Stuff like Jakobs Rocket Launchers, Maliwan Assault Rifles, how would you imagine these could work or look like? Maybe in BL3 we could have a full spread of weaponry, that’d be fun.
My ideas:
Dahl Shotgun - fires in bursts dependent on number of barrels (so a Tediore would always be single shot, and Torgue would be four-shot); Dahl barrel is a vertical double barrel with reduced recoil and damage compared to Jakobs, design similar to a Remington R12-E
Maliwan Shotgun - increased accuracy, reduced pellet count and shallow mag, maybe with some splash damage; Maliwan barrel is a triple barrel, triangle-shaped with smooth edges, overall slightly akin to a Pancor Jackhammer
Vladof Shotgun - single-shot with high fire rate dependent on the number of barrels, horrible accuracy; Vladof barrel is a Gatling-style quad barrel - maybe rapid-fire single shot rather than a powerful 4-ammo shot for other manufacturers as well?
Jakobs Sub-Machine Gun - a tiny, portable Gatling Gun. Can’t be aimed down sights, instead RMB reduces spread and slows you down. High damage, long reload and bad accuracy when firing for extended periods of time.
Torgue Sub-Machine Gun - visually, a portable Katyusha. If you do not know what that is, educate yourself. Rather slow fire rate for an SMG, but slightly higher projectile velocity and damage - and maybe around 50% splash
Vladof Sub-Machine Gun - a PPSh-41 on drugs. Stupid high fire rate, but low damage and high spread.
Hyperion Assault Rifle - not much to say about looks, just apply the Hyperion aesthetic to AR of choice. Gains max accuracy quicker, but has a slower fire rate.
Maliwan Assault Rifle - a sleeker, more futuristic version of a FAMAS, maybe with an ammo display a la Halo becasuse Rule of Cool. A compromise between Maliwan Pistols and SMGs, maybe with a slightly deeper mag.
Tediore Assault Rifle - I’m gonna be lazy and put the official concept art here. Typical Tediore stats (by which I mean ‘meh’, but with quick reloads). Reload launches the barrel, which explodes on contact with anything, and a new one digistructs from the grip/body. For extra fanciness, make it longbow (maybe a legendary?).
Bandit Sniper Rifle - a bridge between Jakobs ARs and normal Sniper Rifles - a powerful, high-caliber makeshift battle rifle with high recoil and spread, but no scope, just iron sights, and somewhat reduced critical hit bonus. Think an entire weapon type made of Elephant Guns.
Tediore Sniper Rifle - Think Assault Rifle in looks, but loooong. Again, ‘meh’ stats, but also decent mag. Reload throws the rifle like a javelin, which can crit and flies much faster, but has no splash damage. A javelin headshot could down a Badass, but eats through ammo like no tomorrow.
Torgue Sniper Rifle - a more streamlined RPG. Takes 2 or 3 ammo per shot, increased damage and extra splash radius on a headshot.
Dahl Rocket Launcher - a souped-up Javelin expy. When scoped in, locks onto a target under the crosshairs and launches a semi-homing missile, can home into a a few targets at once and fire at all of them in a quick burst (3? 4?).
Jakobs Rocket Launcher - a portable cannon. Think Serious Sam stuff, but smaller. Cannonball knocks enemies around a bit and can ragdoll weaker ones, explodes after short delay, fires in a parabolic trajectory.
Hyperion Rocket Launcher - a smaller Auto-Cannon, like the ones in-game. Accuracy, projectile velocity and damage increases while scoped in, but is much lower when hip-firing.