Shields and elemental resistances

I’m at work and inable to check for myself ATM, and would like expert feedback anyway.

If a shield has an elemental resistance prefix (Alkaline, Grounded, Inflammable, and why not Blastproof too):

  • Is that 100% resistance to DoT of that type, or some lesser %?

  • Is that resistance active when the shield is broken?

  • If yes to the second question, does the shield resistance have any impact on the damage type modifier for incoming damage, or only for DoT/status effect damage?

  • Do adaptive shields continue to provide resistance, and to update resisted element, when broken?

Thanks!

1 Like

100%. Blast proof gives less (don’t know how much) since explosive doesn’t have a DoT, and protects to any kind of incoming explosive damage.

Yes.

Not sure, never noticed. My assumption would be it follows the usual regardless of the shield’s resistance.

I don’t think so. I’ve once used one when constantly shot by a Badass Loader, whittling the shield down by small amount each shot, but when the shield broke, I took full damage and immediately activated health gate.

4 Likes

Super answers, and much as I expected. Most importantly, that shields with prefix resistance (save Blastproof) continue to provide 100% resistance to their element even when broken. Now THAT is good stuff.

Big help! Thanks much!

2 Likes

blastproof shields only reduce eplosions around the 25% i think. but not sure. anyway very low

2 Likes

My guess is that Blast Proof won’t protect you from the base impact damage (of course, just like with the other elements) but it negates the explosive splash damage. I could be wrong… just kinda guessing! When I take a Harold to Oney for example, I see damage being done to him, but also see RESIST pop up which I am assuming is the splash damage being resisted by him, and I’m just assuming Blast Proof shields have the same mechanic.

Edit: hmm hadn’t considered “pure splash” weapons. I don’t think I’ve ever tried a KerBlaster against Oney, I may go do some experiments on him later. :wink:

Edit2: did some quick and dirty testing… it looks like Oney ends up taking 1/2 what the damage on the item card says, but I had my BAR on and Axton’s skills were active and such so the numbers might be fudged a bit. KerBlaster damages him, direct or not. If a KerBlaster does 500,000 on the card, he takes about 250,000 from the projectile (disregarding the grenade the KerBlaster releases) as opposed to other enemies taking almost a million and a half because of all the extra splash (“deals extra explosive damage”). He takes about 3 million from a 6 million damage Nukem. He has some complex damage-reduction formula depending on the explosive weapon hitting him I guess.
Anyway, I now don’t think he has the same mechanics as a Blast Proof shield because those shields don’t seem to perform as well as Oney does, heh.

(Edit3: for my troubles Oney dropped a Judge and Wot dropped an underleveled Emperor while I was on my way to Oney. ;))

3 Likes

Hmm, I never considered it. Have to be tested.

2 Likes