Ah stuff the name, everyone’s is different Following the trend set by @johnrr6 and followed by @Chuck80 and @Lammas, here would be my ideas for a community patch to change Maya! Please not that I am not a PC player, but I don’t see how that’s relevant anyway, just pointing it out for all you guys who don’t know me/my platform.
I’ll try to keep this short:
#Motion
Accelerate: The only real reason to take this skill is for the increased bullet speed, though it’s not enough to be a stand-alone buff (like velocity) and the damage increase is very mild. I propose an increase from +3% per level to +5%
Inertia: One of my favourite skills, but at OP8 the shield recharge is only really significant on a Blockade because of the high capacity and damage reduction. I propose a slight increase from .8% shield recharge per second to 1.2%, or compromise at 1%. Perhaps the reload speed could even be reduced, +10% per level is a LOT when you’re constantly chaining kills, and have five points in both Inertia and Foresight you barely notice shorter reloads. Perhaps somewhere around the 6-8% range, 7% for a compromise.
#Harmony
Mind’s Eye: 5% critical damage is good but not a lot, there is much confusion about additive and multiplicative crit modifiers in both weapons and skills. I propose changing this to a multiplicative bonus.
Recompense: At OP8 this skill doesn’t see much use and even with a Rough Rider build is barely noticeable. I propose increase the chance to 15% per level (yes I know what this would do with seven or more points) and also return double damage, instead of equal.
Sustenance: .4% is very minor, the only way to make good use of this skill is with five points, or a nurse COM, however a Nurse COM already provides a set amount of health regen. I propose doubling the bonus to .8% per level but removing this skill from the Nurse COM to compensate.
#Cataclysm
Flicker: This skill is often just used as a placeholder to move further down the tree. +6% elemental effect chance is fine IMO but Maya applies so much elemental DoT that it’s almost moot, so to make it more appealing also increase elemental effect damage. If possible, have the damage increase coming from external sources only, such as weapons or grenades, so as to not overbuff Cloud Kill. +3-6%
Backdraft: Even after the October 29 2015 patch this skill still does not do much, however instead of increasing the effects I propose adding one, since it adds a nova and increases melee damage (in some capacity) add a spike shield effect to the skill as well, to make it function like a pseudo-HoT. Another idea would be to add corrosive and/or damage to melee attacks to make it more viable for melee Maya builds. I haven’t done enough testing to know exactly how much damage this does per rank, however.
Blight Phoenix: Again, even after the 2015 patch this skill still does not do a lot, and is seldom used for much outside of looking cool and a little extra damage for life-steal from Moxxi guns and Life Tap. Further increase damage to make this skill viable for both melee and close-range builds. I haven’t done enough testing to know exactly how much damage this does per rank, however.