VaultHunter101
(So long, and thanks for all the fish)
#1
The decreasing recoil gimmick of Hyperion weapons is pretty well-known, but I realised when thinking about why I dislike Hyperion snipers that I am missing one potentially useful piece of information:
Does the accuracy statistic on the weapon card refer to the initial accuracy on the first shot, or the final accuracy on the last shot?
This is just thinking aloud, so iām not saying I know, but iād say theyāre the same. If you get the spot with any shot the accuracy is that number, but itās harder to hit it with the first couple of shots. Just a theory, of course. Iām sure people here know much more than I do.
Pretty sure itās the maximum accuracy, as in smallest crosshair.
One thing about Hyperion snipers which make them different from other types of Hyperion weapons is they have improved accuracy when you hold ADS even if you donāt fire a single shot, so you can definitely get maximum accuracy for that first shot of the fight. CMIIW though.
Iāve come to interpret Accuracy as likelihood the shot fired will hit the sighted target. Weapon sway impacts your ability to stay on a particular target but on Hyperion snipers itās not normal weapon sway. Their reverse recoil is an oddity when it comes to considering accuracy. Recoil from the gun kicking back on most other weapon manufacturers only effects accuracy if youāre pushing the fire rate higher than the amount of time it takes to recover from the previous shot. If you allow for the kickback max accuracy is back in effect.
That being the case, preemptive kickback/ recoil that reduces with each shot āshouldā be a separate factor and not included in the accuracy stat on the item card. Thinking that way, accuracy equates to the bullet landing where the cross hairs are pointed, be it a single shot or a spread/ burst. Regardless of weapon sway, recoil, or the unsteady hand of a player, wherever the cross hairs were when the shot was fired is where the projectile will land the higher the accuracy, when firing at the optimal rate to minimize recoil.
In a nutshell, reverse recoil is dumb and Hyperion weapons are pinpoint accurate, just had to control initially.
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#5
Not sure if you know this yet, but people seem to miss this about Hyperion snipers:
They stabelize on their own once you use the sight. Itās stil annoying but you can avoid the first few inaccurate shots with some patience.
I generally avoid Hyperion weapons with the exception of the Conference Call- my aim is problematic enough as it is w/o artificial aid adding to it ā¦
Well, it would make sense that āreverse recoilā would simply be overcome by waiting to recover from the kickback to shoot, as is the case with real recoil. The assumption is that Hyperion weapons will start with the worst possible recoil and improve as you fire the same way other weapons gain recoil as fire rate increases and persists.
I donāt know whatās in the code, but as it stands I imagine weapon type, fire rate, and rarity are factors in the recoil. At least I hope itās not just arbitrary. ADS improves the accuracy of all weapons, so having it impact reverse recoil seems like a good bonus.
Does the stability acc helps with Hyperion reverse recoil? Be it pistols or sniper rifles.
I always get the feel that pistols with the stability get the max accuracy faster and kick less.
IIRC any recoil reduction from any source make Hyperion weapons worse, because recoil reduction will āholdā the weapon from reaching maximum accuracy faster, as in smallest crosshair.
Thatās the reason why I donāt invest in recoil reduction in BAR. Saves me few percents for other stats.
VaultHunter101
(So long, and thanks for all the fish)
#12
I know itās why you have to be careful with Sal if you also want to build around Hyperion shotguns.
[quote=āIsthiswill, post:4, topic:1560802ā]In a nutshell, reverse recoil is dumb[/quote] I think itās an acceptable tradeoff for weapons whose other traits are decent stats with high accuracy. Without some gimmick like that, theyād be too good? Shotguns donāt suffer too much from this, and their sniper rifles reach max accuracy after a moment aiming down the sights. For automatic weapons like their pistols and SMGs, what you get for writing off the first few shots is not only high accuracy for much of the magazine, but a very stable, very precise bullet stream.
My grievance is with the execution of the mechanic. For weapons that suffer the maximum penalty on the first shot like⦠The Bane, itās at itās worst. Compare it to the Lady First and the connection between fire rate of weapons and the severity of recoil seems to be affirmed. With those two weapons wasted shots when critical hits are their specialty is a nuisance at worst, and hazardous at worst, especially considering that their recoil is so severe in contrast to other weapons of the same type from other manufactures at max recoil. I take issue with the recoil being so exaggerated on certain Hyperion weapons. On their shotguns the spread compensates for the negligible unsteadiness. On pistols and smgs itās just wasted shots.
The way the weapons start off makes it seem that if the recoil wasnāt reversed Hyperion weapons would have worse recoil than Jacobās. They kick like Launchers in Borderlands 1, which seems a little much.
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VaultHunter101
(So long, and thanks for all the fish)
#15
Right, but for pistols and SMGs, given an entire magazine, would you rather have a couple shots go wide at first and have the rest of the magazine at high, stable accuracy so itās easier to get them all on the critical spot, or have the first couple shots be accurate with the rest of the magazine trying to fly all over the place?
For sniper rifles, sure (and you get this with their sniper rifles if you aim down the sights for a moment), but for weapons that arenāt meant for one-shot sniping, we get a majority of the magazine coming out at high, stable accuracy.
Hyperion seemed to rely on 3 gimmicks:
Talking weapons (shotgun 1340, the Bane, Morning Star)
Reverse Recoil
Cornering the market on E-tech after buying out Atlas, who were the pioneers of the eridian technology.
The Invader borrows the Dahl burst fire mechanism so I guess they stole that.
The Butcher takes a page from the Vladof Infinity. I forget which manufacturers had ammo regen in BL1, there were so many legendariers that did.
@Adabiviak Depends on my target. Marauders, scavengers, suicide or iron clad psychos, Rabid ANything I need those first shots to hit with my medium to close range weapons. Wasted shots means an expedited reload, given those wild and woolly fast moving erratic targets a chance to close distance and do some major harm if Iām in the thick of it, or force me to backpedal myself. Missing and aggroing a target isnāt a problem if they are attacking head on in a predictable pattern, but if the weapon I have needs a crit to do enough damage to stun them or put them down, I probably wonāt be using one of the wilder hyperion weapons to get the jump on them.