It was years ago, a big thread full of promises and list of fixes from fov to bugs and other stuff…
It’s been Bl2, the Pre-Sequel, both disappointing games for me with no immersion or role-playing and now you announce you’re working on Borderlands 3. Why don’t you keep your promises? This is still the best game of the series and it breaks my heart to see it abandoned and having to be reminded of its flaws every time i start it up
I don’t remember anyone from GBX promising fixes. I do remember a huge list of fixes people would like to see included in a possible remaster. That was also never exactly promised, either. With the game still running on PC, and playable on XB1 via backwards compatibility, there seems to be little financial incentive to invest in a remaster.
The only patch we were promised was one to swap Gamespy out for Steam and we got that. Where do you get the idea we were promised anything else? I’d like to see this “proof” of yours because GBX has kept its promises in the past.
Yeah, I don’t recall anything like that being promised, either. Got a link or anything like that?
Even if they did (which I find unlikely) or even intended further support for BL, I really can’t see it happening now.
Happy Forum Anniversary!
I did wonder about the cake. Huh.
And yes, I think it would be rather popular.
Heres the thread you were talking about
Also made an abridged/consolidated version to get through quicker
So im in the synical camp that gearbox has no intentions to re-release, or otherwise improve borderlands 1. Despite housing a forum for the most devout fans, I dont think anyone who actually has any say in gearbox even sees these posts, let alone sees us forum posters as anything other than 1 unit sold, or would take anything we have to say into consideration. I personally have more faith in fan-made stuff like the community patches people did for both 2 and the pre sequel. Though there are lots of things people made for the 1st game that are basically lost to history now, like the dlc fast travels.
If we just get something like the BL2 communtiy patch where things don’t have to be force-picked-up that would be awesome.
Ah yes, lots of good ideas in there. I have no idea whether any of the developers etc. ever read that - they’ve become even more close-lipped than ever in the last 6 months or so. At the end of the day, though, someone (presumably the owner/CEO plus folks from 2K if they have a say in it as the publisher) has to make a financial decision about where to put paid person-hours. They might agree with all your suggestions but, if they don’t believe there’s a financial case…
That said, I still want a BL1 remaster! I also want cake. I think I’m more likely to get cake…
Oh look!
That makes sense, i agree they dont really have any sort of obligation to put improvements into the game. The vast majority of people who will buy the game already have.
However,
One thing i dont think they have an excuse to leave is how buggy the game still is. There is a difference between a fix, and an improvement. Bugs are things that were never intended, and should not have been in the end result. The fact that its 8 years later and some class mods still dont work right, echo logs still cut out, and your equipped guns still display a wrong level really just shows how little the guys who made this game actually care about it, or you. Yes, i get they have no financial reason to fix the broken game they released, but just because the broken product sold, doesnt mean the people who paid for it dont deserve to play a non-broken game.
Or it’s that this is the nature of AAA releases, and that a developer will work up until they turn in the game for console certification, at which point the product turned in will be what’s released(assuming all things go well with cert). I don’t think any dev team that’s worked on any project will say that everybody working on the project was fully happy with what they created. These are the people that built the system, it’d make sense they’re the ones who know their games the most and their flaws.
Deadlines exist for a reason. I’m no developer and I don’t intend to ever be one, but I’ve watched a fair amount of advice tailored for aspiring game developers(Extra Credits, etc.). A regular bit of advice for making a game is to at one point STOP MAKING YOUR GAME. That model could be touched up, the skill trees could be altered, that minor bug could be squashed, and while you’re doing that your company will be bleeding money. People gotta eat, and in order to do that they gotta be paid. Making and selling a game is a business. If the money you’re spending isn’t going to make back more than what you spent, you are burning resources and wasting time. Somebody’s got to step back at one point and stop the project. It’s better to stop just short of perfection instead of forever being sucked into a vortex of increasing debt.
While it’s nice to see a game’s deadline pushed back in the understanding that the game needs more polish to work as a success, if you keep doing that you’ll end up nitpicking on things that ultimately won’t increase sales.
And here we are now. Borderlands became a surprise hit, started a series that produced 2K’s best selling game yet, and is a fan-favorite of many. Yeah it sucks that the Reaper can’t reap, and it’s confusing that the Invader is actually the Exectuioner that isn’t the other Invader. But those flaws don’t kill the game for me. They didn’t piss me off enough to not play 750+ hours. If they had been fixed back then would it have convinced me to buy it more? No. The group of people that would buy BL1 only if the bugs were fixed are a very small group of folks, not enough to make fixing the game financially worth it.
This doesn’t really answer or properly respond to