what I meant - the mod would remove the visual cap so we can see the craziness! :slight_smile: