Removed in response to Epic Store deal

Hope the exclusivity was worth it…ya greedy fools.

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I read about this from @Nisciunu and re-capped it in my post and i also thought this might make an interesting enemy for a Raid Boss

Well that sort of link doesn’t do it justice … anyhow :roll_eyes:


Immortal Skeletaurs have different names for each difficulty level:

  • Normal Mode: Immortal Skeletaur … They can level up to 50 in normal

  • TVHM: Relentless Skeletaur … 65 in True Vault Hunter Mode

  • UVHM: Eternal Skeletaur … 89 on Ultimate Vault Hunter Mode

  • UVHM OP8 Seriously what the f@ck are you thinking Skeletaur … and 97 in OP8 :scream:


Possibly they could have a number of swords, lets say 4, that you would have to remove a bit like the Unmotivated Golem in stages during the fight.

I don’t think health values would be an issue because as Nisciunu points out in his post they already have a huge amount of health by that stage, so maybe it could increase with each sword that is removed during the fight.

They are resistant to incendiary attacks but vulnerable to corrosive damage, so possibly they could have a resistance for, and a weakness to each or differing element during each stage of the fight.

Not to sure on a specific location to stage the fight, but the room where the Wizards shield the chest might work out ok with changes in elevation from the stairs and pillars etc.


I hope this passes as a reasonable suggestion :+1: and if i can find the original post out of the 9500 posts i’ll change that, but you’ll get the point i guess.


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Dukino’s Mom the Invincible! She would rotate elements like Bloodwing, and would call in reinforcements at set health levels, similar to Knoxx. Additionally, as she rampages around, the rocks you can use for cover will slowly be destroyed.

Attacks:

  • Beam - this is pretty obvious, as she already has this attack. However, it would be imbued with whatever element she was channeling at the time.
  • Shock Balls of Death - we wouldn’t change this attack at all, as it’s already a pretty devastating move
  • Pounce - similar to the attack she already has, but with an added nova of the corresponding element (not an undodgeable one like Vorac’s, but still a fairly large radius)
  • Roar - this will power up any reinforcements that she has called for, increasing their attack speed and damage

Elements:

  • Explosive (81-100% health)
  • Incendiary (61-80% health) - this phase adds a rolling attack, similar to what those Spiderants can do to you
  • Shock (41-60% health) - this phase adds a lunge attack, where she will bite at a player and then quickly recoil
  • Corrosive (21-40% health) - this phase adds a fart attack, which will leave corrosive clouds around the battlefield for 8 seconds
  • Slag (1-20% health) - this phase adds nothing new in terms of attacks

Reinforcements:

  • 75% health - pup, adult, spitter, and elder skags arrive from various dens around the arena, as well as some marauders, psychos, and shotgun midgets [they will fight each other, but may be used for second winds]
  • 50% health - pup, adult, spitter, elder, barf, alpha, and badass skags arrive, as well as marauders, psychos, shotgun midgets, nomads, and bruisers
    *25% health - pup, adult, and spitter skags arrive, along with Inferno Rabid Skags, Voltaic Rabid Skags, and Acerbic Rabid Skags, as well as marauders, psychos, nomads, bruisers, and goliaths

The idea here is for Dukino’s Invincible Mother to be extremely dangerous, but to also give the Vault Hunter(s) a way to get back up if they’re overwhelmed.

6 Likes

The golems could be interesting if done right. Probably where you have to shoot out their stomach a number of times.

I always thought a rogue Vault Hunter would be a mad boss.
You would have to change gear and tactics on the fly if the Boss could suddenly switch from a Sham to a Flame of the Firehawk!

5 Likes

Now that would be interesting and something I would expect Tannis to build with digistruct technology. Though instead of a rogue Vault Hunter we could fight current or past Vault Hunters.

Most of the time when bosses spawn enemies it is to give the Vault Hunter a chance to get a second wind or distraction (which is what happens in the fight with Dukino’s Mom in Dukino’s Den) but it would be interesting to see in a boss fight. As far as elemental rabids are concerned those do not sound like any fun to fight, especially incendiary and shock rabids.

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helena pierce the invincible

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It certainly wouldn’t be a horde of rabid skags, because I agree that it would be really unfun along with Dukino’s Mom being there. In my head there would be 4 of them, one of each element plus a fourth with a random element. Of course, the other, less dangerous skags would still be there for your second wind fodder.

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Wilhelm the Invincible. He’s built up to sound like an incredibly powerful badass, kicked the BL1 gang out of New Haven, etc. Then he turns out to be a total pushover. Would have been interesting to see him at full power, with Wolf and Saint (yeah, I know his TPS tree didn’t exist when they designed his BL2 incarnation :slight_smile: ) and abilities that are actually dangerous.

Coming at the question from a completely different angle - Sarcastic Slab the Invincible as a surprise easter egg boss. Go to punch or shoot him, and instead of dying he gets the raid boss health bar and starts blasting at you. :stuck_out_tongue:

8 Likes

OH.HELL. :scream:

I say go with everyone’s second favorite enemy, surveyors (#1 would be skeleton mages, right?:wink:). But not an ordianry surveyor, nor even a super badass surveyor but- ULTIMATE Badass Surveyor Omnistar! Omnistar is Voltron-esque in that it is composed of 5 super BA surveyors, all of whom have individual attacks like the Ancient Dragons of Destruction. Here’s what they would do:

1- ZX-1, aka Shock King: maintains Omnistar’s shield while using Chain Lighting attacks against the player(s)

2- AL-K9, aka Caustic Comet: shoots out a cluster of acidic homing bombs that have a 8 second duration

3- FI-R3MN, aka the Fire Man: shoots out a.o.e. fire grenades with 0.0 fuse time

4- XPL-50N, aka Torgue Tornado: combines the blast radius of a Norfleet with the damage of a Fastball

5- SLG-DRG9, aka Slag Dragon: can add slag to any of the attacks of the other surveyors

Rather than novas like some raid bosses will deliver an Omnistar Blast at set intervals- this is when all 5 parts of Omnistar attack at once but doing so means a 60 second cool down for all attacks from Omnistar but don’t worry- the other surveyors, loaders and constructors it can summon in will keep everyone entertained until it can attack again :rofl:

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Handsome Jack the Invincible!

Up his health/etc. Give his doppel-Jacks all the abilities/features they have in TPS. But most importantly have Jack say this TPS line over and over and OVER: “You don’t know… my name!!! AAAAAAooooOOOOHHHHHHHHH , we did it folks, yeah, we did it…!” for maximum annoyance factor. :wink:

7 Likes

How about making a raid boss into an actual
raid boss : the Warrior. This thing is kind of a two minute pushover.

It would be like the difference between story Son of Craw and raid SoC : rakk that actually attack you rather than soar around distracting Deathtrap. Far more crysalisks. More lava. Crumbling structures. More aggressive claw and tail attacks.

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Dual boss, Savage Lee sporting a DPUH and Boll using fastballs. Come on, this two i believe have the most deaths than any other mini bosses due to farming. Give them a chance to redeem themselves, very few vault hunter’s were killed by them (i mean who would die farming them) and make them invincible and this time kick vault hunter’s ass.

you can also throw in gettle and mobley or knuckle dragger and make it somewhat like the assassins area in the peak. That would be awesome.

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A Goliath type would be intriguing. As usual, knocking off the helmet has advantages and disadvantages - the enraged form would have to be intensely deadly, releasing him could be strategic.

A psycho raid (Savage Lee works) would also be cool.

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"The lava’s risi …"
I HEARD YOU THE FIRST 20 TIMES! :confounded:

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“And if you had to hear that 20 times, you must be a lousy Vault Hunter!” Lilith’s response :grin:

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Make it a midget goliath :smiley:

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Wilhelm as Raid boss would be amazing, really.
BA-Rex too could be a tough Raid.

The Warrior should have been a Raid boss, imo.

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Hell. Yes.

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I think instead of Wilhelm the Invincible it would be better if his named changed to Full Power Wilhelm or something along those lines. It would separate him from the Invincible club and make him even more unique.

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