Since axton doesn’t have any elemental boosting skills would a 350,000 damage ar do more damage then a 290,000 elemental ar overall for general gameplay? I know you get the boost from fire on flesh, shock on shield etc but is the difference in base damage enough to make the ne more optimal in uvhm op 0-8. On a character like maya this would obviously be a no but the only elemental(sort of)buffs axtons gets are grenade damage. I ask this because i would like to optimize and im not sure if the boost from elemental can beat that extra base damage slag or not. The guns i were thinking about testing would be verucs and dahl miniguns.
Ne does 100% to flesh and shield and 80% to armor while fire, shock and corrosive deal 1.5x to their respective weakness.( correct me if I’m wrong).
Short answer is no. You’ll need explossive or elemental damage. It’s not like ne will suck, it’s just matching element + bone is just going to pump out at least twice the damage on matched elements.
Possibly a good allegiance relic and heavy investment in duty calls could lead you into some of the lower op levels.
I remember on my first ever playtgrough my gf was playing with me as an axton and even with heavy investment in duty calls and a vlad allegiance relic she was causing less and less damage as we went through uvhm.
I turned those characters into mules and looking at her axton the spec was pretty good and the weapons were good rarity and on level so it wasn’t that. We beat the dragons with non elemental sandhawks at level 50 though so non elemental kinda works.
What gameplay are you on (Normal, True, Ultimate)? The tradeoff for non-elemental overcoming the damage bonus from matching elemental weapons with health types (and maybe some DoT) is more pronounced.
Axton has grenade damage bonuses, which applies to elemental and explosive weapons with splashes, which probs more powerful than NE+Duty Calls. Don’t forget Bone and elemental damage relics, they give multiplicative bonuses. No other relics do that.
If you are going NE, try Jakobs. In addition to their high base damage compared to other NE guns from other manufacturers, they also have a hidden crit damage bonus.
For me its op levels 3-8. Guns im specifically asking about are dahl minigun and veruc. The attack prefix is 350k ne roughly and 290k fire, shock etc. Wouldn’t be using duty calls since wouldnt be full ne. Id like to run dahl allengiance. So the allegiance relic would be it or if I plan on running just ars an ar relic. I dont really care for elemental relics unless i were running one element with all four weapons or three of one then slag. Id just like to know whats optimal. More then likely wont have steady. Because Id run the cookie cutter for durability.
For the most part I dont run explosion builds or element based builds. Not saying i wont ever but my loadout usually is a hornet,veruc(dahl minigun if i could ever get one), a butcher,ravager,swordsplosion, or omen maybe. And then an emperor(fox smg), plasma caster hyperion or dahl, maybe a florentine. If not an smg itd be a launcher
From your loadout, Hornet, Ravagers, Swordsplosion, Omen, Plasma Casters, and Florentine all benefits from grenade damage, no need for specific elements.
[quote=“Elpresador1, post:5, topic:1563382”]Id like to run dahl allengiance. So the allegiance relic would be it or if I plan on running just ars an ar relic. I dont really care for elemental relics unless i were running one element with all four weapons or three of one then slag. Id just like to know whats optimal.[/quote]Ah, now we’re talking. You’ll still get more out of an elemental weapon than non, even with Duty Calls, unless you’re coming across seriously bad elemental weaponry and seriously good non-elemental weaponry. That Dahl allegiance relic with mag size buff and lowered delay between bursts is so freakin’ fun with Dahl gear.
I typically run one slag weapon (for my Dahl allegiance, it’s a Gwen’s Head, Plasma Caster, Railer, or Veruc), and the other three follow a single element to match the enemies found in the area, since he’s using a Gemini-Nuke build (so no free slag from Double Up). In this case, I use a Bone of the Ancients relic, but if I have to mix the elements, I’ll take that Dahl allegiance relic any day.
So you pretty much have multiple variants of a single weapon so through any area you have the best element. Do you run a quasar or stormfront to strip shields? Or how do you usually go about it
Dahl shields, grenades, and weapons only (COMs can be made by anyone). I only have single variants of each weapons, so if I’m running fire, I can use a Seraphim, Railer, Sandhawk, or Negotiator; if I’m running shock, I can use a Minigun, Sloth, Eel, or Dart, and so on. I play by these rules to force me to use all the weapons available in the game, for better or worse, but I don’t think it’s for everyone.