After two years away from Borderlands 2, I started a new playthough from lv 1. I’m really impressed with the Cloud Kill buff, it’s killing everything, not only loaders. I’m currently level 69 UVHM and that thing keep stealing weapon kills from badass rank. Not that I am unhappy about it, but after years we Maya players complained about elemental dot being weak past level 40 and that directly affecting Maya because of her Cataclysm tree, it’s very satisfying seeing it work now. The build I use for mobbing is strong as ever, as it keeps bringing enemies to the cloud and slagging them.
I hope BL3 will receive balance patches more often. Whatever Gearbox Software did wrong that it took so long to patch Maya as well as other characters, they most likely learned the lesson.
CK is in a so much better place than before! For me, if I’m being wholly honest, I think it’s a bit overpowered, especially at lower stages of the game, and for that reason I often don’t spec it. Kind of depends what I’m doing at endgame - if I’m using top gear it’s good, but if I’m doing silly things it tends to melt stuff a bit too quickly when I’m waiting for my delicious Bandit SMG to do its own work. That said, it really is so much better post-patch, and Maya definitely needs a DPS source without Phaselock, so I’m with you!
2 Likes
VaultHunter101
(So long, and thanks for all the fish)
#3
Yes, but it does put Maya on more equal footing with Lilith. And since Maya et al are supposed to be stronger Vault Hunters than Lilith et al…
I liked it before, but acknowledge that it was unusually weak for what I expected a skill at that level on a tree to be. I think it’s a bit overpowered now, but that’s fine: many other people like it, and I just don’t spec it on one of my Sirens.
…just had a thought: we should be able to fine-tune it to the damage level we prefer with the UCP.
Rhetorical question: what is everyone’s expectation for what Cloud Kill should be? Specifically, how much damage should it do per application? One-hit kills on Saturn? Half an EXP Loader’s health? Kill a PWR Loader walking through it before it gets past? Slag-less kills in UVHM?
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#5
I don’t think it should do slag-less kills. Slagged chumps should certainly die. Super Badass and Ultimate Super Badass types should require a combination approach though. Badass types can mostly die (!)
You didn’t find it completely unusable before? Impressive!
I don’t think it should be responsible for many kills, at least at later stages. It needs to be greater than enemy health regeneration though. Myself, I’d settle for a bit less power (maybe 2/3rds of its current state) and a short cooldown.
Definitely, I think a minor game changer should make an interesting shift in how the battlefield works, but Res and Converge don’t make weapon choice irrelevant, which CK basically does in normal mode. I think it needs to be strong and Maya needs DPS but it is often OP in my gameplay, especially at lower levels. My Bandit Siren hangs out at OP3 and doesn’t use it.
Grog was like that before buffs with any elemental dot, heal is insane. But Maya doesn’t need Moxxi weapons for healing unless when fighting bosses she can’t Phaselock.