Hello and welcome!
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Do you like running into mobs of enemies with your guns ablazing?
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Does causing general chaos on the battlefield make you giggle?
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Does an endless storm of bullets bouncing EVERYWHERE, killing EVERYTHING, and demolishing EVERYONE sound like fun?
If you answered YES to the above questions, then this might just be the build for you!
- The weapons and skills in this build come together and turn Gaige into chaotic storm of bullets that can just annihilate enemies. This build is not reliant on using Death Trap, but instead focuses on hard hitting DPS. There are specific pieces of gear required for this build, but more on that later. First, Iâll explain the playstyle I use to help give you a better picture of what to expectâŚ
PLAYSTYLE
- Basically, youâre making yourself a human bouncing betty. You see an enemy, you open fire and donât stop until theyâre all dead. Itâs for playing from mid-range mostly, but as you increase your Anarchy stacks you can hammer enemies in closer quarters. Longer range requires a more careful approach, but thankfully the fixed firing pattern of your main weapon makes adjusting a little easier. Otherwise youâre never stationary; always strafing, hopping around, and shooting from every angle you can. Thanks to a couple of skills, cover hardly poses a problem as you can bounce your bullets EVERYWHERE. Main elemental focus is, of course, shock but corrosive is also going to play a role here. Non-elemental and explosive are gonna be your backups.
#SKILLS
Now lets have a look at the skill trees and what points weâre going to be using.
Here is what it is going to look like:
â> [THE BUILD]
(http://bl2skills.com/mechromancer.html#553002000500550003040500414050051050)
###BEST FRIENDS FOREVER
- Close Enough [5/5] - Although this skill gives our bullets some damage reduction; the ricochet effect is what counts. This skill helps you to hit enemies behind cover and around corners. It also helps compensate for your loss of accuracy due to Anarchy.
- Cooking Up Trouble [5/5] - Thanks to our primary weapons, this skill is ALWAYS active. This skill has kept me from hitting FFYL several times thanks to constant regeneration.
- *Fancy Mathmatics [3/5] - For those rare moments you need to seek shelter, this helps get your shield back up and going faster while your health is regenerating.
- Potent As A Pony [2/5] - The 2 points here, giving us 8% extra health, is strictly for Blood Soaked Shields. The 8% counterbalances the 5% that BSS takes.
- Made of Sterner Stuff [5/5] - If the class mod didnât boost this skill, I wouldnât have specâd into it. Normally at its max it only offers a meager 5%, but with the class mod it doubles to 10%. Paired with a Blockade shield, it offers good defense.
*[OPTIONAL]: I have experimented by swapping Fancy Mathmatics for Unstoppable Force, but with Blood Soaked Shields Unstoppable Force seems overshadowed. I have also gone 5/5, cutting out Potent As a Pony, in either Unstoppable Force or Fancy Mathmatics. The above setup is just what seemed most efficient and effective to me, but if you prefer the other skills then use them. They work just as well in this build.
###LITTLE BIG TROUBLE
- More Pep [5/5] - Increases your chances of applying DoT to enemies who donât go down easily. This also helps increase your chance of activating Electrical Burn for even more DoT.
- Myelin [5/5] - More shield capacity is always good and the added resistance to shock damage helps keep your shield in tact.
- Electrical Burn [3/5] - An added 12% chance to cause fire DoT on top of shock DoT? Yes please! We want to inflict as much damage as we can even if our shots are missing their mark.
- Evil Enchantress [4/5] - More kills means more power. More power means more kills. This helps ensure weâre maxing out every kind of damage we can inflict.
- Wires Donât Talk [5/5] - Our staple skill for making shock our most potent element. (Boosting a 15% increase to a 30% increase thanks to the COM)
###ORDERED CHAOS
- Smaller, Lighter, Faster [4/4] - This is maxed simply because we have to in order to get further down the tree. And itâs also why we can only use a specific class mod.
- Anarchy [1/1] - Staple skill in boosting our damage. The accuracy loss isnât much of bother thanks to the fixed firing pattern of our weapon and a few other skills.
- *Preshrunk Cyberpunk [4/5] - I find that a max amount of 350 stacks deals more than enough damage and the accuracy loss is still somewhat manageable.
- Blood Soaked Shields [5/5] - Our main shield skill to keep our defenses up while engaged in this chaotic style of play. The health sacrifice is easily overlooked thanks to PAaP and Cooking Up Trouble.
- Typecast Iconoclast [5/5] - Speeds up our ability to build up stacks. This is a must have since we have a perpetually full magazine clip and kills are our only source for stacks.
- Rational Anarchist [1/1] - Again, a leg up in gaining stacks. Why settle for one when you can start with twenty-five? Itâs a no-brainer.
- The Nth Degree [5/5] - Adds to the bouncing bullet theme we have going. Every 5th one ricochets towards another enemy. Thatâs a chance to get two-for-one kills.
*[OPTIONAL]: The minimum amount of points you want in Preshrunk Cyberpunk is two. So if you feel that four is too much, move the extra two elsewhere. I have chosen to forego using Discord as our weapons never need to be reloaded. Since we arenât really using Death Trap, Annoyed Android and Robot Rampage arenât super useful. Death From Above tends to stall out our ability to build up stacks. But these two points are required to reach The Nth Degree so they canât be taken from the skill tree.
#GEAR & ITEMS
###Class Mod:
Letâs talk class mod now. The only one that allows us to pair our main weapon with all that the OC tree has to offer is the Necromancer COM with Neutral as one of its prefixes. The reason that the Neutral prefix is required is due to the skill Smaller, Lighter, Faster. The skill decreases magazine size on all weapons. And since our primary weapon only has a magazine size of 1, the skill makes it zero. But the Neutral prefix cancels out this effect, bringing our magazineâs size back to one.There are five options when it comes to the Neutral type; Chaotic, True, Evil, Lawful, and Good.
I chose the Chaotic Neutral because the Chaotic prefix gives us a fire rate bonus on top of the mandatory magazine size bonus. I chose it because this is a DPS oriented build and a high rate of fire is a key component. As far as rarity, I chose blue because of the skills boosted. I didnât go with purple because the third skill boosted is not used in our build. (Strength of 5 Gorillas is the one not used; the other skills boosted are Wires Donât Talk and Made of Sterner Stuff)
###Relic:
Since our weapon inventory consists of mostly one type, I went with The Sheriffâs Badge. It increases pistol damage, pistol fire rate, and FFYL time. The increases to our pistol stats is our main focus here because, again, this adds to our DPS which is the backbone here.
An alternative is an E-Tech relic that boosts either pistol damage or elemental damage. Theyâre perfectly usuable if you canât get a Sheriffâs Badge, but Iâve gotten the best results with the badge. A relic that boosts resistance is a third option, but this is an offensive build so it doesnât bring much to the table.
###Shield:
Iâve come up with some options in regards to what shield to use. The setup is really a two-stage type of thing; starting off with one shield equipped until a certain point, then switching to a second shield for the remainder of play. Since the bonus from Anarchy has a bit to take noticeable effect, we need something to fill the gap until it does. And yes, itâs the obvious choice.
- The Bee shield. The added damage from this shield helps to pack a punch until Anarchy can take over. Our shield skills help to keep it up no problem. Once you reach about 100+ stacks you can then switch shields.
For the second stage I have a couple of options here that all work equally well.
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The Antagonist. Good for added bullet reflection since weâre already bouncing bullets every which way. And it helps slag enemies, which is always a plus.
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The Blockade. Your best bet for a strong defense without sacrificing anything in return. Paired with Made of Sterner Stuff it offers very good damage resistance for those moments youâre right in the center of all the action.
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The Black Hole. This shield changes how things go on the battlefield a bit. With its singularity effect, itâll pull the enemies around giving your barrage of bullets an extra angle to land a hit. (Since theyâre flying all over the place) And the Nova will keep your close-range combatants at bay, especially since itâs shock element. (Yay damage boost to shock!)
###Grenade Mod:
I have two options here; one is strictly for slag use and the other is standard grenade use.
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Magic Missile (x4). This wonderful slag inducing grenade mod flows along wonderfully with our Infinity theme due to its regenerating effect. Itâs also super duper when it comes to slagging enemies since we didnât spec into Interspersed Outburst.
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Quasar. This has a couple good uses as a grenade and a shuffling tool. Itâs powerful so as to help take down tough baddies and useful in dragging enemies out of hiding. I use the Longbow prefix because I like how the mechanic of that works. And remember, the lower the fuse time, the better.
#WEAPONS
Okay, here we are at what weapons to use for this build finally. All weapons will either be shock or corrosive element. Very few will be non-elemental. And if youâre wondering about the fire element, just remember weâre specâd into Electrical Burn. So shock equals fire. After I list all the weapons I use in the build, Iâll list some variations of what I equip in the 4 slots.
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Infinity Pistol. This particular weapon is the whole reason behind this build. The fixed firing pattern can sometimes be tricky, but not if combined with the skills Anarchy, Close Enough, and The Nth Degree. Once youâve acquired enough stacks the firing pattern becomes wider and takes on an alternating effect. This means itâs still firing the Infinity symbol pattern, but now thereâs two patterns that it uses back and forth. This makes shooting much more predictable, compensating for Anarchyâs loss to accuracy. I keep two different ones equipped in slots 1 & 2; one shock, one corrosive. I keep a Non-elemental one in my backpack (or sometimes in slot 3) for special cases (Crystal Skeletons, UBA Shock Skags, etc.) for when neither shock or corrosive can cut it. When farming for it, try for a Vengeful or DVA prefix. Also donât forget that you need one with a shock element and one with a corrosive element.
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Miss Moxxiâs Kitten. This assault rifle is quite the bullet spitter with a good healing bonus. Up close it can sometimes act as a shotgun, blasting enemies away with its wall of bullets. I use this one for healing more than any other Moxxi weapon. I also use it to help diversify my ammo usage since I hardly use any other assault rifles. I have one in every available element, but I mostly use the shock one to keep on theme with Gaigeâs abilities. The prefix I use is either the Swift or Rabid prefix.
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Conference Call. Its red flavor text says it all. This weapon is great for following along with our bouncing bullet theme. Plus itâs a lot of fun to watch bullets just ping around and massacre stuff. Again, I use either shock or corrosive for this one. As for the prefix, I have both Social and Practicable.
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Unkempt Harold. This guy is mostly used for FFYL situations or when an enemy just wonât go down. I have two different versions; a Double Penetrating Unkempt Harold and an Explicit Unkempt Harold. I tend to use the Explicit one more because it consumes less ammo. But I will use the DPUH in those moments I just want pound something flat.
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Norfleet. At this point, I donât really use this anymore, but I keep it in my 4th weapon slot mostly due to habit. My main build uses it for FFYL, but this build hasnât needed it too much yet. Iâve only needed it when Iâve tested this build in higher levels. (OP levels as far 5) So Iâd say use this only if youâre in the high levels playing.
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Lead Storm. This one was pretty fun to use in more open areas and on flying targets. I kept it non-elemental and it did just fine against pretty much everything. Itâs also a good stand in for when your Infinity Pistol just isnât seeming to cut it.
###Honorable Mentions:
These are a few weapons Iâve tried out a little, but just didnât really like. I did get some fun results with them however; i just didnât like them as much as the ones above.
- Madhous
- Stinger
- Stalker (even though it fires slow projectiles, itâs fun to shoot it in closed off areas and watch them fill the room as they bounce)
- Lascaux
- Rubi (I just like the Kitten better)
- Fibber (Good ricochet effect and does more damage than the Infinity, but the Infinity is why this whole build was made)
- Avenger (Anarchy can mess with this oneâs aim a good bit, but the ammo regen and the bouncing betty effects are a plus)
- Slagga (Using Magic Missile x4 instead so itâs not really needed)
- Shredifier
- Butcher (Just like the Conference Callâs effect better)
###Weapon Slot Setups:
Here are a few examples of what four weapons I equip when using this build. A lot of times, I use one setup only, but I will change if the situation calls for it.
1.
Infinity Pistol (shock)
Infinity Pistol (corrosive)
Swift Kitten (shock)
Norfleet
2.
Infinity Pistol (shock)
Conference Call (Corrosive)
Swift Kitten (shock)
Unkempt Harold
3.
Infinity Pistol (shock)
Lead Storm (NE)
Conference Call (shock)
Rabid Kitten (Corrosive)
4.
Infinity Pistol (shock)
Infinity Pistol (corrosive)
Infinity Pistol (NE)
Unkempt Harold (or Norfleet here)
5.
Infinity Pistol (shock)
Infinity Pistol (corrosive)
Infinity Pistol (NE)
Swift Kitten (shock)
6.
Infinity Pistol (shock)
Conference Call (corrosive)
Swift Kitten (shock)
Lead Storm (NE)
#ALTERNATIVE SKILL TREE
So, suppose you donât use Magic Missile or Antagonist to do your slag work for you. Or suppose you donât have a slag weapon you want to/like to use. Instead, you usually rely on Gaigeâs skill Interspersed Outburst for your slagging. While this is totally possible to incoporate, it just wonât always be ready to use since weâll almost constantly be shooting.
â> [Alternative Build]
(http://bl2skills.com/mechromancer.html#553002000000550003040550414050051050)
As you can see we sacrificed Made of Sterner Stuff and put them into Interspersed Outburst. Since this skill has been removed from our spec, I would be more likely to equip a Blockade as my second stage shield since Iâve removed my extra damage reduction. That would help keep my defense at a better level than the others might. (Antagonist is close 2nd though)
#FINAL THOUGHTS
This build was created so I could just run around and shoot as much as I wanted without running out of ammo. And since Gaige is my favorite, I knew I wanted to combine her abilities with the Infinity Pistol for lower level play and farming. The rest of it just fell into place and blossomed into what it is now. The challenge of only using a certain COM for a specific gun while maintaining her other skills was fun to overcome. Iâve had very much fun with this build and I hope you all enjoy using it.
##Update Added!:
HERE