Thanks to the introduction of some new methods, there are some new facts about Krieg I have been able to find out
which ppl may have known or not
and I would like to share them is all
1: when I tested the self damage from Silence the Voices some time ago here, my conclusion was that the self damage may be counted as a grenade splash, seeing as grenade damage affected it while everything else didnt.
well turns out that assumption was correct. Self hitting counts as a grenade splash damage, which is why Fuel the Blood and your grenade damage from Badass Rank increased its damage
2: this has already been told in this thread
but I could confirm that Numbed Nerves Indeed does give 100% Damage Resistance at 5/5
basically how it works is that the skill gives you enough DR to literally reduce the damage by the amount it says in the skilltree
so 100/9 %(11.1111111111~%) at 1/5, 25% at 2/5, 300/7 %(42.85714~%) on 3/5, 200/3 %(66.66666~%) on 4/5, and 100% at 5/5
3: It’s already been known for a while that Embrace the Pain’s Fire Rate bonus doesnt give affect the fire rate of the thrown axe, but not the reason for it. Well now I can tell you, the reason is because its set to be deactivated when youre in Blood Axe Rampage
which means the increased shield delay would probably be disabled too.
so yeah Embrace the Pain wont be of much use if you dont intend to use guns(well in which case there was probably no reason to take it anyway but still)
Ofc if you do use guns(especially slow guns) its still a great skill
4: I could be the only one that didnt know this, but Hellfire Halitosis is not affected by your melee damage, even though its an melee override
I guess this isnt too surprising as Scorn isnt affected by melee damage either(as far as i know, anyway).
well for now thats it I think
Things I want to but couldnt figure out yet:
- why Burn, Baby ,Burn reduces the self burn damage (and it definitely does)
- how Taste of Blood works
I’ll update this post if I find anything new
p.s. and oh its not Krieg related but the Rough Rider does have a special multiplicative damage reduction so it really does reduce damage taken by 20%, while all other damage resistance follows the Damage Resistance formula