Just wanted to announce some of the changes to Melee Zer0 gear which should change some gear used on most if not all Melee Zer0 builds. No weapons in the melee zero kit were changed, so no worries with our Grog Nozzle or Rapier. The other two weapon slots change a lot, the Grog Nozzle and Rapier are the only two weapons nigh every endgame melee zero uses. No worries there. Same with class mods, Legendary Ninja is still the best, and grenade is user choice, but it tends to be the Chain Lightning or some other form of shield stripping. No changes there. The only significant changes were in the shield and relic area.
#Community Patch 1.0
#Shields
With the community patch, a melee shield from TPS, the Bigg Thumppr, has replaced the Whiskey Tango Foxtrot and the Pun-Chee has gotten a huge buff. The Hide of Terramorphous was the best shield for Melee Zer0, and the best roid shield period, but it is a complete ■■■■to farm from Terra and is incredibly rare, going for specific parts on it takes years, literally. Plus it and the Pun-Chee have tiny delays, so there is nearly no time to use the massive roid bonuses. It takes a lot of skill with the Chain Lightning or another shield-stripping grenade to do anything in Deception or sustain Many Must Fall chains. Often the difficulty of using the Hide of Terramorphous or the Pun-Chee just was not worth the roid bonus, and people used the inferior Love Thumper instead. This ruined melee zero in co-op because the Love Thumper’s nova hurts allies. Well now there is a simple solution, once that is much easier to use.
###Hide of Terramorphous
###Bigg Thumppr - It appears to be manufactured by Dahl because it replaced the WTF, it is actually Bandit in nature though.
###Pun-Chee
This is the Hide of Terramorphous, the Bigg Thumppr, and the Pun-Chee respectively, all at OP8 with identical parts with the patch turned on. The only stats we care about as Melee Zer0 are the roid damage and the delay. The Bigg Thumppr has the largest delay of 9.10 compared to 3.50 and 2.68 which is amazing. That is an increase of 5.6 seconds or 260% on the Hide of Terramorphous, and 6.42 seconds or 340% on the Pun-Chee. The Pun-Chee has the largest roid of all, 2,457,752 which is 307,466 greater than the Hide of Terramorphous, a 14.2% increase and 169,257 greater than the Bigg Thumppr, a 7.4% increase. However, even though the Pun-Chee has the best roid, the Bigg Thumppr is the overall winner with an amazing delay of 9.10 and the second best roid of 2,288,495; you probably only have to strip it once at the beginning of Deception unless you have extremely long Many Must Fall chains. The other two require too much work to keep the roid bonus. The Hide of Terramorphous and the Pun-Chee tie for second place. The Hide of Terramorphous has the lowest roid and is extremely difficult to attain but has a Nova which can save you with Grog Nozzle healing, spike damage, and a delay 1 second longer than the Pun-Chee. The Pun-Chee has the lowest delay so you can only get in 1-3 melee strike(s) before it begins to recharge but it has the highest roid and is the easiest to get.
###1. Bigg Thumppr
-
Best Prefix: Grounded (Self shield stripping. If you are not stripping your shield with the Chain Lightning or some other grenade, go Inflammable).
-
Best Parts: Maliwan Body, Maliwan Battery, Maliwan Capacitor
-
Location: Chubbies/Tubbies (Where you would originally get the WTF)
###Pun-Chee -
Best Prefix: Grounded (This delay is so low you must self-strip your shield to use it effectively). The prefix is not shown but the effect is still there.
-
Best Parts: Maliwan Body, Maliwan Battery, Maliwan Capacitor
-
Location: The Seraph vendor in DLC2, in the Badass Crater of Badassitude
###Hide of Terramorphous
- Best Prefix: Grounded (Self shield stripping. If you are not stripping your shield with the Chain Lightning or some other grenade, go Inflammable).
- Best Parts: Maliwan Body, Maliwan Battery, Maliwan Capacitor
- Location: A unique drop from Terramorphous the Invincible - this one is stupidly hard to get.
#Relics
The Bone of the Ancients has always held this slot without any competition because strength relics sucked and there was nothing that could beat 47% cool down rate and 39% elemental damage. This is a small change, and yet a huge one. All melee relic bonuses were made multiplicative instead of additive, so they are actually useful now. Strength relics and the Might of the Seraphs used to be useless, now they are quite useful. Also, the Blood of Terramorphous now gives 8% passive health regeneration! (The Blood of Terramorphous is quite useless on Melee Zero because grog, I just thought it was cool that it is now 8%). Also, another cool one is the shop timer one gotten from the same mission as the Heartbreaker. The Lucrative Opportunity now increases movement speed; however, since its card seems to be all screwed up, I have no idea how much movement speed, seems to be like 50% at op8, don’t quote me on that.
###Might of the Seraphs
###Blood of Terramorphous
###Bone of the Ancients
Now I believe that the Bone of the Ancients is still the best option for endgame. Even though the Might of the Seraphs now adds 49% multiplicative melee damage, the cool down rate on the Bone of the Ancients plus the multiplicative elemental damage is simply unbeatable. The main reason I brought these changes to the Melee Zer0 community’s attention is because not everyone is at endgame with a perfect Bone of the Ancients, and the Might of the Seraphs is extremely easy to get, just buy it from the seraph vendor. So if you have not had the time to farm a Bone of the Ancients, a strength relic is much easier to get. Also, if you come across a strength relic while just going through the playthrough in NVHM and TVHM, you can pick it up and use it, not just sell it like the trash it was before the community patch.
###1. Bone of the Ancients
- Location: LLM’s
- Best Stats:
Op8: Cooldown +47%, Elemental +39%
72: Cooldown +43.8%, Elemental +37%
61: Cooldown +39.4%, Elemental +33%
50: Cooldown +35%, Elemental +30%
###2. Might of the Seraphs/Strength Relic/Strength Relic
- Location: Might of the Seraphs - Seraph Vendor in Badass Crater of Badassitude
- Best Stats:
Op8: Melee Damage +49.0%, Override Cooldown +49.0%
72: Melee Damage +45.0%, Override Cooldown +45.0%
61: Melee Damage +39.5%, Override Cooldown +39.5%
50: Melee Damage +34.0%, Override Cooldown +34.0%
###3. Blood of Terramorphous
- Location: Unique drop from Terramorphous the Invincible
- Best Stats: (it is +.1% Health Regen / sec per level).
Op8: +8% Health Regen / sec
72: +7.2% Health Regen / sec
61: +6.1% Health Regen / sec
50: +5% Health Regen / sec
#Community Patch 2.1
So no changes with the relics from Patch 1, but the shields got swapped around even more.
###Hide of Terramorphous - Stayed the same.
###Pun-Chee - Got nerfed.
Shadowevil felt that the damage on the Pun-Chee was a bit too high so he nerfed it down to only about 20,000 damage above the Hide of Terramorphous instead of 300,000. Still the easiest of the shields to get.
###Bigg Thumppr - Got indirectly nerfed
If you looked at Shadow’s patch notes, the only change with Bigg Thumppr is it now replaces the Pot O’ Gold instead of the Whiskey Tango Foxtrot because shadow wanted to bring the WTF back. It does not seem like a nerf, but it is a huge nerf because the Pot O’ Gold cannot spawn with Maliwan or Hyperion parts, and because the Bigg Thumppr replaces it, it can not have those parts either. So its best parts are now Anshin body, Anshin battery, and Anshin capacitor, and with those new best parts it is now worse than both the Pun-Chee and the Hide of Terramorphous. It sucks. Mucho. Now, the Melee Zer0 communty likely does not give two craps about having the WTF in the game, even a buffed WTF. We would much rather have our lovely Bigg Thumppr. So if you care enough about your melee zero to go through this hassle (its fine if you don’t), and want your perfectly parted Bigg Thumppr, go into the Patch 2.1 .txt file and replace the new code that makes the Bigg Thumppr replace the Pot O’ Gold with the old code from Patch 1.0, when it replaced the WTF.
Here’s how to do that. Oh, if you are going to be editing your patch at any point, make sure to make a backup of it in case you screw up. (I tested this method, it works quite well).
###So open up your Patch 1.0 and copy all of this code (all of the lines that deal with the Bigg Thumppr from Patch 1.0). If you deleted your Patch 1.0 when you installed 2.1 go to Shadow’s video on youtube and grab another Patch 1.0.
set GD_Shields.A_Item.Shield_Booster_05_Legendary ShieldType SHT_Roid
set GD_Shields.A_Item.Shield_Booster_05_Legendary ShieldPrimeMechanism SPM_PrimeOnEmpty
set GD_Shields.A_Item.Shield_Booster_05_Legendary ShieldTypeFlashFrameName roid
set GD_Shields.A_Item.Shield_Booster_05_Legendary PrimedFlashFrameName roid
set GD_Shields.A_Item.Shield_Booster_05_Legendary DamageTypeIcon DAMAGE_TYPE_Unknown
set GD_Shields.A_Item.Shield_Booster_05_Legendary ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue’,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition’GD_Shields.Misc.Att_UniversalShieldBaseDelayConstant’,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage’,BaseValueScaleConstant=1.000000)))
set GD_Shields.A_Item.Shield_Booster_05_Legendary UIStatList ((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition’D_Attributes.Shield.RoidMeleeDamage’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.HealthResourcePool.HealthMaxValue_Player’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Shields.A_Item.Shield_Booster_05_Legendary AttributeSlotEffects ((SlotName=“Capacity”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“RechargeRate”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“RechargeDelay”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“FireResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“ShockResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“CorrosiveResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“ExplosiveDamageResistance”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition’GD_Shields.Misc.Att_Shield_ExplosiveDamageResistance’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“Special01”,bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.Shield.RoidMeleeDamage’,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage’,BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage’,BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“Special02”,bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.HealthResourcePool.HealthMaxValue’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula’,BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula’,BaseValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-15,MaximumGrade=0,TargetInstanceDataName=))
set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary Manufacturers ((Manufacturer=ManufacturerDefinition’GD_Manufacturers.Manufacturers.Bandit’,Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))
set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary PartName Bigg Thumppr
set GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefinition_0 Description That’s going to leave a mark.
set GD_Shields.Accessory.Accessory4_Booster_Legendary GestaltModeSkeletalMeshName Shield_Body_Bandit
set GD_Shields.Material.Material5_Legendary_Booster Material Item_Shields.Materials.Mati_ShieldPangolinLegendary
set GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades ((SlotName=“Capacity”,GradeIncrease=8,bActivateSlot=False),(SlotName=“RechargeRate”,GradeIncrease=50,bActivateSlot=False),(SlotName=“RechargeDelay”,GradeIncrease=-40,bActivateSlot=False),(SlotName=“Special01”,GradeIncrease=44,bActivateSlot=False))
set GD_Shields.A_Item.Shield_Booster_05_Legendary CustomPresentations (AttributePresentationDefinition’GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4’)
set GD_Shields.A_Item.Shield_Booster_05_Legendary BehaviorProviderDefinition GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5
set GD_Shields.A_Item.Shield_Booster_05_Legendary AttributeSlotUpgrades ((SlotName=“Capacity”,GradeIncrease=0,bActivateSlot=True),(SlotName=“RechargeRate”,GradeIncrease=0,bActivateSlot=True),(SlotName=“RechargeDelay”,GradeIncrease=0,bActivateSlot=True),(SlotName=“Special01”,GradeIncrease=0,bActivateSlot=True),(SlotName=“Special02”,GradeIncrease=0,bActivateSlot=False))
set GD_Shields.Accessory.Accessory4_Booster_Legendary BehaviorProviderDefinition GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0
###Jeez thats a lot of code. Or whatever its called. No idea really. So you are going to copy all of that code from the Patch 1.0 and then you are going to highlight all of this code in Patch 2.0. Do not copy or cut or whatever this code just highlight it.
set GD_Shields.A_Item.Shield_Booster_PotOGold ShieldType SHT_Roid
set GD_Shields.A_Item.Shield_Booster_PotOGold ShieldPrimeMechanism SPM_PrimeOnEmpty
set GD_Shields.A_Item.Shield_Booster_PotOGold ShieldTypeFlashFrameName roid
set GD_Shields.A_Item.Shield_Booster_PotOGold PrimedFlashFrameName roid
set GD_Shields.A_Item.Shield_Booster_PotOGold DamageTypeIcon DAMAGE_TYPE_Unknown
set GD_Shields.A_Item.Shield_Booster_PotOGold ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue’,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition’GD_Shields.Misc.Att_UniversalShieldBaseDelayConstant’,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage’,BaseValueScaleConstant=1.000000)))
set GD_Shields.A_Item.Shield_Booster_PotOGold UIStatList ((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition’D_Attributes.Shield.RoidMeleeDamage’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition’D_Attributes.HealthResourcePool.HealthMaxValue_Player’,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects ((SlotName=“Capacity”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldMaxValue’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“RechargeRate”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“RechargeDelay”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“FireResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“ShockResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“CorrosiveResist”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceModifier’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“ExplosiveDamageResistance”,bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition’GD_Shields.Misc.Att_Shield_ExplosiveDamageResistance’,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“Special01”,bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition’D_Attributes.Shield.RoidMeleeDamage’,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage’,BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage’,BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),(SlotName=“Special02”,bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition’D_Attributes.HealthResourcePool.HealthMaxValue’,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula’,BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition’GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula’,BaseValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-15,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold PartName Bigg Thumppr
set GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefinition_0 Description That’s going to leave a mark.
set GD_Shields.Accessory.Accessory4_Booster_PotOGold GestaltModeSkeletalMeshName Shield_Body_Bandit
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold Material Item_Shields.Materials.Mati_ShieldPangolinLegendary
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades ((SlotName=“Capacity”,GradeIncrease=8,bActivateSlot=False),(SlotName=“RechargeRate”,GradeIncrease=50,bActivateSlot=False),(SlotName=“RechargeDelay”,GradeIncrease=-40,bActivateSlot=False),(SlotName=“Special01”,GradeIncrease=44,bActivateSlot=False))
set GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations (AttributePresentationDefinition’GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4’)
set GD_Shields.A_Item.Shield_Booster_PotOGold BehaviorProviderDefinition GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5
set GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotUpgrades ((SlotName=“Capacity”,GradeIncrease=0,bActivateSlot=True),(SlotName=“RechargeRate”,GradeIncrease=0,bActivateSlot=True),(SlotName=“RechargeDelay”,GradeIncrease=0,bActivateSlot=True),(SlotName=“Special01”,GradeIncrease=0,bActivateSlot=True),(SlotName=“Special02”,GradeIncrease=0,bActivateSlot=False))
set GD_Shields.Accessory.Accessory4_Booster_PotOGold BehaviorProviderDefinition GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity (BaseValueConstant=7.000000)
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity (basevalueattribute=none)
###If you copied the code from Patch 1.0 and have all this code in Patch 2.1 highlighted, hit ctrl+v to paste it over. Now you are done. I have done this myself I know it works.
###This screenshot shows me comparing the Patch 1.0 Bigg Thummpr to the Patch 2.1 Pun-Chee.
(As shadowevil releases new versions of the community patch, I will update this thread)
#(HUGE thanks to shadow for making the patch!)