Hyperion reverse recoil and how it interacts with weapon parts/skills?

So everybody knows the Hyperion reverse recoil gimmick, but does anyone know how it interacts with weapon parts or skills that reduce recoil?

For example, would a Dahl grip on a Lady Fist mean it takes longer to reach maximum accuracy, because Dahl parts reduce recoil? Would a Torgue or Jakobs grip mean they reach maximum accuracy faster? Similarly, would a Vladof grip mean it stays at maximum accuracy for longer, as Vladof grips reduce recoil recovery speed?

I know certain skills like Steady as She Goes for Salvador negatively affect Hyperion weapons, but I wanted to double check and see if anyone knows how weapon parts affect them. Any help or knowledge is greatly appreciated.

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For sniper rifles, if I recall correctly, they work better with the Jakobs stock. If I’m wrong, feel free to correct me.

However, I do like to add that Hyperion’s reverse recoil is magnified with Anarchy to the point that even aiming down the sight is like being on a sea.

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If you have Salvador’s one skill that increases accuracy while gunzerking, it actually decreases the accuracy on Hyperion weapons, notably the CC or Interfacer or Butcher.

Edit: EUREKA!!! His skill is called Steady as She Goes.

Yes, they do, in a way. They actually reduce sway, but increase recoil per shot with sniper rifles.